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fix the problem of audio when video fps is low
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parent
779afcb771
commit
3baba93ed2
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@ -2520,8 +2520,8 @@ void CClient::Update()
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if (IVideo::Current()->frameRendered())
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{
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IVideo::Current()->nextVideoFrame();
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IVideo::Current()->nextAudioFrame_timeline();
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}
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IVideo::Current()->nextAudioFrame_timeline();
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}
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else if(m_ButtonRender)
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Disconnect();
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@ -202,24 +202,24 @@ void CVideo::stop()
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void CVideo::nextVideoFrame_thread()
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{
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if (m_NextFrame && m_Recording)
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if (m_NextFrame && m_Recording && !m_ProcessingAudioFrame)
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{
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m_ProcessingVideoFrame = true;
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// #ifdef CONF_PLATFORM_MACOSX
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// CAutoreleasePool AutoreleasePool;
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// #endif
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m_vseq += 1;
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if(m_vseq >= 2)
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{
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m_ProcessingVideoFrame = true;
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m_VideoStream.frame->pts = (int64_t)m_VideoStream.enc->frame_number;
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dbg_msg("video_recorder", "vframe: %d", m_VideoStream.enc->frame_number);
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read_rgb_from_gl();
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fill_video_frame();
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write_frame(&m_VideoStream);
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m_ProcessingVideoFrame = false;
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}
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m_ProcessingVideoFrame = false;
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m_NextFrame = false;
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// sync_barrier();
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// m_Semaphore.signal();
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@ -252,7 +252,8 @@ void CVideo::nextAudioFrame_timeline()
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{
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if (m_Recording && m_HasAudio && !m_NextaFrame)
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{
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if ((double)(m_vframe/m_FPS) >= m_AudioStream.enc->frame_number*m_AudioStream.enc->frame_size/m_AudioStream.enc->sample_rate)
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//if (m_vframe * m_AudioStream.enc->sample_rate / m_FPS >= m_AudioStream.enc->frame_number*m_AudioStream.enc->frame_size)
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if (m_VideoStream.enc->frame_number * (double)m_AudioStream.enc->sample_rate / m_FPS >= (double)m_AudioStream.enc->frame_number*m_AudioStream.enc->frame_size)
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{
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m_NextaFrame = true;
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}
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@ -261,7 +262,7 @@ void CVideo::nextAudioFrame_timeline()
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void CVideo::nextAudioFrame(void (*Mix)(short *pFinalOut, unsigned Frames))
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{
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if (m_NextaFrame && m_Recording && m_HasAudio)
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if (m_NextaFrame && m_Recording && m_HasAudio && !m_ProcessingVideoFrame)
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{
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m_ProcessingAudioFrame = true;
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//dbg_msg("video recorder", "video_frame: %lf", (double)(m_vframe/m_FPS));
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