laggometer, smaller gfx fixes

This commit is contained in:
Magnus Auvinen 2007-07-22 09:15:34 +00:00
parent 1950995bb5
commit 3b1871499c
11 changed files with 199 additions and 59 deletions

View file

@ -96,12 +96,12 @@ int run(int port, netaddr4 dest)
}
// send and remove packet
if((rand()%10) != 0) // heavy packetloss
//if((rand()%10) != 0) // heavy packetloss
socket.send(&p->send_to, p->data, p->data_size);
// update lag
double flux = rand()/(double)RAND_MAX;
int ms_spike = 250;
int ms_spike = 0;
int ms_flux = 100;
int ms_ping = 50;
current_latency = ((time_freq()*ms_ping)/1000) + (int64)(((time_freq()*ms_flux)/1000)*flux); // 50ms

View file

@ -167,6 +167,7 @@ static struct
netaddr4 addresses[MAX_SERVERS];
int num;
} servers;
static int serverlist_lan = 1;
static netaddr4 master_server;
@ -176,8 +177,38 @@ int client_serverbrowse_getlist(server_info **serverlist)
return servers.num;
}
void client_serverbrowse_init()
{
servers.num = 0;
}
void client_serverbrowse_use_lan(int use)
{
serverlist_lan = use;
}
void client_serverbrowse_refresh()
{
if(serverlist_lan)
{
dbg_msg("client", "broadcasting for servers");
NETPACKET packet;
packet.client_id = -1;
packet.address.ip[0] = 0;
packet.address.ip[1] = 0;
packet.address.ip[2] = 0;
packet.address.ip[3] = 0;
packet.address.port = 8303;
packet.flags = PACKETFLAG_CONNLESS;
packet.data_size = sizeof(SERVERBROWSE_GETINFO);
packet.data = SERVERBROWSE_GETINFO;
net.send(&packet);
// reset the list
servers.num = 0;
}
else
{
dbg_msg("client", "requesting server list");
NETPACKET packet;
packet.client_id = -1;
@ -189,6 +220,7 @@ void client_serverbrowse_refresh()
// reset the list
servers.num = 0;
}
}
enum
@ -214,6 +246,7 @@ static void set_state(int s)
void client_connect(const char *server_address_str)
{
dbg_msg("client", "connecting to '%s'", server_address_str);
char buf[512];
strncpy(buf, server_address_str, 512);
@ -394,6 +427,8 @@ public:
info_request_begin = 0;
info_request_end = 0;
client_serverbrowse_init();
// init graphics and sound
if(!gfx_init())
return;
@ -589,6 +624,28 @@ public:
data_unpacker unpacker;
unpacker.reset((unsigned char*)packet->data+sizeof(SERVERBROWSE_INFO), packet->data_size-sizeof(SERVERBROWSE_INFO));
if(serverlist_lan)
{
if(servers.num != MAX_SERVERS)
{
int i = servers.num;
strncpy(servers.infos[i].name, unpacker.get_string(), 128);
strncpy(servers.infos[i].map, unpacker.get_string(), 128);
servers.infos[i].max_players = unpacker.get_int();
servers.infos[i].num_players = unpacker.get_int();
servers.infos[i].latency = 0;
sprintf(servers.infos[i].address, "%d.%d.%d.%d:%d",
packet->address.ip[0], packet->address.ip[1], packet->address.ip[2],
packet->address.ip[3], packet->address.port);
dbg_msg("client", "got server info");
servers.num++;
}
}
else
{
for(int i = 0; i < servers.num; i++)
{
if(net_addr4_cmp(&servers.addresses[i], &packet->address) == 0)
@ -604,6 +661,7 @@ public:
}
}
}
}
else
{
@ -688,7 +746,7 @@ public:
if(delta_tick >= 0)
{
void *delta_data;
deltashot_size = snapshots_new.get(delta_tick, &delta_data);
deltashot_size = snapshots_new.get(delta_tick, 0, &delta_data);
if(deltashot_size >= 0)
{
deltashot = (snapshot *)delta_data;
@ -708,7 +766,7 @@ public:
snapshots_new.purge_until(game_tick-50); // TODO: change this to server tickrate
// add new
snapshots_new.add(game_tick, snapsize, snapshots[SNAP_CURRENT]);
snapshots_new.add(game_tick, time_get(), snapsize, snapshots[SNAP_CURRENT]);
// apply snapshot, cycle pointers
recived_snapshots++;

View file

@ -185,6 +185,8 @@ void gfx_blend_additive()
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
}
int DEBUGTEST_MAPIMAGE = 0;
int gfx_load_texture_raw(int w, int h, int format, const void *data)
{
// grab texture
@ -195,6 +197,19 @@ int gfx_load_texture_raw(int w, int h, int format, const void *data)
// set data and return
// TODO: should be RGBA, not BGRA
dbg_msg("gfx", "%d = %dx%d", tex, w, h);
if(DEBUGTEST_MAPIMAGE)
{
if(format == IMG_RGB)
textures[tex].tex.data2d_nomip(w, h, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, data);
else if(format == IMG_RGBA)
textures[tex].tex.data2d_nomip(w, h, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, data);
else if(format == IMG_BGR)
textures[tex].tex.data2d_nomip(w, h, GL_RGB, GL_BGR, GL_UNSIGNED_BYTE, data);
else if(format == IMG_BGRA)
textures[tex].tex.data2d_nomip(w, h, GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE, data);
}
else
{
if(format == IMG_RGB)
textures[tex].tex.data2d(w, h, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, data);
else if(format == IMG_RGBA)
@ -203,6 +218,8 @@ int gfx_load_texture_raw(int w, int h, int format, const void *data)
textures[tex].tex.data2d(w, h, GL_RGB, GL_BGR, GL_UNSIGNED_BYTE, data);
else if(format == IMG_BGRA)
textures[tex].tex.data2d(w, h, GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE, data);
}
return tex;
}

View file

@ -766,5 +766,6 @@ void client_connect(const char *address);
void client_serverbrowse_refresh();
int client_serverbrowse_getlist(server_info **servers);
void client_serverbrowse_use_lan(int use);
#endif

View file

@ -43,6 +43,7 @@ class snapshot_storage
{
struct holder
{
int64 tagtime;
int tick;
int data_size;
int *data() { return (int *)(this+1); }
@ -71,15 +72,16 @@ public:
buffer.reset();
}
void add(int tick, int data_size, void *data)
void add(int tick, int64 tagtime, int data_size, void *data)
{
holder *h = (holder *)buffer.alloc(sizeof(holder)+data_size);
h->tick = tick;
h->data_size = data_size;
h->tagtime = tagtime;
mem_copy(h->data(), data, data_size);
}
int get(int tick, void **data)
int get(int tick, int64 *tagtime, void **data)
{
ring_buffer::item *i = buffer.first();
while(i)
@ -87,7 +89,10 @@ public:
holder *h = (holder *)i->data();
if(h->tick == tick)
{
if(data)
*data = h->data();
if(tagtime)
*tagtime = h->tagtime;
return h->data_size;
}

View file

@ -40,8 +40,15 @@ public:
STATE_INGAME = 2,
};
struct stored_snapshot
{
int64 send_time;
snapshot snap;
};
// connection state info
int state;
int latency;
int last_acked_snapshot;
snapshot_storage snapshots;
@ -91,7 +98,7 @@ int server_getclientinfo(int client_id, client_info *info)
if(clients[client_id].is_ingame())
{
info->name = clients[client_id].name;
info->latency = 0;
info->latency = clients[client_id].latency;
return 1;
}
return 0;
@ -280,7 +287,7 @@ public:
clients[i].snapshots.purge_until(current_tick-SERVER_TICK_SPEED);
// save it the snapshot
clients[i].snapshots.add(current_tick, snapshot_size, data);
clients[i].snapshots.add(current_tick, time_get(), snapshot_size, data);
// find snapshot that we can preform delta against
static snapshot emptysnap;
@ -292,7 +299,7 @@ public:
int delta_tick = -1;
{
void *delta_data;
deltashot_size = clients[i].snapshots.get(clients[i].last_acked_snapshot, (void **)&delta_data);
deltashot_size = clients[i].snapshots.get(clients[i].last_acked_snapshot, 0, (void **)&delta_data);
if(deltashot_size >= 0)
{
delta_tick = clients[i].last_acked_snapshot;
@ -418,6 +425,9 @@ public:
else if(msg == NETMSG_SNAPACK)
{
clients[cid].last_acked_snapshot = msg_unpack_int();
int64 tagtime;
if(clients[cid].snapshots.get(clients[cid].last_acked_snapshot, &tagtime, 0) >= 0)
clients[cid].latency = (int)(((time_get()-tagtime)*1000)/time_freq());
}
else
{
@ -442,7 +452,6 @@ public:
void send_serverinfo(NETADDR4 *addr)
{
dbg_msg("server", "sending heartbeat");
NETPACKET packet;
data_packer packer;
@ -488,7 +497,6 @@ public:
if(packet.data_size == sizeof(SERVERBROWSE_GETINFO) &&
memcmp(packet.data, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0)
{
dbg_msg("server", "info requested");
send_serverinfo(&packet.address);
}
else if(packet.data_size == sizeof(SERVERBROWSE_FWCHECK) &&
@ -504,7 +512,9 @@ public:
else if(packet.data_size == sizeof(SERVERBROWSE_FWERROR) &&
memcmp(packet.data, SERVERBROWSE_FWERROR, sizeof(SERVERBROWSE_FWERROR)) == 0)
{
dbg_msg("server", "ERROR: clients can not connect due to FIREWALL/NAT");
dbg_msg("server", "ERROR: the master server reports that clients can not to the");
dbg_msg("server", "ERROR: server due to connect due to firewall/nat. configure");
dbg_msg("server", "ERROR: your firewall/nat to let trough udp on port %d.", 8303);
}
}
else
@ -550,8 +560,6 @@ int main(int argc, char **argv)
{
dbg_msg("server", "starting...");
dbg_msg("server", "%d %d", sizeof(snapshot), sizeof(snapshot::item));
config_reset();
config_load("server.cfg");

View file

@ -1108,6 +1108,8 @@ void modc_render()
// pseudo format
float zoom = 3.0f;
if(inp_key_pressed('I'))
zoom = 1.0f;
float width = 400*zoom;
float height = 300*zoom;
@ -1343,7 +1345,8 @@ void modc_render()
{
// Normal deathmatch
float x = 50.0f;
float w = 550.0f;
float x = width-w-50.0f;
float y = 150.0f;
gfx_blend_normal();
@ -1351,7 +1354,7 @@ void modc_render()
gfx_texture_set(-1);
gfx_quads_begin();
gfx_quads_setcolor(0,0,0,0.5f);
gfx_quads_drawTL(x-10.f, y-10.f, 400.0f, 600.0f);
gfx_quads_drawTL(x-10.f, y-10.f, w, 600.0f);
gfx_quads_end();
gfx_pretty_text(x, y, 64, "Score Board");
@ -1386,6 +1389,9 @@ void modc_render()
sprintf(buf, "%4d", player->score);
gfx_pretty_text(x+60-gfx_pretty_text_width(48,buf), y, 48, buf);
gfx_pretty_text(x+128, y, 48, client_datas[player->clientid].name);
sprintf(buf, "%4d", player->latency);
float tw = gfx_pretty_text_width(48.0f, buf);
gfx_pretty_text(x+w-tw-20, y, 48, buf);
render_tee(&idlestate, player->clientid, vec2(1,0), vec2(x+90, y+24));
y += 58.0f;

View file

@ -6,6 +6,8 @@
static int map_textures[64] = {0};
static int count = 0;
extern int DEBUGTEST_MAPIMAGE;
int img_init()
{
int start, count;

View file

@ -3,6 +3,8 @@
#include "mapres_image.h"
#include "../mapres.h"
#include <baselib/opengl.h>
int tilemap_init()
{
return 0;
@ -17,6 +19,12 @@ void tilemap_render(float scale, int fg)
int start, num;
map_get_type(MAPRES_TILEMAP, &start, &num);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
// render tilemaps
int passed_main = 0;
for(int t = 0; t < num; t++)
@ -34,6 +42,8 @@ void tilemap_render(float scale, int fg)
int c = 0;
float frac = (1.0f/1024.0f);//2.0f; //2.0f;
float texsize = 1024.0f;
float nudge = 0.5f/texsize;
const float s = 1.0f;
for(int y = 0; y < tmap->height; y++)
for(int x = 0; x < tmap->width; x++, c++)
@ -41,11 +51,25 @@ void tilemap_render(float scale, int fg)
unsigned char d = data[c*2];
if(d)
{
/*
gfx_quads_setsubset(
(d%16)/16.0f*s+frac,
(d/16)/16.0f*s+frac,
((d%16)/16.0f+1.0f/16.0f)*s-frac,
((d/16)/16.0f+1.0f/16.0f)*s-frac);
*/
int tx = d%16;
int ty = d/16;
int px0 = tx*(1024/16);
int py0 = ty*(1024/16);
int px1 = (tx+1)*(1024/16)-1;
int py1 = (ty+1)*(1024/16)-1;
gfx_quads_setsubset(
nudge + px0/texsize+frac,
nudge + py0/texsize+frac,
nudge + px1/texsize-frac,
nudge + py1/texsize-frac);
gfx_quads_drawTL(x*scale, y*scale, scale, scale);
}
}
@ -53,4 +77,8 @@ void tilemap_render(float scale, int fg)
gfx_quads_end();
}
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}

View file

@ -147,6 +147,7 @@ struct obj_player
int attacktick; // num attack ticks left of current attack
int score;
int latency;
int emote;
int hook_active;

View file

@ -343,7 +343,7 @@ game_world world;
gameobject::gameobject()
: entity(OBJTYPE_GAME)
{
gametype = GAMETYPE_TDM;
gametype = GAMETYPE_DM;
game_over_tick = -1;
sudden_death = 0;
round_start_tick = server_tick();
@ -1032,6 +1032,9 @@ void player::tick()
if(hook_state == HOOK_GRABBED)
{
if(hooked_player)
hook_pos = hooked_player->pos;
/*if(hooked_player)
hook_pos = hooked_player->pos;
@ -1043,7 +1046,10 @@ void player::tick()
vel.x = saturated_add(-hook_drag_speed, hook_drag_speed, vel.x, -accel*dir.x*0.75f);
vel.y = saturated_add(-hook_drag_speed, hook_drag_speed, vel.y, -accel*dir.y);
}*/
// Old version feels much better (to me atleast)
if(distance(hook_pos, pos) > 46.0f)
{
vec2 hookvel = normalize(hook_pos-pos)*hook_drag_accel;
// the hook as more power to drag you up then down.
// this makes it easier to get on top of an platform
@ -1056,12 +1062,14 @@ void player::tick()
hookvel.x *= 0.95f;
else
hookvel.x *= 0.75f;
vec2 new_vel = vel+hookvel;
// check if we are under the legal limit for the hook
if(length(new_vel) < hook_drag_speed || length(new_vel) < length(vel))
vel = new_vel; // no problem. apply
}
}
// fix influence of other players, collision + hook
// TODO: loop thru players only
@ -1205,6 +1213,12 @@ void player::snap(int snaping_client)
player->vy = (int)vel.y;
player->emote = EMOTE_NORMAL;
player->latency = 0;
client_info info;
if(server_getclientinfo(client_id, &info))
player->latency = info.latency;
player->ammocount = weapons[active_weapon].ammo;
player->health = 0;
player->armor = 0;