mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-09 09:38:19 +00:00
Rename editor component Init
to OnInit
This matches the naming convention used for client components and the `GameServer()->OnInit()`
This commit is contained in:
parent
9b08eda763
commit
3c5320aa90
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@ -42,7 +42,7 @@ static int HashLocation(uint32_t Seed, uint32_t Run, uint32_t Rule, uint32_t X,
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CAutoMapper::CAutoMapper(CEditor *pEditor)
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{
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Init(pEditor);
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OnInit(pEditor);
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}
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void CAutoMapper::Load(const char *pTileName)
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@ -14,7 +14,7 @@ void CEditorComponent::InitSubComponents()
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{
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for(CEditorComponent &Component : m_vSubComponents)
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{
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Component.Init(Editor());
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Component.OnInit(Editor());
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}
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}
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@ -8324,15 +8324,15 @@ void CEditor::Init()
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m_PopupEventWasActivated = false;
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});
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m_RenderTools.Init(m_pGraphics, m_pTextRender);
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m_ZoomEnvelopeX.Init(this);
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m_ZoomEnvelopeY.Init(this);
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m_ZoomEnvelopeX.OnInit(this);
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m_ZoomEnvelopeY.OnInit(this);
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m_Map.m_pEditor = this;
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m_vComponents.emplace_back(m_MapView);
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m_vComponents.emplace_back(m_MapSettingsBackend);
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m_vComponents.emplace_back(m_LayerSelector);
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for(CEditorComponent &Component : m_vComponents)
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Component.Init(this);
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Component.OnInit(this);
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m_CheckerTexture = Graphics()->LoadTexture("editor/checker.png", IStorage::TYPE_ALL);
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m_BackgroundTexture = Graphics()->LoadTexture("editor/background.png", IStorage::TYPE_ALL);
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@ -2,7 +2,7 @@
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#include "editor.h"
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void CEditorObject::Init(CEditor *pEditor)
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void CEditorObject::OnInit(CEditor *pEditor)
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{
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m_pEditor = pEditor;
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OnReset();
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@ -28,7 +28,7 @@ public:
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* Needs to be the first function that is called.
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* The default implentation also resets the component.
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*/
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virtual void Init(CEditor *pEditor);
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virtual void OnInit(CEditor *pEditor);
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/**
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* Maybe calls `OnHot` or `OnActive`.
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@ -1049,9 +1049,9 @@ void CEditor::MapSettingsDropdownRenderCallback(const SPossibleValueMatch &Match
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CMapSettingsBackend::CContext *CMapSettingsBackend::ms_pActiveContext = nullptr;
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void CMapSettingsBackend::Init(CEditor *pEditor)
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void CMapSettingsBackend::OnInit(CEditor *pEditor)
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{
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CEditorComponent::Init(pEditor);
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CEditorComponent::OnInit(pEditor);
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// Register values loader
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InitValueLoaders();
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@ -198,7 +198,7 @@ class CMapSettingsBackend : public CEditorComponent
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public: // General methods
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CMapSettingsBackend() = default;
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void Init(CEditor *pEditor) override;
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void OnInit(CEditor *pEditor) override;
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bool OnInput(const IInput::CEvent &Event) override;
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void OnUpdate() override;
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void OnMapLoad() override;
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@ -2,9 +2,9 @@
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#include "layer_selector.h"
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void CLayerSelector::Init(CEditor *pEditor)
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void CLayerSelector::OnInit(CEditor *pEditor)
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{
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CEditorComponent::Init(pEditor);
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CEditorComponent::OnInit(pEditor);
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m_SelectionOffset = 0;
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}
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@ -8,7 +8,7 @@ class CLayerSelector : public CEditorComponent
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int m_SelectionOffset;
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public:
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void Init(CEditor *pEditor) override;
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void OnInit(CEditor *pEditor) override;
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bool SelectByTile();
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};
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@ -8,9 +8,9 @@
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#include "editor.h"
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void CMapView::Init(CEditor *pEditor)
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void CMapView::OnInit(CEditor *pEditor)
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{
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CEditorComponent::Init(pEditor);
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CEditorComponent::OnInit(pEditor);
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RegisterSubComponent(m_MapGrid);
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RegisterSubComponent(m_ProofMode);
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InitSubComponents();
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@ -19,7 +19,7 @@ void CMapView::Init(CEditor *pEditor)
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void CMapView::OnReset()
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{
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m_Zoom = CSmoothValue(200.0f, 10.0f, 2000.0f);
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m_Zoom.Init(Editor());
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m_Zoom.OnInit(Editor());
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m_WorldZoom = 1.0f;
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SetWorldOffset({0, 0});
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@ -13,7 +13,7 @@ class CLayerGroup;
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class CMapView : public CEditorComponent
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{
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public:
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void Init(CEditor *pEditor) override;
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void OnInit(CEditor *pEditor) override;
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void OnReset() override;
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void OnMapLoad() override;
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@ -5,7 +5,7 @@
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CEditorImage::CEditorImage(CEditor *pEditor) :
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m_AutoMapper(pEditor)
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{
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Init(pEditor);
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OnInit(pEditor);
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m_Texture.Invalidate();
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}
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@ -16,9 +16,9 @@ CEditorImage::~CEditorImage()
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m_pData = nullptr;
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}
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void CEditorImage::Init(CEditor *pEditor)
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void CEditorImage::OnInit(CEditor *pEditor)
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{
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CEditorComponent::Init(pEditor);
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CEditorComponent::OnInit(pEditor);
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RegisterSubComponent(m_AutoMapper);
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InitSubComponents();
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}
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@ -12,7 +12,7 @@ public:
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explicit CEditorImage(CEditor *pEditor);
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~CEditorImage();
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void Init(CEditor *pEditor) override;
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void OnInit(CEditor *pEditor) override;
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void AnalyseTileFlags();
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bool DataEquals(const CEditorImage &Other) const;
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@ -4,7 +4,7 @@
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CEditorSound::CEditorSound(CEditor *pEditor)
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{
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Init(pEditor);
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OnInit(pEditor);
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}
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CEditorSound::~CEditorSound()
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@ -4,9 +4,9 @@
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#include "editor.h"
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void CProofMode::Init(CEditor *pEditor)
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void CProofMode::OnInit(CEditor *pEditor)
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{
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CEditorComponent::Init(pEditor);
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CEditorComponent::OnInit(pEditor);
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SetMenuBackgroundPositionNames();
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OnReset();
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OnMapLoad();
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@ -6,7 +6,7 @@
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class CProofMode : public CEditorComponent
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{
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public:
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void Init(CEditor *pEditor) override;
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void OnInit(CEditor *pEditor) override;
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void OnReset() override;
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void OnMapLoad() override;
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void RenderScreenSizes();
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