diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index 57e59d4b5..535c822d7 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -1809,8 +1809,8 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView) } // GPU list - const auto &GPUList = Graphics()->GetGpus(); - if(GPUList.m_vGpus.size() > 1) + const auto &GpuList = Graphics()->GetGpus(); + if(GpuList.m_vGpus.size() > 1) { CUIRect Text, GpuDropDown; MainView.HSplitTop(10.0f, nullptr, &MainView); @@ -1819,20 +1819,20 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView) MainView.HSplitTop(20.0f, &GpuDropDown, &MainView); Ui()->DoLabel(&Text, Localize("Graphics card"), 16.0f, TEXTALIGN_MC); - static std::vector s_vpGpuIDNames; + static std::vector s_vpGpuIdNames; - size_t GPUCount = GPUList.m_vGpus.size() + 1; - s_vpGpuIDNames.resize(GPUCount); + size_t GpuCount = GpuList.m_vGpus.size() + 1; + s_vpGpuIdNames.resize(GpuCount); char aCurDeviceName[256 + 4]; int OldSelectedGpu = -1; - for(size_t i = 0; i < GPUCount; ++i) + for(size_t i = 0; i < GpuCount; ++i) { if(i == 0) { - str_format(aCurDeviceName, sizeof(aCurDeviceName), "%s (%s)", Localize("auto"), GPUList.m_AutoGpu.m_aName); - s_vpGpuIDNames[i] = aCurDeviceName; + str_format(aCurDeviceName, sizeof(aCurDeviceName), "%s (%s)", Localize("auto"), GpuList.m_AutoGpu.m_aName); + s_vpGpuIdNames[i] = aCurDeviceName; if(str_comp("auto", g_Config.m_GfxGpuName) == 0) { OldSelectedGpu = 0; @@ -1840,8 +1840,8 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView) } else { - s_vpGpuIDNames[i] = GPUList.m_vGpus[i - 1].m_aName; - if(str_comp(GPUList.m_vGpus[i - 1].m_aName, g_Config.m_GfxGpuName) == 0) + s_vpGpuIdNames[i] = GpuList.m_vGpus[i - 1].m_aName; + if(str_comp(GpuList.m_vGpus[i - 1].m_aName, g_Config.m_GfxGpuName) == 0) { OldSelectedGpu = i; } @@ -1855,13 +1855,13 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView) static CUi::SDropDownState s_GpuDropDownState; static CScrollRegion s_GpuDropDownScrollRegion; s_GpuDropDownState.m_SelectionPopupContext.m_pScrollRegion = &s_GpuDropDownScrollRegion; - const int NewGpu = Ui()->DoDropDown(&GpuDropDown, OldSelectedGpu, s_vpGpuIDNames.data(), GPUCount, s_GpuDropDownState); + const int NewGpu = Ui()->DoDropDown(&GpuDropDown, OldSelectedGpu, s_vpGpuIdNames.data(), GpuCount, s_GpuDropDownState); if(OldSelectedGpu != NewGpu) { if(NewGpu == 0) str_copy(g_Config.m_GfxGpuName, "auto"); else - str_copy(g_Config.m_GfxGpuName, GPUList.m_vGpus[NewGpu - 1].m_aName); + str_copy(g_Config.m_GfxGpuName, GpuList.m_vGpus[NewGpu - 1].m_aName); CheckSettings = true; s_GfxGpuChanged = NewGpu != s_OldSelectedGpu; }