Merge pull request #8817 from Robyt3/Client-Start-Menu-Console

Add icon button to open console in bottom right of start menu
This commit is contained in:
Dennis Felsing 2024-09-07 17:19:15 +02:00 committed by GitHub
commit 3d30ce4bf2
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 23 additions and 7 deletions

View file

@ -93,6 +93,7 @@ MAYBE_UNUSED static const char *FONT_ICON_EARTH_AMERICAS = "\xEF\x95\xBD";
MAYBE_UNUSED static const char *FONT_ICON_NETWORK_WIRED = "\xEF\x9B\xBF";
MAYBE_UNUSED static const char *FONT_ICON_LIST_UL = "\xEF\x83\x8A";
MAYBE_UNUSED static const char *FONT_ICON_INFO = "\xEF\x84\xA9";
MAYBE_UNUSED static const char *FONT_ICON_TERMINAL = "\xEF\x84\xA0";
MAYBE_UNUSED static const char *FONT_ICON_SLASH = "\xEF\x9C\x95";
MAYBE_UNUSED static const char *FONT_ICON_PLAY = "\xEF\x81\x8B";

View file

@ -160,8 +160,6 @@ class CGameConsole : public CComponent
static const ColorRGBA ms_SearchHighlightColor;
static const ColorRGBA ms_SearchSelectedColor;
void Toggle(int Type);
static void PossibleCommandsRenderCallback(int Index, const char *pStr, void *pUser);
static void ConToggleLocalConsole(IConsole::IResult *pResult, void *pUserData);
static void ConToggleRemoteConsole(IConsole::IResult *pResult, void *pUserData);
@ -196,6 +194,7 @@ public:
virtual bool OnInput(const IInput::CEvent &Event) override;
void Prompt(char (&aPrompt)[32]);
void Toggle(int Type);
bool IsClosed() { return m_ConsoleState == CONSOLE_CLOSED; }
};
#endif

View file

@ -17,6 +17,8 @@
#include "menus.h"
using namespace FontIcons;
void CMenus::RenderStartMenu(CUIRect MainView)
{
GameClient()->m_MenuBackground.ChangePosition(CMenuBackground::POS_START);
@ -186,13 +188,27 @@ void CMenus::RenderStartMenu(CUIRect MainView)
}
// render version
CUIRect VersionUpdate, CurVersion;
MainView.HSplitBottom(20.0f, nullptr, &VersionUpdate);
VersionUpdate.VSplitRight(50.0f, &CurVersion, nullptr);
VersionUpdate.VMargin(VMargin, &VersionUpdate);
CUIRect CurVersion, ConsoleButton;
MainView.HSplitBottom(45.0f, nullptr, &CurVersion);
CurVersion.VSplitRight(40.0f, &CurVersion, nullptr);
CurVersion.HSplitTop(20.0f, &ConsoleButton, &CurVersion);
CurVersion.HSplitTop(5.0f, nullptr, &CurVersion);
ConsoleButton.VSplitRight(40.0f, nullptr, &ConsoleButton);
Ui()->DoLabel(&CurVersion, GAME_RELEASE_VERSION, 14.0f, TEXTALIGN_MR);
static CButtonContainer s_ConsoleButton;
TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
if(DoButton_Menu(&s_ConsoleButton, FONT_ICON_TERMINAL, 0, &ConsoleButton, nullptr, IGraphics::CORNER_ALL, 5.0f, 0.0f, ColorRGBA(0.0f, 0.0f, 0.0f, 0.1f)))
{
GameClient()->m_GameConsole.Toggle(CGameConsole::CONSOLETYPE_LOCAL);
}
TextRender()->SetRenderFlags(0);
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
CUIRect VersionUpdate;
MainView.HSplitBottom(20.0f, nullptr, &VersionUpdate);
VersionUpdate.VMargin(VMargin, &VersionUpdate);
#if defined(CONF_AUTOUPDATE)
CUIRect UpdateButton;
VersionUpdate.VSplitRight(100.0f, &VersionUpdate, &UpdateButton);