4165: Split long system message into two lines r=def- a=heinrich5991

Thanks to `@murpii` for noticing the long line.

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## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
This commit is contained in:
bors[bot] 2021-09-15 12:51:08 +00:00 committed by GitHub
commit 37caf97bd9
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@ -1018,8 +1018,9 @@ void CGameTeams::OnCharacterDeath(int ClientID, int Weapon)
if(m_TeamState[m_Core.Team(ClientID)] == CGameTeams::TEAMSTATE_STARTED && !m_TeeStarted[ClientID])
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "This team cannot finish anymore because '%s' left the team before hitting the start, enter /practice mode to avoid being killed in 60 seconds", Server()->ClientName(ClientID));
str_format(aBuf, sizeof(aBuf), "This team cannot finish anymore because '%s' left the team before hitting the start", Server()->ClientName(ClientID));
GameServer()->SendChatTeam(Team, aBuf);
GameServer()->SendChatTeam(Team, "Enter /practice mode to avoid being killed in 60 seconds");
m_TeamUnfinishableKillTick[Team] = Server()->Tick() + 60 * Server()->TickSpeed();
ChangeTeamState(Team, CGameTeams::TEAMSTATE_STARTED_UNFINISHABLE);