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fixes #1213
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parent
d235036f7d
commit
3c07a2b35b
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@ -159,11 +159,11 @@ void CAutoMapper::Load(const char* pTileName)
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continue;
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continue;
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} else if(str_length(aOrientation1) > 0) {
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} else if(str_length(aOrientation1) > 0) {
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if(!str_comp(aOrientation1, "XFLIP"))
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if(!str_comp(aOrientation1, "XFLIP"))
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NewIndexInfo.m_Flag = 0 | TILEFLAG_VFLIP;
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NewIndexInfo.m_Flag = TILEFLAG_VFLIP;
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else if(!str_comp(aOrientation1, "YFLIP"))
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else if(!str_comp(aOrientation1, "YFLIP"))
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NewIndexInfo.m_Flag = 0 | TILEFLAG_HFLIP;
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NewIndexInfo.m_Flag = TILEFLAG_HFLIP;
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else if(!str_comp(aOrientation1, "ROTATE"))
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else if(!str_comp(aOrientation1, "ROTATE"))
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NewIndexInfo.m_Flag = 0 | TILEFLAG_ROTATE;
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NewIndexInfo.m_Flag = TILEFLAG_ROTATE;
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else if(!str_comp(aOrientation1, "NONE"))
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else if(!str_comp(aOrientation1, "NONE"))
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NewIndexInfo.m_Flag = 0;
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NewIndexInfo.m_Flag = 0;
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} else {
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} else {
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@ -237,7 +237,7 @@ void CAutoMapper::Load(const char* pTileName)
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{
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{
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pCurrentIndex->m_DefaultRule = false;
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pCurrentIndex->m_DefaultRule = false;
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}
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}
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else if(!str_comp_num(pLine, "NoLayerCopy", 11))
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else if(!str_comp_num(pLine, "NoLayerCopy", 11) && pCurrentRun)
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{
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{
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pCurrentRun->m_AutomapCopy = false;
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pCurrentRun->m_AutomapCopy = false;
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}
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}
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@ -297,149 +297,103 @@ void CAutoMapper::Proceed(CLayerTiles *pLayer, int ConfigID)
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CConfiguration *pConf = &m_lConfigs[ConfigID];
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CConfiguration *pConf = &m_lConfigs[ConfigID];
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// for every run: copy tiles, automap, overwrite tiles
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// for every run: copy tiles, automap, overwrite tiles
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// doesn't make copy if it's requested
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for(int h = 0; h < pConf->m_aRuns.size(); ++h) {
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for(int h = 0; h < pConf->m_aRuns.size(); ++h) {
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CRun *pRun = &pConf->m_aRuns[h];
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CRun *pRun = &pConf->m_aRuns[h];
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if (pRun->m_AutomapCopy) {
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// don't make copy if it's requested
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CLayerTiles newLayer(pLayer->m_Width, pLayer->m_Height);
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CLayerTiles* readLayer;
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if (pRun->m_AutomapCopy) {
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// copy tiles
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readLayer = new CLayerTiles(pLayer->m_Width, pLayer->m_Height);
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for(int y = 0; y < pLayer->m_Height; y++) {
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} else {
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for(int x = 0; x < pLayer->m_Width; x++)
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readLayer = pLayer;
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{
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}
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CTile *in = &pLayer->m_pTiles[y*pLayer->m_Width+x];
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CTile *out = &newLayer.m_pTiles[y*pLayer->m_Width+x];
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// copy tiles
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out->m_Index = in->m_Index;
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if (pRun->m_AutomapCopy) {
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out->m_Flags = in->m_Flags;
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for(int y = 0; y < pLayer->m_Height; y++) {
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}
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for(int x = 0; x < pLayer->m_Width; x++)
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}
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{
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CTile *in = &pLayer->m_pTiles[y*pLayer->m_Width+x];
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// auto map
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CTile *out = &readLayer->m_pTiles[y*pLayer->m_Width+x];
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for(int y = 0; y < pLayer->m_Height; y++)
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out->m_Index = in->m_Index;
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for(int x = 0; x < pLayer->m_Width; x++)
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out->m_Flags = in->m_Flags;
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{
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}
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CTile *pTile = &(newLayer.m_pTiles[y*pLayer->m_Width+x]);
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}
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m_pEditor->m_Map.m_Modified = true;
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}
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for(int i = 0; i < pRun->m_aIndexRules.size(); ++i)
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// auto map
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{
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for(int y = 0; y < pLayer->m_Height; y++) {
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bool RespectRules = true;
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for(int x = 0; x < pLayer->m_Width; x++)
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for(int j = 0; j < pRun->m_aIndexRules[i].m_aRules.size() && RespectRules; ++j)
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{
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{
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CTile *pTile = &(readLayer->m_pTiles[y*pLayer->m_Width+x]);
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CPosRule *pRule = &pRun->m_aIndexRules[i].m_aRules[j];
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m_pEditor->m_Map.m_Modified = true;
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int CheckIndex, CheckFlags;
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for(int i = 0; i < pRun->m_aIndexRules.size(); ++i)
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int CheckX = x + pRule->m_X;
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{
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int CheckY = y + pRule->m_Y;
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bool RespectRules = true;
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if(CheckX >= 0 && CheckX < pLayer->m_Width && CheckY >= 0 && CheckY < pLayer->m_Height) {
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for(int j = 0; j < pRun->m_aIndexRules[i].m_aRules.size() && RespectRules; ++j)
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int CheckTile = CheckY * pLayer->m_Width + CheckX;
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{
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CheckIndex = pLayer->m_pTiles[CheckTile].m_Index;
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CPosRule *pRule = &pRun->m_aIndexRules[i].m_aRules[j];
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CheckFlags = pLayer->m_pTiles[CheckTile].m_Flags;
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} else {
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int CheckIndex, CheckFlags;
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CheckIndex = -1;
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int CheckX = x + pRule->m_X;
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CheckFlags = 0;
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int CheckY = y + pRule->m_Y;
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}
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if(CheckX >= 0 && CheckX < pLayer->m_Width && CheckY >= 0 && CheckY < pLayer->m_Height) {
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int CheckTile = CheckY * pLayer->m_Width + CheckX;
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if(pRule->m_Value == CPosRule::INDEX)
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CheckIndex = pLayer->m_pTiles[CheckTile].m_Index;
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{
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CheckFlags = pLayer->m_pTiles[CheckTile].m_Flags;
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bool PosRuleTest = false;
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} else {
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for(int i = 0; i < pRule->m_aIndexList.size(); ++i) {
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CheckIndex = -1;
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if(CheckIndex == pRule->m_aIndexList[i].m_ID && (pRule->m_aIndexList[i].m_Flag == -1 || CheckFlags == pRule->m_aIndexList[i].m_Flag))
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CheckFlags = 0;
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PosRuleTest = true;
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}
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}
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if(!PosRuleTest)
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if(pRule->m_Value == CPosRule::INDEX)
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RespectRules = false;
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{
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}
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bool PosRuleTest = false;
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else if(pRule->m_Value == CPosRule::NOTINDEX)
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for(int i = 0; i < pRule->m_aIndexList.size(); ++i) {
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{
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if(CheckIndex == pRule->m_aIndexList[i].m_ID && (pRule->m_aIndexList[i].m_Flag == -1 || CheckFlags == pRule->m_aIndexList[i].m_Flag))
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bool PosRuleTest = true;
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PosRuleTest = true;
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for(int i = 0; i < pRule->m_aIndexList.size(); ++i) {
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}
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if(CheckIndex == pRule->m_aIndexList[i].m_ID && (pRule->m_aIndexList[i].m_Flag == -1 || CheckFlags == pRule->m_aIndexList[i].m_Flag))
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if(!PosRuleTest)
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PosRuleTest = false;
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RespectRules = false;
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}
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}
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if(!PosRuleTest)
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else if(pRule->m_Value == CPosRule::NOTINDEX)
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RespectRules = false;
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{
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}
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bool PosRuleTest = true;
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}
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for(int i = 0; i < pRule->m_aIndexList.size(); ++i) {
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if(CheckIndex == pRule->m_aIndexList[i].m_ID && (pRule->m_aIndexList[i].m_Flag == -1 || CheckFlags == pRule->m_aIndexList[i].m_Flag))
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if(RespectRules &&
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PosRuleTest = false;
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(pRun->m_aIndexRules[i].m_RandomProbability >= 1.0 || (float)rand() / ((float)RAND_MAX + 1) < pRun->m_aIndexRules[i].m_RandomProbability))
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}
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{
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if(!PosRuleTest)
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pTile->m_Index = pRun->m_aIndexRules[i].m_ID;
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RespectRules = false;
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pTile->m_Flags = pRun->m_aIndexRules[i].m_Flag == -1 ? 0 : pRun->m_aIndexRules[i].m_Flag;
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}
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}
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}
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}
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}
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if(RespectRules &&
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(pRun->m_aIndexRules[i].m_RandomProbability >= 1.0 || (float)rand() / ((float)RAND_MAX + 1) < pRun->m_aIndexRules[i].m_RandomProbability))
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// overwrite tiles
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{
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for(int y = 0; y < pLayer->m_Height; y++) {
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pTile->m_Index = pRun->m_aIndexRules[i].m_ID;
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for(int x = 0; x < pLayer->m_Width; x++)
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pTile->m_Flags = pRun->m_aIndexRules[i].m_Flag;
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{
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}
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CTile *in = &newLayer.m_pTiles[y*pLayer->m_Width+x];
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}
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CTile *out = &pLayer->m_pTiles[y*pLayer->m_Width+x];
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}
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out->m_Index = in->m_Index;
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}
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out->m_Flags = in->m_Flags;
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}
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// overwrite tiles
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}
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if (pRun->m_AutomapCopy) {
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}
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for(int y = 0; y < pLayer->m_Height; y++) {
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else {
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for(int x = 0; x < pLayer->m_Width; x++)
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// auto map
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{
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for(int y = 0; y < pLayer->m_Height; y++)
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CTile *in = &readLayer->m_pTiles[y*pLayer->m_Width+x];
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for(int x = 0; x < pLayer->m_Width; x++)
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CTile *out = &pLayer->m_pTiles[y*pLayer->m_Width+x];
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{
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out->m_Index = in->m_Index;
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CTile *pTile = &(pLayer->m_pTiles[y*pLayer->m_Width+x]);
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out->m_Flags = in->m_Flags;
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m_pEditor->m_Map.m_Modified = true;
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}
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}
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for(int i = 0; i < pRun->m_aIndexRules.size(); ++i)
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}
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{
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bool RespectRules = true;
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// clean-up
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for(int j = 0; j < pRun->m_aIndexRules[i].m_aRules.size() && RespectRules; ++j)
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if (pRun->m_AutomapCopy)
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{
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delete readLayer;
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CPosRule *pRule = &pRun->m_aIndexRules[i].m_aRules[j];
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int CheckIndex, CheckFlags;
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int CheckX = x + pRule->m_X;
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int CheckY = y + pRule->m_Y;
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if(CheckX >= 0 && CheckX < pLayer->m_Width && CheckY >= 0 && CheckY < pLayer->m_Height) {
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int CheckTile = CheckY * pLayer->m_Width + CheckX;
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CheckIndex = pLayer->m_pTiles[CheckTile].m_Index;
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CheckFlags = pLayer->m_pTiles[CheckTile].m_Flags;
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} else {
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CheckIndex = -1;
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CheckFlags = 0;
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}
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if(pRule->m_Value == CPosRule::INDEX)
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{
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bool PosRuleTest = false;
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for(int i = 0; i < pRule->m_aIndexList.size(); ++i) {
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if(CheckIndex == pRule->m_aIndexList[i].m_ID && (pRule->m_aIndexList[i].m_Flag == -1 || CheckFlags == pRule->m_aIndexList[i].m_Flag))
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PosRuleTest = true;
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}
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if(!PosRuleTest)
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RespectRules = false;
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}
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else if(pRule->m_Value == CPosRule::NOTINDEX)
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{
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bool PosRuleTest = true;
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for(int i = 0; i < pRule->m_aIndexList.size(); ++i) {
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if(CheckIndex == pRule->m_aIndexList[i].m_ID && (pRule->m_aIndexList[i].m_Flag == -1 || CheckFlags == pRule->m_aIndexList[i].m_Flag))
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PosRuleTest = false;
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}
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if(!PosRuleTest)
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RespectRules = false;
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}
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}
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if(RespectRules &&
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(pRun->m_aIndexRules[i].m_RandomProbability >= 1.0 || (float)rand() / ((float)RAND_MAX + 1) < pRun->m_aIndexRules[i].m_RandomProbability))
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{
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pTile->m_Index = pRun->m_aIndexRules[i].m_ID;
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pTile->m_Flags = pRun->m_aIndexRules[i].m_Flag == -1 ? 0 : pRun->m_aIndexRules[i].m_Flag;
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}
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}
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}
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}
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}
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}
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}
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}
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