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Merge #3299
3299: Fix updating points on SQLite3 backend r=def- a=Zwelf <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame (only on sqlite, but shouldn't affect mysql) - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Zwelf <zwelf@strct.cc>
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@ -240,7 +240,7 @@ void CSqliteConnection::AddPoints(const char *pPlayer, int Points)
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str_format(aBuf, sizeof(aBuf),
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"INSERT INTO %s_points(Name, Points) "
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"VALUES (?, ?) "
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"ON CONFLICT(Name) UPDATE SET Points=Points+?;",
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"ON CONFLICT(Name) DO UPDATE SET Points=Points+?;",
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GetPrefix());
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PrepareStatement(aBuf);
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BindString(1, pPlayer);
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