mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-05 15:48:19 +00:00
made everything as const on the client so its more clear that you shouldn't change the snapshots
This commit is contained in:
parent
3014707fe5
commit
3c1d46c048
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@ -157,7 +157,7 @@ float client_localtime()
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return (time_get()-local_start_time)/(float)(time_freq());
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return (time_get()-local_start_time)/(float)(time_freq());
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}
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}
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void *snap_get_item(int snapid, int index, snap_item *item)
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const void *snap_get_item(int snapid, int index, snap_item *item)
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{
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{
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dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid");
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dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid");
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snapshot::item *i = snapshots[snapid]->snap->get_item(index);
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snapshot::item *i = snapshots[snapid]->snap->get_item(index);
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@ -166,6 +166,18 @@ void *snap_get_item(int snapid, int index, snap_item *item)
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return (void *)i->data();
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return (void *)i->data();
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}
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}
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const void *snap_find_item(int snapid, int type, int id)
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{
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// TODO: linear search. should be fixed.
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for(int i = 0; i < snapshots[snapid]->snap->num_items; i++)
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{
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snapshot::item *itm = snapshots[snapid]->snap->get_item(i);
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if(itm->type() == type && itm->id() == id)
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return (void *)itm->data();
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}
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return 0x0;
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}
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int snap_num_items(int snapid)
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int snap_num_items(int snapid)
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{
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{
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dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid");
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dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid");
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@ -202,17 +214,6 @@ float client_frametime()
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return frametime;
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return frametime;
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}
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}
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void *snap_find_item(int snapid, int type, int id)
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{
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// TODO: linear search. should be fixed.
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for(int i = 0; i < snapshots[snapid]->snap->num_items; i++)
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{
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snapshot::item *itm = snapshots[snapid]->snap->get_item(i);
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if(itm->type() == type && itm->id() == id)
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return (void *)itm->data();
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}
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return 0x0;
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}
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int menu_loop(); // TODO: what is this?
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int menu_loop(); // TODO: what is this?
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@ -490,7 +490,7 @@ int snap_num_items(int snapid);
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Returns:
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Returns:
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Returns a pointer to the item if it exists, otherwise NULL.
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Returns a pointer to the item if it exists, otherwise NULL.
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*/
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*/
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void *snap_get_item(int snapid, int index, snap_item *item);
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const void *snap_get_item(int snapid, int index, snap_item *item);
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/*
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/*
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Function: snap_find_item
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Function: snap_find_item
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@ -506,7 +506,7 @@ void *snap_get_item(int snapid, int index, snap_item *item);
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Returns:
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Returns:
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Returns a pointer to the item if it exists, otherwise NULL.
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Returns a pointer to the item if it exists, otherwise NULL.
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*/
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*/
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void *snap_find_item(int snapid, int type, int id);
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const void *snap_find_item(int snapid, int type, int id);
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/*
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/*
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Function: snap_input
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Function: snap_input
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@ -471,7 +471,7 @@ void modc_newsnapshot()
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for(int i = 0; i < num; i++)
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for(int i = 0; i < num; i++)
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{
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{
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snap_item item;
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snap_item item;
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void *data = snap_get_item(SNAP_CURRENT, i, &item);
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const void *data = snap_get_item(SNAP_CURRENT, i, &item);
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if(item.type == EVENT_DAMAGEINDICATION)
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if(item.type == EVENT_DAMAGEINDICATION)
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{
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{
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@ -602,7 +602,7 @@ void modc_newsnapshot()
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}
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}
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}
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}
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static void render_projectile(obj_projectile *prev, obj_projectile *current, int itemid)
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static void render_projectile(const obj_projectile *prev, const obj_projectile *current, int itemid)
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{
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{
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gfx_texture_set(data->images[IMAGE_GAME].id);
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gfx_texture_set(data->images[IMAGE_GAME].id);
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gfx_quads_begin();
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gfx_quads_begin();
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@ -627,7 +627,7 @@ static void render_projectile(obj_projectile *prev, obj_projectile *current, int
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gfx_quads_end();
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gfx_quads_end();
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}
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}
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static void render_powerup(obj_powerup *prev, obj_powerup *current)
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static void render_powerup(const obj_powerup *prev, const obj_powerup *current)
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{
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{
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gfx_texture_set(data->images[IMAGE_GAME].id);
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gfx_texture_set(data->images[IMAGE_GAME].id);
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gfx_quads_begin();
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gfx_quads_begin();
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@ -670,7 +670,7 @@ static void render_powerup(obj_powerup *prev, obj_powerup *current)
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gfx_quads_end();
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gfx_quads_end();
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}
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}
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static void render_flag(obj_flag *prev, obj_flag *current)
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static void render_flag(const obj_flag *prev, const obj_flag *current)
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{
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{
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float angle = 0.0f;
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float angle = 0.0f;
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float size = 64.0f;
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float size = 64.0f;
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@ -877,7 +877,7 @@ static void draw_round_rect(float x, float y, float w, float h, float r)
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gfx_quads_drawTL(x+w-r, y+r, r, h-r*2); // right
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gfx_quads_drawTL(x+w-r, y+r, r, h-r*2); // right
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}
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}
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static void render_player(obj_player *prev, obj_player *player)
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static void render_player(const obj_player *prev, const obj_player *player)
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{
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{
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if(player->health < 0) // dont render dead players
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if(player->health < 0) // dont render dead players
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return;
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return;
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@ -1324,7 +1324,7 @@ void modc_render()
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for(int i = 0; i < num; i++)
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for(int i = 0; i < num; i++)
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{
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{
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snap_item item;
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snap_item item;
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void *data = snap_get_item(SNAP_CURRENT, i, &item);
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const void *data = snap_get_item(SNAP_CURRENT, i, &item);
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if(item.type == OBJTYPE_PLAYER)
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if(item.type == OBJTYPE_PLAYER)
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{
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{
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@ -1334,7 +1334,7 @@ void modc_render()
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local_player = player;
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local_player = player;
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local_player_pos = vec2(player->x, player->y);
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local_player_pos = vec2(player->x, player->y);
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void *p = snap_find_item(SNAP_PREV, item.type, item.id);
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const void *p = snap_find_item(SNAP_PREV, item.type, item.id);
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if(p)
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if(p)
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local_player_pos = mix(vec2(((obj_player *)p)->x, ((obj_player *)p)->y), local_player_pos, client_intratick());
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local_player_pos = mix(vec2(((obj_player *)p)->x, ((obj_player *)p)->y), local_player_pos, client_intratick());
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}
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}
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@ -1414,34 +1414,34 @@ void modc_render()
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for(int i = 0; i < num; i++)
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for(int i = 0; i < num; i++)
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{
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{
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snap_item item;
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snap_item item;
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void *data = snap_get_item(SNAP_CURRENT, i, &item);
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const void *data = snap_get_item(SNAP_CURRENT, i, &item);
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if(item.type == OBJTYPE_PLAYER)
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if(item.type == OBJTYPE_PLAYER)
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{
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{
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void *prev = snap_find_item(SNAP_PREV, item.type, item.id);
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const void *prev = snap_find_item(SNAP_PREV, item.type, item.id);
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if(prev)
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if(prev)
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{
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{
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client_datas[((obj_player *)data)->clientid].team = ((obj_player *)data)->team;
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client_datas[((const obj_player *)data)->clientid].team = ((const obj_player *)data)->team;
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render_player((obj_player *)prev, (obj_player *)data);
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render_player((const obj_player *)prev, (const obj_player *)data);
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}
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}
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}
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}
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else if(item.type == OBJTYPE_PROJECTILE)
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else if(item.type == OBJTYPE_PROJECTILE)
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{
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{
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void *prev = snap_find_item(SNAP_PREV, item.type, item.id);
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const void *prev = snap_find_item(SNAP_PREV, item.type, item.id);
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if(prev)
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if(prev)
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render_projectile((obj_projectile *)prev, (obj_projectile *)data, item.id);
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render_projectile((const obj_projectile *)prev, (const obj_projectile *)data, item.id);
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}
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}
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else if(item.type == OBJTYPE_POWERUP)
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else if(item.type == OBJTYPE_POWERUP)
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{
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{
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void *prev = snap_find_item(SNAP_PREV, item.type, item.id);
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const void *prev = snap_find_item(SNAP_PREV, item.type, item.id);
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if(prev)
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if(prev)
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render_powerup((obj_powerup *)prev, (obj_powerup *)data);
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render_powerup((const obj_powerup *)prev, (const obj_powerup *)data);
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}
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}
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else if(item.type == OBJTYPE_FLAG)
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else if(item.type == OBJTYPE_FLAG)
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{
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{
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void *prev = snap_find_item(SNAP_PREV, item.type, item.id);
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const void *prev = snap_find_item(SNAP_PREV, item.type, item.id);
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if (prev)
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if (prev)
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render_flag((obj_flag *)prev, (obj_flag *)data);
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render_flag((const obj_flag *)prev, (const obj_flag *)data);
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}
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}
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}
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}
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@ -1670,11 +1670,11 @@ void modc_render()
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for(int i = 0; i < num; i++)
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for(int i = 0; i < num; i++)
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{
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{
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snap_item item;
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snap_item item;
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void *data = snap_get_item(SNAP_CURRENT, i, &item);
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const void *data = snap_get_item(SNAP_CURRENT, i, &item);
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if(item.type == OBJTYPE_PLAYER)
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if(item.type == OBJTYPE_PLAYER)
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{
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{
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obj_player *player = (obj_player *)data;
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const obj_player *player = (const obj_player *)data;
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if(player)
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if(player)
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{
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{
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char buf[128];
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char buf[128];
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@ -1732,11 +1732,11 @@ void modc_render()
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for(int i = 0; i < num; i++)
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for(int i = 0; i < num; i++)
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{
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{
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snap_item item;
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snap_item item;
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void *data = snap_get_item(SNAP_CURRENT, i, &item);
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const void *data = snap_get_item(SNAP_CURRENT, i, &item);
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if(item.type == OBJTYPE_PLAYER)
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if(item.type == OBJTYPE_PLAYER)
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{
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{
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obj_player *player = (obj_player *)data;
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const obj_player *player = (const obj_player *)data;
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if(player && player->team >= 0 && player->team < 2)
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if(player && player->team >= 0 && player->team < 2)
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{
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{
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teamscore[player->team] += player->score;
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teamscore[player->team] += player->score;
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@ -1762,11 +1762,11 @@ void modc_render()
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for(int i = 0; i < num; i++)
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for(int i = 0; i < num; i++)
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{
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{
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snap_item item;
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snap_item item;
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void *data = snap_get_item(SNAP_CURRENT, i, &item);
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const void *data = snap_get_item(SNAP_CURRENT, i, &item);
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if(item.type == OBJTYPE_PLAYER)
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if(item.type == OBJTYPE_PLAYER)
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{
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{
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obj_player *player = (obj_player *)data;
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const obj_player *player = (const obj_player *)data;
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if(player && player->team >= 0 && player->team < 2)
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if(player && player->team >= 0 && player->team < 2)
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{
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{
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sprintf(buf, "%4d", player->score);
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sprintf(buf, "%4d", player->score);
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