replace same operations by call Demoplay_Play() when rendering video by render button

This commit is contained in:
sirius 2020-01-04 17:08:00 +08:00
parent 521e822bbb
commit 3967ddba00

View file

@ -3541,66 +3541,17 @@ const char *CClient::DemoPlayer_Play(const char *pFilename, int StorageType)
return 0;
}
#if defined(CONF_VIDEORECORDER)
const char *CClient::DemoPlayer_Render(const char *pFilename, int StorageType, const char *pVideoName, int SpeedIndex)
{
int Crc;
const char *pError;
Disconnect();
m_NetClient[0].ResetErrorString();
// try to start playback
m_DemoPlayer.SetListener(this);
if(m_DemoPlayer.Load(Storage(), m_pConsole, pFilename, StorageType))
return "error loading demo";
// load map
Crc = m_DemoPlayer.GetMapInfo()->m_Crc;
SHA256_DIGEST Sha = m_DemoPlayer.GetMapInfo()->m_Sha256;
pError = LoadMapSearch(m_DemoPlayer.Info()->m_Header.m_aMapName, Sha != SHA256_ZEROED ? &Sha : nullptr, Crc);
if(pError)
{
if(!m_DemoPlayer.ExtractMap(Storage()))
return pError;
Sha = m_DemoPlayer.GetMapInfo()->m_Sha256;
pError = LoadMapSearch(m_DemoPlayer.Info()->m_Header.m_aMapName, &Sha, Crc);
if(pError)
{
DisconnectWithReason(pError);
return pError;
}
}
GameClient()->OnConnected();
// setup buffers
mem_zero(m_aDemorecSnapshotData, sizeof(m_aDemorecSnapshotData));
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = &m_aDemorecSnapshotHolders[SNAP_CURRENT];
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = &m_aDemorecSnapshotHolders[SNAP_PREV];
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][0];
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][1];
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_SnapSize = 0;
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick = -1;
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][0];
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][1];
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_SnapSize = 0;
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick = -1;
// enter demo playback state
SetState(IClient::STATE_DEMOPLAYBACK);
DemoPlayer_Play(pFilename, StorageType);
m_ButtonRender = true;
this->CClient::StartVideo(NULL, this, pVideoName);
m_DemoPlayer.Play();
m_DemoPlayer.SetSpeed(g_aSpeeds[SpeedIndex]);
//m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "demo_recorder", "demo eof");
GameClient()->OnEnterGame();
return 0;
}
#endif