mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
CMake: Set literal (constant) names for client and server targets
Different target names causes long (unjustified) rebuild on the name changed. The constant names are also better for the work with CMake targets, e.g. one can use the same 'game-server' target across all custom setups.
This commit is contained in:
parent
bd22307bc0
commit
3ba80cccae
145
CMakeLists.txt
145
CMakeLists.txt
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@ -2355,10 +2355,8 @@ if(CLIENT)
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endif()
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# Target
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set(TARGET_CLIENT ${CLIENT_EXECUTABLE})
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if(TARGET_OS STREQUAL "android")
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add_library(${TARGET_CLIENT} SHARED
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add_library(game-client SHARED
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${CLIENT_SRC}
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${CLIENT_ICON}
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${CLIENT_MANIFEST}
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@ -2369,7 +2367,7 @@ if(CLIENT)
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$<TARGET_OBJECTS:rust-bridge-shared>
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)
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else()
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add_executable(${TARGET_CLIENT} WIN32
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add_executable(game-client WIN32
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${CLIENT_SRC}
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${CLIENT_ICON}
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${CLIENT_MANIFEST}
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@ -2380,13 +2378,16 @@ if(CLIENT)
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$<TARGET_OBJECTS:rust-bridge-shared>
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)
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endif()
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target_link_libraries(${TARGET_CLIENT} ${LIBS_CLIENT})
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set_property(TARGET game-client
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PROPERTY OUTPUT_NAME ${CLIENT_EXECUTABLE}
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)
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target_link_libraries(game-client ${LIBS_CLIENT})
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if(MSVC)
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target_link_options(${TARGET_CLIENT} PRIVATE /ENTRY:mainCRTStartup)
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target_link_options(game-client PRIVATE /ENTRY:mainCRTStartup)
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endif()
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target_include_directories(${TARGET_CLIENT} SYSTEM PRIVATE
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target_include_directories(game-client SYSTEM PRIVATE
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${FREETYPE_INCLUDE_DIRS}
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${GLEW_INCLUDE_DIRS}
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${OGG_INCLUDE_DIRS}
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@ -2404,7 +2405,7 @@ if(CLIENT)
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)
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if(STEAMAPI_KIND STREQUAL SHARED OR DISCORD_DYNAMIC)
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set_own_rpath(${TARGET_CLIENT})
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set_own_rpath(game-client)
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endif()
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set(PARAMS "${WAVPACK_INCLUDE_DIRS};${WAVPACK_INCLUDE_DIRS}")
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@ -2421,23 +2422,23 @@ if(CLIENT)
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set(CMAKE_REQUIRED_LIBRARIES ${ORIGINAL_CMAKE_REQUIRED_LIBRARIES})
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if(WAVPACK_OPEN_FILE_INPUT_EX)
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target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_WAVPACK_OPEN_FILE_INPUT_EX)
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target_compile_definitions(game-client PRIVATE CONF_WAVPACK_OPEN_FILE_INPUT_EX)
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endif()
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if(WAVPACK_CLOSE_FILE)
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target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_WAVPACK_CLOSE_FILE)
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target_compile_definitions(game-client PRIVATE CONF_WAVPACK_CLOSE_FILE)
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endif()
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if(GLEW_BUNDLED)
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target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_GLEW_HAS_CONTEXT_INIT)
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target_compile_definitions(game-client PRIVATE CONF_GLEW_HAS_CONTEXT_INIT)
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endif()
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if(VULKAN)
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target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_BACKEND_VULKAN)
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target_compile_definitions(game-client PRIVATE CONF_BACKEND_VULKAN)
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endif()
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list(APPEND TARGETS_OWN ${TARGET_CLIENT})
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list(APPEND TARGETS_LINK ${TARGET_CLIENT})
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list(APPEND TARGETS_OWN game-client)
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list(APPEND TARGETS_LINK game-client)
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endif()
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@ -2559,8 +2560,7 @@ if(SERVER)
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)
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# Target
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set(TARGET_SERVER ${SERVER_EXECUTABLE})
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add_executable(${TARGET_SERVER}
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add_executable(game-server
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${DEPS}
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${SERVER_SRC}
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${SERVER_ICON}
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@ -2568,18 +2568,23 @@ if(SERVER)
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$<TARGET_OBJECTS:game-shared>
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$<TARGET_OBJECTS:rust-bridge-shared>
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)
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target_link_libraries(${TARGET_SERVER} ${LIBS_SERVER})
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target_include_directories(${TARGET_SERVER} PRIVATE ${PNG_INCLUDE_DIRS})
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list(APPEND TARGETS_OWN ${TARGET_SERVER})
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list(APPEND TARGETS_LINK ${TARGET_SERVER})
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set_property(TARGET game-server
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PROPERTY OUTPUT_NAME ${SERVER_EXECUTABLE}
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)
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target_link_libraries(game-server ${LIBS_SERVER})
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target_include_directories(game-server PRIVATE ${PNG_INCLUDE_DIRS})
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list(APPEND TARGETS_OWN game-server)
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list(APPEND TARGETS_LINK game-server)
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if(TARGET_OS AND TARGET_OS STREQUAL "mac")
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set(SERVER_LAUNCHER_SRC src/macos/server.mm)
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set(TARGET_SERVER_LAUNCHER ${TARGET_SERVER}-Launcher)
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add_executable(${TARGET_SERVER_LAUNCHER} ${SERVER_LAUNCHER_SRC})
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target_link_libraries(${TARGET_SERVER_LAUNCHER} ${COCOA})
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list(APPEND TARGETS_OWN ${TARGET_SERVER_LAUNCHER})
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list(APPEND TARGETS_LINK ${TARGET_SERVER_LAUNCHER})
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add_executable(game-server-launcher ${SERVER_LAUNCHER_SRC})
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set_property(TARGET game-server-launcher
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PROPERTY OUTPUT_NAME ${SERVER_EXECUTABLE}-Launcher
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)
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target_link_libraries(game-server-launcher ${COCOA})
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list(APPEND TARGETS_OWN game-server-launcher)
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list(APPEND TARGETS_LINK game-server-launcher)
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endif()
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endif()
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@ -2803,7 +2808,7 @@ add_custom_target(run_rust_tests
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add_custom_target(run_integration_tests
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COMMAND ${PROJECT_BINARY_DIR}/integration_test.sh ${INTEGRATIONTESTRUNNER_ARGS}
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COMMENT Running integration tests
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DEPENDS ${TARGET_CLIENT} ${TARGET_SERVER}
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DEPENDS game-client game-server
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USES_TERMINAL
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)
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@ -2971,8 +2976,8 @@ else()
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endif()
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set(CPACK_TARGETS
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${TARGET_CLIENT}
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${TARGET_SERVER}
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game-client
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game-server
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${TARGET_TOOLS}
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)
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if(STEAMAPI_KIND STREQUAL SHARED)
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@ -3001,11 +3006,11 @@ endif()
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if(NOT DEV)
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include(GNUInstallDirs)
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install(DIRECTORY data DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/ddnet COMPONENT data)
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install(TARGETS ${TARGET_CLIENT} DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT client)
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install(TARGETS game-client DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT client)
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if(STEAMAPI_KIND STREQUAL SHARED)
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install(TARGETS ${TARGET_STEAMAPI} DESTINATION ${CMAKE_INSTALL_LIBDIR}/ddnet COMPONENT client)
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endif()
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install(TARGETS ${TARGET_SERVER} DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT server)
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install(TARGETS game-server DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT server)
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if(ANTIBOT)
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install(TARGETS ${TARGET_ANTIBOT} DESTINATION ${CMAKE_INSTALL_LIBDIR}/ddnet COMPONENT server)
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endif()
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@ -3042,17 +3047,17 @@ if(CLIENT AND DMGBUILD)
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set(DMG_TMPDIR pack_${CPACK_PACKAGE_FILE_NAME}_dmg)
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set(DMG_MKDIRS
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${TARGET_CLIENT}.app
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${TARGET_CLIENT}.app/Contents
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${TARGET_CLIENT}.app/Contents/Frameworks
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${TARGET_CLIENT}.app/Contents/MacOS
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${TARGET_CLIENT}.app/Contents/Resources
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${TARGET_SERVER}.app
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${TARGET_SERVER}.app/Contents
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${TARGET_SERVER}.app/Contents/MacOS
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${TARGET_SERVER}.app/Contents/Resources
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${TARGET_SERVER}.app/Contents/Resources/data
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${TARGET_SERVER}.app/Contents/Resources/data/mapres
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${CLIENT_EXECUTABLE}.app
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${CLIENT_EXECUTABLE}.app/Contents
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${CLIENT_EXECUTABLE}.app/Contents/Frameworks
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${CLIENT_EXECUTABLE}.app/Contents/MacOS
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${CLIENT_EXECUTABLE}.app/Contents/Resources
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${SERVER_EXECUTABLE}.app
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${SERVER_EXECUTABLE}.app/Contents
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${SERVER_EXECUTABLE}.app/Contents/MacOS
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${SERVER_EXECUTABLE}.app/Contents/Resources
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${SERVER_EXECUTABLE}.app/Contents/Resources/data
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${SERVER_EXECUTABLE}.app/Contents/Resources/data/mapres
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)
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set(DMG_MKDIR_COMMANDS)
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foreach(dir ${DMG_MKDIRS})
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@ -3069,39 +3074,39 @@ if(CLIENT AND DMGBUILD)
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${DMG_MKDIR_COMMANDS}
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# CLIENT
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/data ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Resources/data
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${TARGET_CLIENT}.icns ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Resources/
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COMMAND ${CMAKE_COMMAND} -E copy bundle/client/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/client/PkgInfo ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${TARGET_CLIENT}> ${TARGET_TOOLS_FILES} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/ddnet-libs/sdl/${LIB_DIR}/SDL2.framework ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/SDL2.framework
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/discord/${LIB_DIR}/discord_game_sdk.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/freetype/${LIB_DIR}/libfreetype.6.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/png/${LIB_DIR}/libpng16.16.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavcodec.59.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavformat.59.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavutil.57.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libswresample.4.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libswscale.6.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_BINARY_DIR}/libsteam_api.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
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COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_strip_rpath.py ${CMAKE_OTOOL} ${CMAKE_INSTALL_NAME_TOOL} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT}
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COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @loader_path/../Frameworks ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT}
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/data ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Resources/data
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${CLIENT_EXECUTABLE}.icns ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Resources/
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COMMAND ${CMAKE_COMMAND} -E copy bundle/client/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/client/PkgInfo ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:game-client> ${TARGET_TOOLS_FILES} ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/MacOS/
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/ddnet-libs/sdl/${LIB_DIR}/SDL2.framework ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/SDL2.framework
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/discord/${LIB_DIR}/discord_game_sdk.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/freetype/${LIB_DIR}/libfreetype.6.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/png/${LIB_DIR}/libpng16.16.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavcodec.59.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavformat.59.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavutil.57.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libswresample.4.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libswscale.6.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_BINARY_DIR}/libsteam_api.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/
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COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_strip_rpath.py ${CMAKE_OTOOL} ${CMAKE_INSTALL_NAME_TOOL} ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/MacOS/${CLIENT_EXECUTABLE}
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COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @loader_path/../Frameworks ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/MacOS/${CLIENT_EXECUTABLE}
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# SERVER
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/data/maps ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/Resources/data/maps
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${TARGET_SERVER}.icns ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/Resources/
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COMMAND ${CMAKE_COMMAND} -E copy bundle/server/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/server/PkgInfo ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${TARGET_SERVER}> $<TARGET_FILE:${TARGET_SERVER_LAUNCHER}> ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/
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COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_strip_rpath.py ${CMAKE_OTOOL} ${CMAKE_INSTALL_NAME_TOOL} ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/${TARGET_SERVER}
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COMMAND ${CMAKE_COMMAND} -E copy ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/${TARGET_SERVER} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_SERVER}
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/data/maps ${DMG_TMPDIR}/${SERVER_EXECUTABLE}.app/Contents/Resources/data/maps
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${SERVER_EXECUTABLE}.icns ${DMG_TMPDIR}/${SERVER_EXECUTABLE}.app/Contents/Resources/
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COMMAND ${CMAKE_COMMAND} -E copy bundle/server/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/server/PkgInfo ${DMG_TMPDIR}/${SERVER_EXECUTABLE}.app/Contents/
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:game-server> $<TARGET_FILE:game-server-launcher> ${DMG_TMPDIR}/${SERVER_EXECUTABLE}.app/Contents/MacOS/
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COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_strip_rpath.py ${CMAKE_OTOOL} ${CMAKE_INSTALL_NAME_TOOL} ${DMG_TMPDIR}/${SERVER_EXECUTABLE}.app/Contents/MacOS/${SERVER_EXECUTABLE}
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COMMAND ${CMAKE_COMMAND} -E copy ${DMG_TMPDIR}/${SERVER_EXECUTABLE}.app/Contents/MacOS/${SERVER_EXECUTABLE} ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/MacOS/${SERVER_EXECUTABLE}
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# DMG
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COMMAND dmgbuild -s ${PROJECT_SOURCE_DIR}/other/dmgsettings.py -D client=${DMG_TMPDIR}/${TARGET_CLIENT}.app -D server=${DMG_TMPDIR}/${TARGET_SERVER}.app -D background=${PROJECT_SOURCE_DIR}/other/dmgbackground.png "${CPACK_PACKAGE_NAME} ${CPACK_PACKAGE_VERSION}" ${CPACK_PACKAGE_FILE_NAME}.dmg
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COMMAND dmgbuild -s ${PROJECT_SOURCE_DIR}/other/dmgsettings.py -D client=${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app -D server=${DMG_TMPDIR}/${SERVER_EXECUTABLE}.app -D background=${PROJECT_SOURCE_DIR}/other/dmgbackground.png "${CPACK_PACKAGE_NAME} ${CPACK_PACKAGE_VERSION}" ${CPACK_PACKAGE_FILE_NAME}.dmg
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DEPENDS
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${TARGET_CLIENT}
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game-client
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${TARGET_STEAMAPI}
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${TARGET_SERVER_LAUNCHER}
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${TARGET_SERVER}
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game-server-launcher
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game-server
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${PROJECT_BINARY_DIR}/bundle/client/Info.plist
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${PROJECT_BINARY_DIR}/bundle/server/Info.plist
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data
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@ -3109,8 +3114,8 @@ if(CLIENT AND DMGBUILD)
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other/bundle/server/PkgInfo
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other/dmgbackground.png
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other/dmgsettings.py
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other/icons/${TARGET_CLIENT}.icns
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other/icons/${TARGET_SERVER}.icns
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other/icons/${CLIENT_EXECUTABLE}.icns
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other/icons/${SERVER_EXECUTABLE}.icns
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)
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add_custom_target(package_dmg DEPENDS ${CPACK_PACKAGE_FILE_NAME}.dmg)
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list(APPEND PACKAGE_TARGETS package_dmg)
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@ -3205,7 +3210,7 @@ source_group_tree(src)
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if(ANTIBOT)
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# Allow the antibot library to use functions from the server binary.
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add_cxx_compiler_flag_if_supported(OUR_FLAGS_LINK -rdynamic)
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set_own_rpath(${TARGET_SERVER})
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set_own_rpath(game-server)
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endif()
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set(TARGETS ${TARGETS_OWN} ${TARGETS_DEP})
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