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Rename clan related variables, removing Name
from name
This commit is contained in:
parent
0222e4ae96
commit
3afdc20df2
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@ -107,10 +107,10 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
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if(g_Config.m_ClNameplatesClan)
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{
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if(str_comp(ClientData.m_aClan, NamePlate.m_aClanName) != 0 || FontSizeClan != NamePlate.m_ClanNameTextFontSize)
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if(str_comp(ClientData.m_aClan, NamePlate.m_aClan) != 0 || FontSizeClan != NamePlate.m_ClanTextFontSize)
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{
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str_copy(NamePlate.m_aClanName, ClientData.m_aClan);
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NamePlate.m_ClanNameTextFontSize = FontSizeClan;
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str_copy(NamePlate.m_aClan, ClientData.m_aClan);
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NamePlate.m_ClanTextFontSize = FontSizeClan;
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CTextCursor Cursor;
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TextRender()->SetCursor(&Cursor, 0, 0, FontSizeClan, TEXTFLAG_RENDER);
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@ -119,7 +119,7 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
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float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
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Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
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RenderTools()->MapScreenToInterface(m_pClient->m_Camera.m_Center.x, m_pClient->m_Camera.m_Center.y);
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TextRender()->RecreateTextContainer(NamePlate.m_ClanNameTextContainerIndex, &Cursor, ClientData.m_aClan);
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TextRender()->RecreateTextContainer(NamePlate.m_ClanTextContainerIndex, &Cursor, ClientData.m_aClan);
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Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
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}
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}
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@ -166,8 +166,8 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
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if(g_Config.m_ClNameplatesClan)
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{
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YOffset -= FontSizeClan;
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if(NamePlate.m_ClanNameTextContainerIndex.Valid())
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TextRender()->RenderTextContainer(NamePlate.m_ClanNameTextContainerIndex, TColor, TOutlineColor, Position.x - TextRender()->GetBoundingBoxTextContainer(NamePlate.m_ClanNameTextContainerIndex).m_W / 2.0f, YOffset);
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if(NamePlate.m_ClanTextContainerIndex.Valid())
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TextRender()->RenderTextContainer(NamePlate.m_ClanTextContainerIndex, TColor, TOutlineColor, Position.x - TextRender()->GetBoundingBoxTextContainer(NamePlate.m_ClanTextContainerIndex).m_W / 2.0f, YOffset);
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}
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if(g_Config.m_ClNameplatesFriendMark && ClientData.m_Friend)
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@ -330,7 +330,7 @@ void CNamePlates::ResetNamePlates()
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for(auto &NamePlate : m_aNamePlates)
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{
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TextRender()->DeleteTextContainer(NamePlate.m_NameTextContainerIndex);
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TextRender()->DeleteTextContainer(NamePlate.m_ClanNameTextContainerIndex);
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TextRender()->DeleteTextContainer(NamePlate.m_ClanTextContainerIndex);
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NamePlate.Reset();
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}
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@ -22,19 +22,19 @@ struct SPlayerNamePlate
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void Reset()
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{
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m_NameTextContainerIndex.Reset();
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m_ClanNameTextContainerIndex.Reset();
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m_ClanTextContainerIndex.Reset();
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m_aName[0] = '\0';
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m_aClanName[0] = '\0';
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m_NameTextFontSize = m_ClanNameTextFontSize = 0;
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m_aClan[0] = '\0';
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m_NameTextFontSize = m_ClanTextFontSize = 0.0f;
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}
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char m_aName[MAX_NAME_LENGTH];
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STextContainerIndex m_NameTextContainerIndex;
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float m_NameTextFontSize;
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char m_aClanName[MAX_CLAN_LENGTH];
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STextContainerIndex m_ClanNameTextContainerIndex;
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float m_ClanNameTextFontSize;
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char m_aClan[MAX_CLAN_LENGTH];
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STextContainerIndex m_ClanTextContainerIndex;
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float m_ClanTextFontSize;
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};
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class CNamePlates : public CComponent
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