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replaced floor with std::floor
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4dc74376e5
commit
38324489a2
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@ -60,7 +60,7 @@ void CItems::RenderProjectile(const CProjectileData *pCurrent, int ItemId)
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float predictPercentage = 1 - g_Config.m_ClAntiPingMax / 100.0f;
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float predictPercentage = 1 - g_Config.m_ClAntiPingMax / 100.0f;
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int predictTick = Client()->GetPredictionTime() * Client()->GameTickSpeed() / 1000.0f;
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int predictTick = Client()->GetPredictionTime() * Client()->GameTickSpeed() / 1000.0f;
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predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - floor(predictTick * predictPercentage);
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predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - std::floor(predictTick * predictPercentage);
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float Ct;
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float Ct;
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if(m_pClient->Predict() && m_pClient->AntiPingGrenade() && LocalPlayerInGame && !IsOtherTeam)
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if(m_pClient->Predict() && m_pClient->AntiPingGrenade() && LocalPlayerInGame && !IsOtherTeam)
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@ -310,7 +310,7 @@ void CItems::RenderLaser(const CLaserData *pCurrent, bool IsPredicted)
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float predictPercentage = 1 - g_Config.m_ClAntiPingMax / 100.0f;
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float predictPercentage = 1 - g_Config.m_ClAntiPingMax / 100.0f;
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int predictTick = Client()->GetPredictionTime() * Client()->GameTickSpeed() / 1000.0f;
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int predictTick = Client()->GetPredictionTime() * Client()->GameTickSpeed() / 1000.0f;
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predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - floor(predictTick * predictPercentage);
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predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - std::floor(predictTick * predictPercentage);
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float Ticks;
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float Ticks;
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if(IsPredicted)
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if(IsPredicted)
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@ -613,7 +613,7 @@ void CItems::ReconstructSmokeTrail(const CProjectileData *pCurrent, int DestroyT
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float predictPercentage = 1 - g_Config.m_ClAntiPingMax / 100.0f;
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float predictPercentage = 1 - g_Config.m_ClAntiPingMax / 100.0f;
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int predictTick = Client()->GetPredictionTime() * Client()->GameTickSpeed() / 1000.0f;
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int predictTick = Client()->GetPredictionTime() * Client()->GameTickSpeed() / 1000.0f;
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predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - floor(predictTick * predictPercentage);
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predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - std::floor(predictTick * predictPercentage);
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if(predictTick == pCurrent->m_StartTick)
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if(predictTick == pCurrent->m_StartTick)
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return;
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return;
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@ -2015,7 +2015,7 @@ void CGameClient::OnPredict()
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int predictTick = Client()->GetPredictionTime() * Client()->GameTickSpeed() / 1000.0f;
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int predictTick = Client()->GetPredictionTime() * Client()->GameTickSpeed() / 1000.0f;
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float predictPercentage = 1 - g_Config.m_ClAntiPingMax / 100.0f;
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float predictPercentage = 1 - g_Config.m_ClAntiPingMax / 100.0f;
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predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - floor(predictTick * predictPercentage);
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predictTick = Client()->PredGameTick(g_Config.m_ClDummy) - std::floor(predictTick * predictPercentage);
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if(predictTick < Client()->GameTick(g_Config.m_ClDummy) + 1)
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if(predictTick < Client()->GameTick(g_Config.m_ClDummy) + 1)
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{
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{
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