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Various refactoring of 0.7 skin loading
- Only log successful log messages when `debug` is enabled, consistent with logging for regular skins. - Use `IsImageFormatRgba` to check for RGBA image format, so this also shows a warning popup. - Remove redundant logic for non-RGBA image data. - Use `CheckImageDivisibility` instead of enforcing exact size of xmas hat and bot decoration images to allow higher resolution images. - Fix image data not being freed if it has the wrong format or ratio. - Fix potential integer overflow when calculating skin part blood color (same as for regular skins). - Extract `LoadXmasHat` and `LoadBotDecoration` functions for readability.
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@ -298,7 +298,7 @@ const CSkin *CSkins::LoadSkin(const char *pName, CImageInfo &Info)
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if(g_Config.m_Debug)
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{
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log_trace("skins", "Loaded skin %s", Skin.GetName());
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log_trace("skins", "Loaded skin '%s'", Skin.GetName());
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}
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auto &&pSkin = std::make_unique<CSkin>(std::move(Skin));
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@ -57,16 +57,17 @@ int CSkins7::SkinPartScan(const char *pName, int IsDir, int DirType, void *pUser
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log_error("skins7", "Failed to load skin part '%s'", pName);
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return 0;
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}
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if(Info.m_Format != CImageInfo::FORMAT_RGBA)
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if(!pSelf->Graphics()->IsImageFormatRgba(aFilename, Info))
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{
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log_error("skins7", "Failed to load skin part '%s': must be RGBA format", pName);
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Info.Free();
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return 0;
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}
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Part.m_OrgTexture = pSelf->Graphics()->LoadTextureRaw(Info, 0, aFilename);
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Part.m_BloodColor = ColorRGBA(1.0f, 1.0f, 1.0f);
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int Step = Info.m_Format == CImageInfo::FORMAT_RGBA ? 4 : 3;
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const int Step = 4;
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unsigned char *pData = (unsigned char *)Info.m_pData;
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// dig out blood color
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@ -78,7 +79,7 @@ int CSkins7::SkinPartScan(const char *pName, int IsDir, int DirType, void *pUser
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int PartWidth = Info.m_Width / 2;
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int PartHeight = Info.m_Height / 2;
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int aColors[3] = {0};
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int64_t aColors[3] = {0};
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for(int y = PartY; y < PartY + PartHeight; y++)
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for(int x = PartX; x < PartX + PartWidth; x++)
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if(pData[y * Pitch + x * Step + 3] > 128)
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@ -105,7 +106,11 @@ int CSkins7::SkinPartScan(const char *pName, int IsDir, int DirType, void *pUser
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Part.m_Flags |= SKINFLAG_SPECIAL;
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if(DirType != IStorage::TYPE_SAVE)
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Part.m_Flags |= SKINFLAG_STANDARD;
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log_debug("skins7", "load skin part %s", Part.m_aName);
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if(pSelf->Config()->m_Debug)
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{
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log_trace("skins7", "Loaded skin part '%s'", Part.m_aName);
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}
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pSelf->m_avSkinParts[pSelf->m_ScanningPart].emplace_back(Part);
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return 0;
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@ -206,9 +211,10 @@ int CSkins7::SkinScan(const char *pName, int IsDir, int DirType, void *pUser)
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Skin.m_Flags = SpecialSkin ? SKINFLAG_SPECIAL : 0;
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if(DirType != IStorage::TYPE_SAVE)
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Skin.m_Flags |= SKINFLAG_STANDARD;
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if(pSelf->Config()->m_Debug)
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{
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log_debug("skins7", "load skin %s", Skin.m_aName);
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log_trace("skins7", "Loaded skin '%s'", Skin.m_aName);
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}
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pSelf->m_vSkins.insert(std::lower_bound(pSelf->m_vSkins.begin(), pSelf->m_vSkins.end(), Skin), Skin);
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@ -322,45 +328,51 @@ void CSkins7::OnInit()
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if(m_vSkins.empty())
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m_vSkins.emplace_back(m_DummySkin);
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{
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// add xmas hat
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const char *pFileName = SKINS_DIR "/xmas_hat.png";
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CImageInfo Info;
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if(!Graphics()->LoadPng(Info, pFileName, IStorage::TYPE_ALL) || Info.m_Width != 128 || Info.m_Height != 512)
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{
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "failed to load xmas hat '%s'", pFileName);
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Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "skins7", aBuf);
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}
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else
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{
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "loaded xmas hat '%s'", pFileName);
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Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "skins7", aBuf);
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m_XmasHatTexture = Graphics()->LoadTextureRawMove(Info, 0, pFileName);
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}
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}
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LoadXmasHat();
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LoadBotDecoration();
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GameClient()->m_Menus.RenderLoading(Localize("Loading DDNet Client"), Localize("Loading skin files"), 0);
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}
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void CSkins7::LoadXmasHat()
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{
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const char *pFilename = SKINS_DIR "/xmas_hat.png";
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CImageInfo Info;
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if(!Graphics()->LoadPng(Info, pFilename, IStorage::TYPE_ALL) ||
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!Graphics()->IsImageFormatRgba(pFilename, Info) ||
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!Graphics()->CheckImageDivisibility(pFilename, Info, 1, 4, false))
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{
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// add bot decoration
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const char *pFileName = SKINS_DIR "/bot.png";
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CImageInfo Info;
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if(!Graphics()->LoadPng(Info, pFileName, IStorage::TYPE_ALL) || Info.m_Width != 384 || Info.m_Height != 160)
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{
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "failed to load bot '%s'", pFileName);
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Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "skins7", aBuf);
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}
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else
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{
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "loaded bot '%s'", pFileName);
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Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "skins7", aBuf);
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m_BotTexture = Graphics()->LoadTextureRawMove(Info, 0, pFileName);
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}
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log_error("skins7", "Failed to xmas hat '%s'", pFilename);
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Info.Free();
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}
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else
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{
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if(Config()->m_Debug)
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{
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log_trace("skins7", "Loaded xmas hat '%s'", pFilename);
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}
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m_XmasHatTexture = Graphics()->LoadTextureRawMove(Info, 0, pFilename);
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}
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}
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void CSkins7::LoadBotDecoration()
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{
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const char *pFilename = SKINS_DIR "/bot.png";
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CImageInfo Info;
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if(!Graphics()->LoadPng(Info, pFilename, IStorage::TYPE_ALL) ||
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!Graphics()->IsImageFormatRgba(pFilename, Info) ||
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!Graphics()->CheckImageDivisibility(pFilename, Info, 12, 5, false))
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{
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log_error("skins7", "Failed to load bot '%s'", pFilename);
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Info.Free();
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}
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else
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{
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if(Config()->m_Debug)
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{
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log_trace("skins7", "Loaded bot '%s'", pFilename);
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}
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m_BotTexture = Graphics()->LoadTextureRawMove(Info, 0, pFilename);
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}
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GameClient()->m_Menus.RenderLoading(Localize("Loading DDNet Client"), Localize("Loading skin files"), 0);
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}
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void CSkins7::AddSkin(const char *pSkinName, int Dummy)
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@ -92,6 +92,9 @@ private:
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static int SkinPartScan(const char *pName, int IsDir, int DirType, void *pUser);
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static int SkinScan(const char *pName, int IsDir, int DirType, void *pUser);
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void LoadXmasHat();
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void LoadBotDecoration();
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};
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#endif
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