Setting up the display part

This commit is contained in:
LordSk 2018-11-24 20:43:48 +01:00
parent 35a1e26f97
commit 3b0c088575
2 changed files with 167 additions and 0 deletions

View file

@ -17,6 +17,9 @@
#include "hud.h" #include "hud.h"
#include "voting.h" #include "voting.h"
#include "binds.h" #include "binds.h"
#include "chat.h"
#include "scoreboard.h"
#include "motd.h"
CHud::CHud() CHud::CHud()
{ {
@ -24,6 +27,9 @@ CHud::CHud()
m_AverageFPS = 1.0f; m_AverageFPS = 1.0f;
m_WarmupHideTick = 0; m_WarmupHideTick = 0;
m_BroadcastColorCount = 0;
m_aBroadcastMsg[0] = 0;
m_BroadcastReceivedTime = 0;
} }
void CHud::OnReset() void CHud::OnReset()
@ -31,6 +37,21 @@ void CHud::OnReset()
m_WarmupHideTick = 0; m_WarmupHideTick = 0;
} }
void CHud::OnMessage(int MsgType, void* pRawMsg)
{
if(MsgType == NETMSGTYPE_SV_CHAT)
{
CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;
// new broadcast message
int MsgLen = min((int)MAX_BROADCAST_MSG_LENGTH-1, str_length(pMsg->m_pMessage));
mem_copy(m_aBroadcastMsg, pMsg->m_pMessage, MsgLen);
m_aBroadcastMsg[MsgLen] = 0;
m_BroadcastColorCount = 0;
m_BroadcastReceivedTime = Client()->LocalTime();
}
}
void CHud::RenderGameTimer() void CHud::RenderGameTimer()
{ {
float Half = 300.0f*Graphics()->ScreenAspect()/2.0f; float Half = 300.0f*Graphics()->ScreenAspect()/2.0f;
@ -691,6 +712,7 @@ void CHud::OnRender()
RenderSuddenDeath(); RenderSuddenDeath();
RenderScoreHud(); RenderScoreHud();
RenderWarmupTimer(); RenderWarmupTimer();
RenderBroadcast();
RenderFps(); RenderFps();
if(Client()->State() != IClient::STATE_DEMOPLAYBACK) if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
RenderConnectionWarning(); RenderConnectionWarning();
@ -699,3 +721,128 @@ void CHud::OnRender()
} }
RenderCursor(); RenderCursor();
} }
inline int WordLengthBack(const char *pText, int MaxChars)
{
int s = 0;
while(MaxChars--)
{
if(*pText == '\n' || *pText == '\t' || *pText == ' ')
return s;
pText--;
s++;
}
return s;
}
void CHud::RenderBroadcast()
{
const float DisplayDuration = 10.0f;
const float DisplayStartFade = 9.0f;
const float DeltaTime = Client()->LocalTime() - m_BroadcastReceivedTime;
if(m_aBroadcastMsg[0] == 0 || DeltaTime > DisplayDuration)
return;
if(m_pClient->m_pScoreboard->Active() || m_pClient->m_pMotd->IsActive() ||
m_pClient->m_pChat->IsActive())
return;
const float Fade = 1.0f - max(0.0f, (DeltaTime - DisplayStartFade) / (DisplayDuration - DisplayStartFade));
CUIRect ScreenRect = {0, 0, m_Width, m_Height};
const bool IsSpecMode = m_pClient->m_Snap.m_SpecInfo.m_Active;
if(IsSpecMode)
ScreenRect.y -= 20.0f;
CUIRect BcView = ScreenRect;
BcView.x += m_Width * 0.25f;
BcView.y += m_Height * 0.8f;
BcView.w *= 0.5f;
BcView.h *= 0.2f;
float FontSize = 11.0f;
vec4 ColorTop(0, 0, 0, 0);
vec4 ColorBot(0, 0, 0, (IsSpecMode ? 0.2f : 0.4f) * Fade);
CUIRect BgRect;
BcView.HSplitBottom(10.0f, 0, &BgRect);
RenderTools()->DrawUIRect4(&BgRect, ColorTop, ColorTop,
ColorBot, ColorBot, IsSpecMode ? CUI::CORNER_B:0,
IsSpecMode ? 2.0f:0);
// server broadcast line
CUIRect TitleRect;
BcView.HSplitBottom(10.0f, &BcView, &TitleRect);
TitleRect.y += 1.5f;
TextRender()->TextColor(1, 1, 1, 0.6f * Fade);
UI()->DoLabel(&TitleRect, Localize("Server broadcast"), 5.5f, CUI::ALIGN_CENTER);
BcView.VMargin(5.0f, &BcView);
BcView.HSplitBottom(2.0f, &BcView, 0);
//const char* BroadcastTestMsg = "This is a broadcast message from a server HELLO is anyone here? This is a reaaaaaaallllyyyyy long message wow, perhaps TOO loooooong";
const char* BroadcastTestMsg = m_aBroadcastMsg;
const int MsgLen = str_length(BroadcastTestMsg);
// broadcast message
// one line == big font
// > one line == small font
TextRender()->TextColor(1, 1, 1, 1 * Fade);
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, 0, 0, FontSize, 0);
Cursor.m_LineWidth = BcView.w;
TextRender()->TextEx(&Cursor, BroadcastTestMsg, MsgLen);
if(Cursor.m_LineCount > 1)
{
FontSize = 6.5f; // smaller font
TextRender()->SetCursor(&Cursor, 0, 0, FontSize, 0);
Cursor.m_LineWidth = BcView.w;
TextRender()->TextEx(&Cursor, BroadcastTestMsg, MsgLen);
}
const int LineCount = Cursor.m_LineCount;
float y = BcView.y + BcView.h - LineCount * FontSize;
int CurCharCount = 0;
//int i = 0;
while(CurCharCount < MsgLen/* && i++ < 1000*/)
{
const char* RemainingMsg = BroadcastTestMsg + CurCharCount;
TextRender()->SetCursor(&Cursor, 0, 0, FontSize, TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = BcView.w;
TextRender()->TextEx(&Cursor, RemainingMsg, MsgLen-CurCharCount);
int StrLen = Cursor.m_CharCount;
if(CurCharCount + StrLen < MsgLen)
{
const int WorldLen = WordLengthBack(RemainingMsg + StrLen, StrLen);
if(WorldLen > 0 && WorldLen < StrLen)
{
StrLen -= WorldLen;
TextRender()->SetCursor(&Cursor, 0, 0, FontSize, TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = BcView.w;
TextRender()->TextEx(&Cursor, RemainingMsg, StrLen);
}
}
const float TextWidth = Cursor.m_X-Cursor.m_StartX;
CurCharCount += StrLen;
TextRender()->SetCursor(&Cursor, BcView.x + (BcView.w - TextWidth) * 0.5f, y,
FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = BcView.w;
TextRender()->TextEx(&Cursor, RemainingMsg, StrLen);
y += FontSize;
/*dbg_msg("broadcast", "CurCharCount=%d StrLen=%d '%.*s'", CurCharCount, StrLen,
min(MsgLen-CurCharCount, 10), RemainingMsg);*/
}
TextRender()->TextColor(1, 1, 1, 1);
}

View file

@ -3,6 +3,7 @@
#ifndef GAME_CLIENT_COMPONENTS_HUD_H #ifndef GAME_CLIENT_COMPONENTS_HUD_H
#define GAME_CLIENT_COMPONENTS_HUD_H #define GAME_CLIENT_COMPONENTS_HUD_H
#include <game/client/component.h> #include <game/client/component.h>
#include <base/tl/array.h>
class CHud : public CComponent class CHud : public CComponent
{ {
@ -10,6 +11,23 @@ class CHud : public CComponent
float m_AverageFPS; float m_AverageFPS;
int64 m_WarmupHideTick; int64 m_WarmupHideTick;
// broadcast
typedef unsigned char u8;
struct BcColor
{
u8 r,g,b;
};
enum {
MAX_BROADCAST_COLORS = 256,
MAX_BROADCAST_MSG_LENGTH = 256
};
BcColor m_aBroadcastColorList[MAX_BROADCAST_COLORS];
char m_aBroadcastMsg[MAX_BROADCAST_MSG_LENGTH];
int m_BroadcastColorCount;
float m_BroadcastReceivedTime;
void RenderCursor(); void RenderCursor();
void RenderFps(); void RenderFps();
@ -26,10 +44,12 @@ class CHud : public CComponent
void RenderScoreHud(); void RenderScoreHud();
void RenderSpectatorHud(); void RenderSpectatorHud();
void RenderWarmupTimer(); void RenderWarmupTimer();
void RenderBroadcast();
public: public:
CHud(); CHud();
virtual void OnReset(); virtual void OnReset();
virtual void OnMessage(int MsgType, void *pRawMsg);
virtual void OnRender(); virtual void OnRender();
}; };