Minor refactoring of RenderNameplate

- Reduce duplicate code and dead stores for color and input data.
- Move variable declarations closer to their usages.
- Remove unnecessary `Graphics()->TextureClear` before `Graphics()->TextureSet`.
- Mark variables `const` and remove unnecessary temporary variables.
- Remove unnecessary default arguments of `Text` and `TextWidth` functions.
- Use `WithAlpha` for colors.
This commit is contained in:
Robert Müller 2024-06-26 20:05:20 +02:00
parent 3afdc20df2
commit 3d804910e6

View file

@ -18,10 +18,10 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
{
SPlayerNamePlate &NamePlate = m_aNamePlates[pPlayerInfo->m_ClientId];
const auto &ClientData = m_pClient->m_aClients[pPlayerInfo->m_ClientId];
bool OtherTeam = m_pClient->IsOtherTeam(pPlayerInfo->m_ClientId);
const bool OtherTeam = m_pClient->IsOtherTeam(pPlayerInfo->m_ClientId);
float FontSize = 18.0f + 20.0f * g_Config.m_ClNameplatesSize / 100.0f;
float FontSizeClan = 18.0f + 20.0f * g_Config.m_ClNameplatesClanSize / 100.0f;
const float FontSize = 18.0f + 20.0f * g_Config.m_ClNameplatesSize / 100.0f;
const float FontSizeClan = 18.0f + 20.0f * g_Config.m_ClNameplatesClanSize / 100.0f;
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_NO_FIRST_CHARACTER_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_LAST_CHARACTER_ADVANCE);
float YOffset = Position.y - 38;
@ -35,25 +35,9 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
#endif
if((ShowDirection && ShowDirection != 3 && !pPlayerInfo->m_Local) || (ShowDirection >= 2 && pPlayerInfo->m_Local) || (ShowDirection == 3 && Client()->DummyConnected() && Client()->State() != IClient::STATE_DEMOPLAYBACK && pPlayerInfo->m_ClientId == m_pClient->m_aLocalIds[!g_Config.m_ClDummy]))
{
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
Graphics()->QuadsSetRotation(0);
const float ShowDirectionImgSize = 22.0f;
YOffset -= ShowDirectionImgSize;
vec2 ShowDirectionPos = vec2(Position.x - 11.0f, YOffset);
const auto &Character = m_pClient->m_Snap.m_aCharacters[pPlayerInfo->m_ClientId];
bool DirLeft = Character.m_Cur.m_Direction == -1;
bool DirRight = Character.m_Cur.m_Direction == 1;
bool Jump = Character.m_Cur.m_Jumped & 1;
if(pPlayerInfo->m_Local && Client()->State() != IClient::STATE_DEMOPLAYBACK)
{
const auto &InputData = m_pClient->m_Controls.m_aInputData[g_Config.m_ClDummy];
DirLeft = InputData.m_Direction == -1;
DirRight = InputData.m_Direction == 1;
Jump = InputData.m_Jump == 1;
}
bool DirLeft;
bool DirRight;
bool Jump;
if(Client()->DummyConnected() && Client()->State() != IClient::STATE_DEMOPLAYBACK && pPlayerInfo->m_ClientId == m_pClient->m_aLocalIds[!g_Config.m_ClDummy])
{
const auto &InputData = m_pClient->m_Controls.m_aInputData[!g_Config.m_ClDummy];
@ -61,6 +45,26 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
DirRight = InputData.m_Direction == 1;
Jump = InputData.m_Jump == 1;
}
else if(pPlayerInfo->m_Local && Client()->State() != IClient::STATE_DEMOPLAYBACK)
{
const auto &InputData = m_pClient->m_Controls.m_aInputData[g_Config.m_ClDummy];
DirLeft = InputData.m_Direction == -1;
DirRight = InputData.m_Direction == 1;
Jump = InputData.m_Jump == 1;
}
else
{
const auto &Character = m_pClient->m_Snap.m_aCharacters[pPlayerInfo->m_ClientId];
DirLeft = Character.m_Cur.m_Direction == -1;
DirRight = Character.m_Cur.m_Direction == 1;
Jump = Character.m_Cur.m_Jumped & 1;
}
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
const float ShowDirectionImgSize = 22.0f;
YOffset -= ShowDirectionImgSize;
const vec2 ShowDirectionPos = vec2(Position.x - 11.0f, YOffset);
if(DirLeft)
{
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id);
@ -70,6 +74,7 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
else if(DirRight)
{
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id);
Graphics()->QuadsSetRotation(0);
Graphics()->RenderQuadContainerAsSprite(m_DirectionQuadContainerIndex, 0, ShowDirectionPos.x + 30.f, ShowDirectionPos.y);
}
if(Jump)
@ -85,9 +90,11 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
// render name plate
if((!pPlayerInfo->m_Local || g_Config.m_ClNameplatesOwn) && g_Config.m_ClNameplates)
{
float a = 1;
float a;
if(g_Config.m_ClNameplatesAlways == 0)
a = clamp(1 - std::pow(distance(m_pClient->m_Controls.m_aTargetPos[g_Config.m_ClDummy], Position) / 200.0f, 16.0f), 0.0f, 1.0f);
else
a = 1.0f;
if(str_comp(ClientData.m_aName, NamePlate.m_aName) != 0 || FontSize != NamePlate.m_NameTextFontSize)
{
@ -139,12 +146,12 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
if(OtherTeam && !ForceAlpha)
{
TOutlineColor = ColorRGBA(0.0f, 0.0f, 0.0f, 0.2f * g_Config.m_ClShowOthersAlpha / 100.0f);
TColor = ColorRGBA(rgb.r, rgb.g, rgb.b, g_Config.m_ClShowOthersAlpha / 100.0f);
TColor = rgb.WithAlpha(g_Config.m_ClShowOthersAlpha / 100.0f);
}
else
{
TOutlineColor = ColorRGBA(0.0f, 0.0f, 0.0f, 0.5f * a);
TColor = ColorRGBA(rgb.r, rgb.g, rgb.b, a);
TColor = rgb.WithAlpha(a);
}
if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS)
{
@ -173,50 +180,43 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
if(g_Config.m_ClNameplatesFriendMark && ClientData.m_Friend)
{
YOffset -= FontSize;
char aFriendMark[] = "";
ColorRGBA Color;
ColorRGBA Color = ColorRGBA(1.0f, 0.0f, 0.0f, Alpha);
if(OtherTeam && !ForceAlpha)
Color = ColorRGBA(1.0f, 0.0f, 0.0f, g_Config.m_ClShowOthersAlpha / 100.0f);
Color.a *= g_Config.m_ClShowOthersAlpha / 100.0f;
else
Color = ColorRGBA(1.0f, 0.0f, 0.0f, a);
Color.a *= Alpha;
Color.a *= a;
const char *pFriendMark = "";
TextRender()->TextColor(Color);
float XOffSet = TextRender()->TextWidth(FontSize, aFriendMark, -1, -1.0f) / 2.0f;
TextRender()->Text(Position.x - XOffSet, YOffset, FontSize, aFriendMark, -1.0f);
TextRender()->Text(Position.x - TextRender()->TextWidth(FontSize, pFriendMark) / 2.0f, YOffset, FontSize, pFriendMark);
}
if(g_Config.m_Debug || g_Config.m_ClNameplatesIds) // render client id when in debug as well
{
YOffset -= FontSize;
char aBuf[128];
char aBuf[12];
str_format(aBuf, sizeof(aBuf), "%d", pPlayerInfo->m_ClientId);
float XOffset = TextRender()->TextWidth(FontSize, aBuf, -1, -1.0f) / 2.0f;
TextRender()->TextColor(rgb);
TextRender()->Text(Position.x - XOffset, YOffset, FontSize, aBuf, -1.0f);
TextRender()->Text(Position.x - TextRender()->TextWidth(FontSize, aBuf) / 2.0f, YOffset, FontSize, aBuf);
}
}
if((g_Config.m_Debug || g_Config.m_ClNameplatesStrong) && g_Config.m_ClNameplates)
{
bool Following = (m_pClient->m_Snap.m_SpecInfo.m_Active && !GameClient()->m_MultiViewActivated && m_pClient->m_Snap.m_SpecInfo.m_SpectatorId != SPEC_FREEVIEW);
const bool Following = (m_pClient->m_Snap.m_SpecInfo.m_Active && !GameClient()->m_MultiViewActivated && m_pClient->m_Snap.m_SpecInfo.m_SpectatorId != SPEC_FREEVIEW);
if(m_pClient->m_Snap.m_LocalClientId != -1 || Following)
{
int SelectedId = Following ? m_pClient->m_Snap.m_SpecInfo.m_SpectatorId : m_pClient->m_Snap.m_LocalClientId;
const int SelectedId = Following ? m_pClient->m_Snap.m_SpecInfo.m_SpectatorId : m_pClient->m_Snap.m_LocalClientId;
const CGameClient::CSnapState::CCharacterInfo &Selected = m_pClient->m_Snap.m_aCharacters[SelectedId];
const CGameClient::CSnapState::CCharacterInfo &Other = m_pClient->m_Snap.m_aCharacters[pPlayerInfo->m_ClientId];
if(Selected.m_HasExtendedData && Other.m_HasExtendedData)
{
if(SelectedId == pPlayerInfo->m_ClientId)
{
TextRender()->TextColor(rgb);
}
else
{
float ScaleX, ScaleY;
const float StrongWeakImgSize = 40.0f;
Graphics()->TextureClear();
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_STRONGWEAK].m_Id);
Graphics()->QuadsBegin();
ColorRGBA StrongWeakStatusColor;
@ -232,21 +232,21 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
StrongWeakSpriteId = SPRITE_HOOK_WEAK;
}
float ClampedAlpha = 1;
if(g_Config.m_ClNameplatesAlways == 0)
ClampedAlpha = clamp(1 - std::pow(distance(m_pClient->m_Controls.m_aTargetPos[g_Config.m_ClDummy], Position) / 200.0f, 16.0f), 0.0f, 1.0f);
if(OtherTeam && !ForceAlpha)
StrongWeakStatusColor.a = g_Config.m_ClShowOthersAlpha / 100.0f;
else if(g_Config.m_ClNameplatesAlways == 0)
StrongWeakStatusColor.a = clamp(1 - std::pow(distance(m_pClient->m_Controls.m_aTargetPos[g_Config.m_ClDummy], Position) / 200.0f, 16.0f), 0.0f, 1.0f);
else
StrongWeakStatusColor.a = ClampedAlpha;
StrongWeakStatusColor.a = 1.0f;
StrongWeakStatusColor.a *= Alpha;
Graphics()->SetColor(StrongWeakStatusColor);
float ScaleX, ScaleY;
RenderTools()->SelectSprite(StrongWeakSpriteId);
RenderTools()->GetSpriteScale(StrongWeakSpriteId, ScaleX, ScaleY);
TextRender()->TextColor(StrongWeakStatusColor);
const float StrongWeakImgSize = 40.0f;
YOffset -= StrongWeakImgSize * ScaleY;
RenderTools()->DrawSprite(Position.x, YOffset + (StrongWeakImgSize / 2.0f) * ScaleY, StrongWeakImgSize);
Graphics()->QuadsEnd();
@ -256,8 +256,7 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
YOffset -= FontSize;
char aBuf[12];
str_format(aBuf, sizeof(aBuf), "%d", Other.m_ExtendedData.m_StrongWeakId);
float XOffset = TextRender()->TextWidth(FontSize, aBuf, -1, -1.0f) / 2.0f;
TextRender()->Text(Position.x - XOffset, YOffset, FontSize, aBuf, -1.0f);
TextRender()->Text(Position.x - TextRender()->TextWidth(FontSize, aBuf) / 2.0f, YOffset, FontSize, aBuf);
}
}
}