mirror of
https://github.com/ddnet/ddnet.git
synced 2024-09-20 01:24:18 +00:00
laggometer, smaller gfx fixes
This commit is contained in:
parent
1950995bb5
commit
3b1871499c
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@ -96,12 +96,12 @@ int run(int port, netaddr4 dest)
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}
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// send and remove packet
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if((rand()%10) != 0) // heavy packetloss
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//if((rand()%10) != 0) // heavy packetloss
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socket.send(&p->send_to, p->data, p->data_size);
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// update lag
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double flux = rand()/(double)RAND_MAX;
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int ms_spike = 250;
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int ms_spike = 0;
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int ms_flux = 100;
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int ms_ping = 50;
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current_latency = ((time_freq()*ms_ping)/1000) + (int64)(((time_freq()*ms_flux)/1000)*flux); // 50ms
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@ -167,6 +167,7 @@ static struct
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netaddr4 addresses[MAX_SERVERS];
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int num;
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} servers;
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static int serverlist_lan = 1;
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static netaddr4 master_server;
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@ -176,8 +177,38 @@ int client_serverbrowse_getlist(server_info **serverlist)
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return servers.num;
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}
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void client_serverbrowse_init()
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{
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servers.num = 0;
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}
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void client_serverbrowse_use_lan(int use)
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{
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serverlist_lan = use;
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}
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void client_serverbrowse_refresh()
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{
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if(serverlist_lan)
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{
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dbg_msg("client", "broadcasting for servers");
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NETPACKET packet;
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packet.client_id = -1;
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packet.address.ip[0] = 0;
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packet.address.ip[1] = 0;
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packet.address.ip[2] = 0;
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packet.address.ip[3] = 0;
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packet.address.port = 8303;
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packet.flags = PACKETFLAG_CONNLESS;
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packet.data_size = sizeof(SERVERBROWSE_GETINFO);
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packet.data = SERVERBROWSE_GETINFO;
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net.send(&packet);
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// reset the list
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servers.num = 0;
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}
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else
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{
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dbg_msg("client", "requesting server list");
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NETPACKET packet;
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packet.client_id = -1;
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@ -189,6 +220,7 @@ void client_serverbrowse_refresh()
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// reset the list
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servers.num = 0;
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}
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}
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enum
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@ -214,6 +246,7 @@ static void set_state(int s)
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void client_connect(const char *server_address_str)
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{
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dbg_msg("client", "connecting to '%s'", server_address_str);
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char buf[512];
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strncpy(buf, server_address_str, 512);
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@ -394,6 +427,8 @@ public:
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info_request_begin = 0;
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info_request_end = 0;
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client_serverbrowse_init();
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// init graphics and sound
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if(!gfx_init())
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return;
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@ -589,6 +624,28 @@ public:
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data_unpacker unpacker;
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unpacker.reset((unsigned char*)packet->data+sizeof(SERVERBROWSE_INFO), packet->data_size-sizeof(SERVERBROWSE_INFO));
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if(serverlist_lan)
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{
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if(servers.num != MAX_SERVERS)
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{
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int i = servers.num;
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strncpy(servers.infos[i].name, unpacker.get_string(), 128);
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strncpy(servers.infos[i].map, unpacker.get_string(), 128);
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servers.infos[i].max_players = unpacker.get_int();
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servers.infos[i].num_players = unpacker.get_int();
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servers.infos[i].latency = 0;
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sprintf(servers.infos[i].address, "%d.%d.%d.%d:%d",
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packet->address.ip[0], packet->address.ip[1], packet->address.ip[2],
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packet->address.ip[3], packet->address.port);
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dbg_msg("client", "got server info");
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servers.num++;
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}
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}
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else
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{
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for(int i = 0; i < servers.num; i++)
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{
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if(net_addr4_cmp(&servers.addresses[i], &packet->address) == 0)
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@ -604,6 +661,7 @@ public:
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}
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}
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}
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}
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else
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{
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@ -688,7 +746,7 @@ public:
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if(delta_tick >= 0)
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{
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void *delta_data;
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deltashot_size = snapshots_new.get(delta_tick, &delta_data);
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deltashot_size = snapshots_new.get(delta_tick, 0, &delta_data);
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if(deltashot_size >= 0)
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{
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deltashot = (snapshot *)delta_data;
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@ -708,7 +766,7 @@ public:
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snapshots_new.purge_until(game_tick-50); // TODO: change this to server tickrate
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// add new
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snapshots_new.add(game_tick, snapsize, snapshots[SNAP_CURRENT]);
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snapshots_new.add(game_tick, time_get(), snapsize, snapshots[SNAP_CURRENT]);
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// apply snapshot, cycle pointers
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recived_snapshots++;
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@ -185,6 +185,8 @@ void gfx_blend_additive()
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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}
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int DEBUGTEST_MAPIMAGE = 0;
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int gfx_load_texture_raw(int w, int h, int format, const void *data)
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{
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// grab texture
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@ -195,6 +197,19 @@ int gfx_load_texture_raw(int w, int h, int format, const void *data)
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// set data and return
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// TODO: should be RGBA, not BGRA
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dbg_msg("gfx", "%d = %dx%d", tex, w, h);
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if(DEBUGTEST_MAPIMAGE)
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{
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if(format == IMG_RGB)
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textures[tex].tex.data2d_nomip(w, h, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, data);
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else if(format == IMG_RGBA)
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textures[tex].tex.data2d_nomip(w, h, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, data);
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else if(format == IMG_BGR)
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textures[tex].tex.data2d_nomip(w, h, GL_RGB, GL_BGR, GL_UNSIGNED_BYTE, data);
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else if(format == IMG_BGRA)
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textures[tex].tex.data2d_nomip(w, h, GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE, data);
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}
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else
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{
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if(format == IMG_RGB)
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textures[tex].tex.data2d(w, h, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, data);
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else if(format == IMG_RGBA)
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@ -203,6 +218,8 @@ int gfx_load_texture_raw(int w, int h, int format, const void *data)
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textures[tex].tex.data2d(w, h, GL_RGB, GL_BGR, GL_UNSIGNED_BYTE, data);
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else if(format == IMG_BGRA)
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textures[tex].tex.data2d(w, h, GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE, data);
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}
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return tex;
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}
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@ -766,5 +766,6 @@ void client_connect(const char *address);
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void client_serverbrowse_refresh();
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int client_serverbrowse_getlist(server_info **servers);
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void client_serverbrowse_use_lan(int use);
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#endif
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@ -43,6 +43,7 @@ class snapshot_storage
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{
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struct holder
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{
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int64 tagtime;
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int tick;
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int data_size;
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int *data() { return (int *)(this+1); }
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@ -71,15 +72,16 @@ public:
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buffer.reset();
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}
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void add(int tick, int data_size, void *data)
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void add(int tick, int64 tagtime, int data_size, void *data)
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{
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holder *h = (holder *)buffer.alloc(sizeof(holder)+data_size);
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h->tick = tick;
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h->data_size = data_size;
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h->tagtime = tagtime;
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mem_copy(h->data(), data, data_size);
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}
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int get(int tick, void **data)
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int get(int tick, int64 *tagtime, void **data)
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{
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ring_buffer::item *i = buffer.first();
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while(i)
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@ -87,7 +89,10 @@ public:
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holder *h = (holder *)i->data();
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if(h->tick == tick)
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{
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if(data)
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*data = h->data();
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if(tagtime)
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*tagtime = h->tagtime;
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return h->data_size;
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}
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@ -40,8 +40,15 @@ public:
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STATE_INGAME = 2,
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};
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struct stored_snapshot
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{
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int64 send_time;
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snapshot snap;
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};
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// connection state info
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int state;
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int latency;
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int last_acked_snapshot;
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snapshot_storage snapshots;
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@ -91,7 +98,7 @@ int server_getclientinfo(int client_id, client_info *info)
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if(clients[client_id].is_ingame())
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{
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info->name = clients[client_id].name;
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info->latency = 0;
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info->latency = clients[client_id].latency;
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return 1;
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}
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return 0;
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@ -280,7 +287,7 @@ public:
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clients[i].snapshots.purge_until(current_tick-SERVER_TICK_SPEED);
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// save it the snapshot
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clients[i].snapshots.add(current_tick, snapshot_size, data);
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clients[i].snapshots.add(current_tick, time_get(), snapshot_size, data);
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// find snapshot that we can preform delta against
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static snapshot emptysnap;
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@ -292,7 +299,7 @@ public:
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int delta_tick = -1;
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{
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void *delta_data;
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deltashot_size = clients[i].snapshots.get(clients[i].last_acked_snapshot, (void **)&delta_data);
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deltashot_size = clients[i].snapshots.get(clients[i].last_acked_snapshot, 0, (void **)&delta_data);
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if(deltashot_size >= 0)
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{
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delta_tick = clients[i].last_acked_snapshot;
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@ -418,6 +425,9 @@ public:
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else if(msg == NETMSG_SNAPACK)
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{
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clients[cid].last_acked_snapshot = msg_unpack_int();
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int64 tagtime;
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if(clients[cid].snapshots.get(clients[cid].last_acked_snapshot, &tagtime, 0) >= 0)
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clients[cid].latency = (int)(((time_get()-tagtime)*1000)/time_freq());
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}
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else
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{
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@ -442,7 +452,6 @@ public:
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void send_serverinfo(NETADDR4 *addr)
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{
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dbg_msg("server", "sending heartbeat");
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NETPACKET packet;
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data_packer packer;
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@ -488,7 +497,6 @@ public:
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if(packet.data_size == sizeof(SERVERBROWSE_GETINFO) &&
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memcmp(packet.data, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0)
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{
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dbg_msg("server", "info requested");
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send_serverinfo(&packet.address);
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}
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else if(packet.data_size == sizeof(SERVERBROWSE_FWCHECK) &&
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@ -504,7 +512,9 @@ public:
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else if(packet.data_size == sizeof(SERVERBROWSE_FWERROR) &&
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memcmp(packet.data, SERVERBROWSE_FWERROR, sizeof(SERVERBROWSE_FWERROR)) == 0)
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{
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dbg_msg("server", "ERROR: clients can not connect due to FIREWALL/NAT");
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dbg_msg("server", "ERROR: the master server reports that clients can not to the");
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dbg_msg("server", "ERROR: server due to connect due to firewall/nat. configure");
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dbg_msg("server", "ERROR: your firewall/nat to let trough udp on port %d.", 8303);
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}
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}
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else
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@ -550,8 +560,6 @@ int main(int argc, char **argv)
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{
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dbg_msg("server", "starting...");
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dbg_msg("server", "%d %d", sizeof(snapshot), sizeof(snapshot::item));
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config_reset();
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config_load("server.cfg");
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@ -1108,6 +1108,8 @@ void modc_render()
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// pseudo format
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float zoom = 3.0f;
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if(inp_key_pressed('I'))
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zoom = 1.0f;
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float width = 400*zoom;
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float height = 300*zoom;
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@ -1343,7 +1345,8 @@ void modc_render()
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{
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// Normal deathmatch
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float x = 50.0f;
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float w = 550.0f;
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float x = width-w-50.0f;
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float y = 150.0f;
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gfx_blend_normal();
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@ -1351,7 +1354,7 @@ void modc_render()
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gfx_texture_set(-1);
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gfx_quads_begin();
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gfx_quads_setcolor(0,0,0,0.5f);
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gfx_quads_drawTL(x-10.f, y-10.f, 400.0f, 600.0f);
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gfx_quads_drawTL(x-10.f, y-10.f, w, 600.0f);
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gfx_quads_end();
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gfx_pretty_text(x, y, 64, "Score Board");
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@ -1386,6 +1389,9 @@ void modc_render()
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sprintf(buf, "%4d", player->score);
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gfx_pretty_text(x+60-gfx_pretty_text_width(48,buf), y, 48, buf);
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gfx_pretty_text(x+128, y, 48, client_datas[player->clientid].name);
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sprintf(buf, "%4d", player->latency);
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float tw = gfx_pretty_text_width(48.0f, buf);
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gfx_pretty_text(x+w-tw-20, y, 48, buf);
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render_tee(&idlestate, player->clientid, vec2(1,0), vec2(x+90, y+24));
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y += 58.0f;
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@ -6,6 +6,8 @@
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static int map_textures[64] = {0};
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static int count = 0;
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extern int DEBUGTEST_MAPIMAGE;
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int img_init()
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{
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int start, count;
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@ -3,6 +3,8 @@
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#include "mapres_image.h"
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#include "../mapres.h"
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#include <baselib/opengl.h>
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int tilemap_init()
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{
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return 0;
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@ -17,6 +19,12 @@ void tilemap_render(float scale, int fg)
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int start, num;
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map_get_type(MAPRES_TILEMAP, &start, &num);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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// render tilemaps
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int passed_main = 0;
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for(int t = 0; t < num; t++)
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@ -34,6 +42,8 @@ void tilemap_render(float scale, int fg)
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int c = 0;
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float frac = (1.0f/1024.0f);//2.0f; //2.0f;
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float texsize = 1024.0f;
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float nudge = 0.5f/texsize;
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const float s = 1.0f;
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for(int y = 0; y < tmap->height; y++)
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for(int x = 0; x < tmap->width; x++, c++)
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@ -41,11 +51,25 @@ void tilemap_render(float scale, int fg)
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unsigned char d = data[c*2];
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if(d)
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{
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/*
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gfx_quads_setsubset(
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(d%16)/16.0f*s+frac,
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(d/16)/16.0f*s+frac,
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((d%16)/16.0f+1.0f/16.0f)*s-frac,
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((d/16)/16.0f+1.0f/16.0f)*s-frac);
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*/
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int tx = d%16;
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int ty = d/16;
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int px0 = tx*(1024/16);
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int py0 = ty*(1024/16);
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int px1 = (tx+1)*(1024/16)-1;
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int py1 = (ty+1)*(1024/16)-1;
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gfx_quads_setsubset(
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nudge + px0/texsize+frac,
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nudge + py0/texsize+frac,
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nudge + px1/texsize-frac,
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nudge + py1/texsize-frac);
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gfx_quads_drawTL(x*scale, y*scale, scale, scale);
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}
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}
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@ -53,4 +77,8 @@ void tilemap_render(float scale, int fg)
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gfx_quads_end();
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}
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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}
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@ -147,6 +147,7 @@ struct obj_player
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int attacktick; // num attack ticks left of current attack
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int score;
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int latency;
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int emote;
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int hook_active;
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@ -343,7 +343,7 @@ game_world world;
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gameobject::gameobject()
|
||||
: entity(OBJTYPE_GAME)
|
||||
{
|
||||
gametype = GAMETYPE_TDM;
|
||||
gametype = GAMETYPE_DM;
|
||||
game_over_tick = -1;
|
||||
sudden_death = 0;
|
||||
round_start_tick = server_tick();
|
||||
|
@ -1032,6 +1032,9 @@ void player::tick()
|
|||
|
||||
if(hook_state == HOOK_GRABBED)
|
||||
{
|
||||
if(hooked_player)
|
||||
hook_pos = hooked_player->pos;
|
||||
|
||||
/*if(hooked_player)
|
||||
hook_pos = hooked_player->pos;
|
||||
|
||||
|
@ -1043,7 +1046,10 @@ void player::tick()
|
|||
vel.x = saturated_add(-hook_drag_speed, hook_drag_speed, vel.x, -accel*dir.x*0.75f);
|
||||
vel.y = saturated_add(-hook_drag_speed, hook_drag_speed, vel.y, -accel*dir.y);
|
||||
}*/
|
||||
|
||||
// Old version feels much better (to me atleast)
|
||||
if(distance(hook_pos, pos) > 46.0f)
|
||||
{
|
||||
vec2 hookvel = normalize(hook_pos-pos)*hook_drag_accel;
|
||||
// the hook as more power to drag you up then down.
|
||||
// this makes it easier to get on top of an platform
|
||||
|
@ -1056,12 +1062,14 @@ void player::tick()
|
|||
hookvel.x *= 0.95f;
|
||||
else
|
||||
hookvel.x *= 0.75f;
|
||||
|
||||
vec2 new_vel = vel+hookvel;
|
||||
|
||||
// check if we are under the legal limit for the hook
|
||||
if(length(new_vel) < hook_drag_speed || length(new_vel) < length(vel))
|
||||
vel = new_vel; // no problem. apply
|
||||
}
|
||||
}
|
||||
|
||||
// fix influence of other players, collision + hook
|
||||
// TODO: loop thru players only
|
||||
|
@ -1205,6 +1213,12 @@ void player::snap(int snaping_client)
|
|||
player->vy = (int)vel.y;
|
||||
player->emote = EMOTE_NORMAL;
|
||||
|
||||
player->latency = 0;
|
||||
client_info info;
|
||||
if(server_getclientinfo(client_id, &info))
|
||||
player->latency = info.latency;
|
||||
|
||||
|
||||
player->ammocount = weapons[active_weapon].ammo;
|
||||
player->health = 0;
|
||||
player->armor = 0;
|
||||
|
|
Loading…
Reference in a new issue