replaced floor with std::floor

This commit is contained in:
JSaurusRex 2024-05-30 17:14:32 +02:00
parent 4dc74376e5
commit 38324489a2
2 changed files with 4 additions and 4 deletions

View file

@ -60,7 +60,7 @@ void CItems::RenderProjectile(const CProjectileData *pCurrent, int ItemId)
float predictPercentage = 1 - g_Config.m_ClAntiPingMax / 100.0f;
int predictTick = Client()->GetPredictionTime() * Client()->GameTickSpeed() / 1000.0f;
predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - floor(predictTick * predictPercentage);
predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - std::floor(predictTick * predictPercentage);
float Ct;
if(m_pClient->Predict() && m_pClient->AntiPingGrenade() && LocalPlayerInGame && !IsOtherTeam)
@ -310,7 +310,7 @@ void CItems::RenderLaser(const CLaserData *pCurrent, bool IsPredicted)
float predictPercentage = 1 - g_Config.m_ClAntiPingMax / 100.0f;
int predictTick = Client()->GetPredictionTime() * Client()->GameTickSpeed() / 1000.0f;
predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - floor(predictTick * predictPercentage);
predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - std::floor(predictTick * predictPercentage);
float Ticks;
if(IsPredicted)
@ -613,7 +613,7 @@ void CItems::ReconstructSmokeTrail(const CProjectileData *pCurrent, int DestroyT
float predictPercentage = 1 - g_Config.m_ClAntiPingMax / 100.0f;
int predictTick = Client()->GetPredictionTime() * Client()->GameTickSpeed() / 1000.0f;
predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - floor(predictTick * predictPercentage);
predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - std::floor(predictTick * predictPercentage);
if(predictTick == pCurrent->m_StartTick)
return;

View file

@ -2015,7 +2015,7 @@ void CGameClient::OnPredict()
int predictTick = Client()->GetPredictionTime() * Client()->GameTickSpeed() / 1000.0f;
float predictPercentage = 1 - g_Config.m_ClAntiPingMax / 100.0f;
predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - floor(predictTick * predictPercentage);
predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - std::floor(predictTick * predictPercentage);
if(predictTick < Client()->GameTick(g_Config.m_ClDummy) + 1)
{