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Fix switch_open description
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@ -2642,7 +2642,7 @@ void CGameContext::OnConsoleInit()
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Console()->Register("tune_zone_enter", "i[zone] s[message]", CFGFLAG_SERVER|CFGFLAG_GAME, ConTuneSetZoneMsgEnter, this, "which message to display on zone enter; use 0 for normal area");
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Console()->Register("tune_zone_leave", "i[zone] s[message]", CFGFLAG_SERVER|CFGFLAG_GAME, ConTuneSetZoneMsgLeave, this, "which message to display on zone leave; use 0 for normal area");
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Console()->Register("mapbug", "s[mapbug]", CFGFLAG_SERVER|CFGFLAG_GAME, ConMapbug, this, "Enable map compatibility mode using the specified bug (example: grenade-doublexplosion@ddnet.tw)");
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Console()->Register("switch_open", "i['0'|'1']", CFGFLAG_SERVER|CFGFLAG_GAME, ConSwitchOpen, this, "Whether a switch is open by default (otherwise closed)");
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Console()->Register("switch_open", "i[switch]", CFGFLAG_SERVER|CFGFLAG_GAME, ConSwitchOpen, this, "Whether a switch is deactivated by default (otherwise activated)");
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Console()->Register("pause_game", "", CFGFLAG_SERVER, ConPause, this, "Pause/unpause game");
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Console()->Register("change_map", "?r[map]", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, "Change map");
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Console()->Register("random_map", "?i[stars]", CFGFLAG_SERVER, ConRandomMap, this, "Random map");
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