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fixed tilemap rendering abit, editor.cfg added
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f5e9c741f2
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@ -5,6 +5,7 @@
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#include <engine/interface.h>
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#include <engine/datafile.h>
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#include <engine/config.h>
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#include <engine/client/ui.h>
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#include <game/client/mapres_image.h>
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@ -34,6 +35,7 @@ static ent_type ent_types[] = {
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{"hammer", MAPRES_ITEM, ITEM_WEAPON_HAMMER},
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{"health", MAPRES_ITEM, ITEM_HEALTH},
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{"armor", MAPRES_ITEM, ITEM_ARMOR},
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{"ninja", MAPRES_ITEM, ITEM_NINJA},
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{0, 0}
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};
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@ -312,7 +314,7 @@ static tileset *tilesets_get(int index)
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*********************************************************/
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static void render_tilemap(tilemap *tm, float sx, float sy, float scale)
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{
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float frac = (1.0f/512.0f); //2.0f;
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float frac = (1.0f/1024.0f); //2.0f;
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gfx_quads_begin();
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for(int y = 0; y < tm->height; y++)
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for(int x = 0; x < tm->width; x++)
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@ -1208,6 +1210,8 @@ int editor_main(int argc, char **argv)
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{
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dbg_msg("editor", "starting...");
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config_load("editor.cfg");
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// parse arguments
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for(int i = 1; i < argc; i++)
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{
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