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Add quick action "Add front layer"
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@ -328,6 +328,7 @@ public:
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bool CanFillGameTiles() const;
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void AddGroup();
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void AddTileLayer();
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void AddFrontLayer();
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void LayerSelectImage();
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bool IsNonGameTileLayerSelected() const;
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#define REGISTER_QUICK_ACTION(name, text, callback, disabled, active, button_color, description) CQuickAction m_QuickAction##name;
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@ -543,16 +543,9 @@ CUi::EPopupMenuFunctionResult CEditor::PopupGroup(void *pContext, CUIRect View,
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// new front layer
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View.HSplitBottom(5.0f, &View, nullptr);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewFrontLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewFrontLayerButton, "Add front layer", 0, &Button, 0, "Creates a new item layer"))
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if(pEditor->DoButton_Editor(&pEditor->m_QuickActionAddFrontLayer, pEditor->m_QuickActionAddFrontLayer.Label(), 0, &Button, 0, pEditor->m_QuickActionAddFrontLayer.Description()))
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{
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std::shared_ptr<CLayer> pFrontLayer = std::make_shared<CLayerFront>(pEditor, pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
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pEditor->m_Map.MakeFrontLayer(pFrontLayer);
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pEditor->m_Map.m_vpGroups[pEditor->m_SelectedGroup]->AddLayer(pFrontLayer);
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int LayerIndex = pEditor->m_Map.m_vpGroups[pEditor->m_SelectedGroup]->m_vpLayers.size() - 1;
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pEditor->SelectLayer(LayerIndex);
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pEditor->m_pBrush->Clear();
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pEditor->m_EditorHistory.RecordAction(std::make_shared<CEditorActionAddLayer>(pEditor, pEditor->m_SelectedGroup, LayerIndex));
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pEditor->m_QuickActionAddFrontLayer.Call();
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return CUi::POPUP_CLOSE_CURRENT;
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}
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}
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@ -37,6 +37,17 @@ void CEditor::AddTileLayer()
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m_EditorHistory.RecordAction(std::make_shared<CEditorActionAddLayer>(this, m_SelectedGroup, LayerIndex));
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}
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void CEditor::AddFrontLayer()
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{
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std::shared_ptr<CLayer> pFrontLayer = std::make_shared<CLayerFront>(this, m_Map.m_pGameLayer->m_Width, m_Map.m_pGameLayer->m_Height);
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m_Map.MakeFrontLayer(pFrontLayer);
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m_Map.m_vpGroups[m_SelectedGroup]->AddLayer(pFrontLayer);
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int LayerIndex = m_Map.m_vpGroups[m_SelectedGroup]->m_vpLayers.size() - 1;
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SelectLayer(LayerIndex);
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m_pBrush->Clear();
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m_EditorHistory.RecordAction(std::make_shared<CEditorActionAddLayer>(this, m_SelectedGroup, LayerIndex));
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}
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bool CEditor::IsNonGameTileLayerSelected() const
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{
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std::shared_ptr<CLayer> pLayer = GetSelectedLayer(0);
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@ -169,6 +169,14 @@ REGISTER_QUICK_ACTION(
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"Toggles proof borders. These borders represent the area that a player can see with default zoom.")
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REGISTER_QUICK_ACTION(
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AddTileLayer, "Add tile layer", [&]() { AddTileLayer(); }, ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, "Creates a new tile layer.")
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REGISTER_QUICK_ACTION(
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AddFrontLayer,
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"Add front layer",
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[&]() { AddFrontLayer(); },
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[&]() -> bool { return !GetSelectedGroup()->m_GameGroup || m_Map.m_pFrontLayer; },
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ALWAYS_FALSE,
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DEFAULT_BTN,
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"Creates a new item layer.")
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REGISTER_QUICK_ACTION(
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SaveAs,
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"Save As",
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