From 39303e34300f9eceab1ee029ce3ba5864a064d00 Mon Sep 17 00:00:00 2001 From: Learath2 Date: Sat, 11 May 2019 01:02:15 +0200 Subject: [PATCH] Blood color is a light color --- src/game/client/components/effects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp index 49c4bfaaf..7c95a088a 100644 --- a/src/game/client/components/effects.cpp +++ b/src/game/client/components/effects.cpp @@ -167,7 +167,7 @@ void CEffects::PlayerDeath(vec2 Pos, int ClientID) if(ClientID >= 0) { if(m_pClient->m_aClients[ClientID].m_UseCustomColor) - BloodColor = color_cast(ColorHSLA(m_pClient->m_aClients[ClientID].m_ColorBody)); + BloodColor = color_cast(ColorHSLA(m_pClient->m_aClients[ClientID].m_ColorBody).Lighten()); else { const CSkins::CSkin *s = m_pClient->m_pSkins->Get(m_pClient->m_aClients[ClientID].m_SkinID);