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Merge pull request #8817 from Robyt3/Client-Start-Menu-Console
Add icon button to open console in bottom right of start menu
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commit
3d30ce4bf2
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@ -93,6 +93,7 @@ MAYBE_UNUSED static const char *FONT_ICON_EARTH_AMERICAS = "\xEF\x95\xBD";
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MAYBE_UNUSED static const char *FONT_ICON_NETWORK_WIRED = "\xEF\x9B\xBF";
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MAYBE_UNUSED static const char *FONT_ICON_LIST_UL = "\xEF\x83\x8A";
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MAYBE_UNUSED static const char *FONT_ICON_INFO = "\xEF\x84\xA9";
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MAYBE_UNUSED static const char *FONT_ICON_TERMINAL = "\xEF\x84\xA0";
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MAYBE_UNUSED static const char *FONT_ICON_SLASH = "\xEF\x9C\x95";
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MAYBE_UNUSED static const char *FONT_ICON_PLAY = "\xEF\x81\x8B";
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@ -160,8 +160,6 @@ class CGameConsole : public CComponent
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static const ColorRGBA ms_SearchHighlightColor;
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static const ColorRGBA ms_SearchSelectedColor;
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void Toggle(int Type);
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static void PossibleCommandsRenderCallback(int Index, const char *pStr, void *pUser);
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static void ConToggleLocalConsole(IConsole::IResult *pResult, void *pUserData);
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static void ConToggleRemoteConsole(IConsole::IResult *pResult, void *pUserData);
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@ -196,6 +194,7 @@ public:
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virtual bool OnInput(const IInput::CEvent &Event) override;
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void Prompt(char (&aPrompt)[32]);
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void Toggle(int Type);
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bool IsClosed() { return m_ConsoleState == CONSOLE_CLOSED; }
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};
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#endif
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@ -17,6 +17,8 @@
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#include "menus.h"
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using namespace FontIcons;
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void CMenus::RenderStartMenu(CUIRect MainView)
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{
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GameClient()->m_MenuBackground.ChangePosition(CMenuBackground::POS_START);
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@ -186,13 +188,27 @@ void CMenus::RenderStartMenu(CUIRect MainView)
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}
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// render version
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CUIRect VersionUpdate, CurVersion;
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MainView.HSplitBottom(20.0f, nullptr, &VersionUpdate);
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VersionUpdate.VSplitRight(50.0f, &CurVersion, nullptr);
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VersionUpdate.VMargin(VMargin, &VersionUpdate);
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CUIRect CurVersion, ConsoleButton;
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MainView.HSplitBottom(45.0f, nullptr, &CurVersion);
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CurVersion.VSplitRight(40.0f, &CurVersion, nullptr);
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CurVersion.HSplitTop(20.0f, &ConsoleButton, &CurVersion);
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CurVersion.HSplitTop(5.0f, nullptr, &CurVersion);
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ConsoleButton.VSplitRight(40.0f, nullptr, &ConsoleButton);
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Ui()->DoLabel(&CurVersion, GAME_RELEASE_VERSION, 14.0f, TEXTALIGN_MR);
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static CButtonContainer s_ConsoleButton;
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TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
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TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
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if(DoButton_Menu(&s_ConsoleButton, FONT_ICON_TERMINAL, 0, &ConsoleButton, nullptr, IGraphics::CORNER_ALL, 5.0f, 0.0f, ColorRGBA(0.0f, 0.0f, 0.0f, 0.1f)))
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{
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GameClient()->m_GameConsole.Toggle(CGameConsole::CONSOLETYPE_LOCAL);
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}
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TextRender()->SetRenderFlags(0);
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TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
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CUIRect VersionUpdate;
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MainView.HSplitBottom(20.0f, nullptr, &VersionUpdate);
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VersionUpdate.VMargin(VMargin, &VersionUpdate);
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#if defined(CONF_AUTOUPDATE)
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CUIRect UpdateButton;
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VersionUpdate.VSplitRight(100.0f, &VersionUpdate, &UpdateButton);
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