diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp index 49c4bfaaf..7c95a088a 100644 --- a/src/game/client/components/effects.cpp +++ b/src/game/client/components/effects.cpp @@ -167,7 +167,7 @@ void CEffects::PlayerDeath(vec2 Pos, int ClientID) if(ClientID >= 0) { if(m_pClient->m_aClients[ClientID].m_UseCustomColor) - BloodColor = color_cast(ColorHSLA(m_pClient->m_aClients[ClientID].m_ColorBody)); + BloodColor = color_cast(ColorHSLA(m_pClient->m_aClients[ClientID].m_ColorBody).Lighten()); else { const CSkins::CSkin *s = m_pClient->m_pSkins->Get(m_pClient->m_aClients[ClientID].m_SkinID);