mirror of
https://github.com/ddnet/ddnet.git
synced 2024-09-20 01:24:18 +00:00
renamed .h to .hpp in game because they are c++ headers
This commit is contained in:
parent
f6c67c29cd
commit
3705064b10
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@ -57,9 +57,9 @@ if gen_client_content_header or gen_server_content_header:
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if gen_client_content_source or gen_server_content_source:
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if gen_client_content_source:
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print '#include "gc_data.h"'
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print '#include "gc_data.hpp"'
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if gen_server_content_source:
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print '#include "gs_data.h"'
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print '#include "gs_data.hpp"'
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EmitDefinition(content.container, "datacontainer")
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print 'DATACONTAINER *data = &datacontainer;';
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@ -99,7 +99,7 @@ if gen_network_source:
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lines = []
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lines += ['#include <engine/e_common_interface.h>']
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lines += ['#include "g_protocol.h"']
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lines += ['#include "g_protocol.hpp"']
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lines += ['const char *msg_failed_on = "";']
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lines += ['const char *obj_corrected_on = "";']
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@ -17,7 +17,7 @@ enum
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RawSource = '''
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#include <engine/e_common_interface.h>
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#include "g_protocol.h"
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#include "g_protocol.hpp"
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'''
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Enums = [
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10
default.bam
10
default.bam
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@ -93,11 +93,11 @@ end
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-- Content Compile
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network_source = ContentCompile("network_source", "src/game/generated/g_protocol.cpp")
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network_header = ContentCompile("network_header", "src/game/generated/g_protocol.h")
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network_header = ContentCompile("network_header", "src/game/generated/g_protocol.hpp")
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client_content_source = ContentCompile("client_content_source", "src/game/generated/gc_data.cpp")
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client_content_header = ContentCompile("client_content_header", "src/game/generated/gc_data.h")
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client_content_header = ContentCompile("client_content_header", "src/game/generated/gc_data.hpp")
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server_content_source = ContentCompile("server_content_source", "src/game/generated/gs_data.cpp")
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server_content_header = ContentCompile("server_content_header", "src/game/generated/gs_data.h")
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server_content_header = ContentCompile("server_content_header", "src/game/generated/gs_data.hpp")
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bam_add_dependency(network_source, network_header)
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bam_add_dependency(client_content_source, client_content_header)
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@ -106,8 +106,8 @@ bam_add_dependency(server_content_source, server_content_header)
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nethash = CHash(
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"src/game/generated/nethash.c",
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"src/engine/e_protocol.h",
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"src/game/generated/g_protocol.h",
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"src/game/g_tuning.h",
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"src/game/generated/g_protocol.hpp",
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"src/game/g_tuning.hpp",
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"src/game/g_game.cpp", network_header)
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client_link_other = {}
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@ -1,5 +1,7 @@
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include "../game/g_variables.h"
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/* TODO: remove this */
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#include "../game/g_variables.hpp"
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MACRO_CONFIG_STR(player_name, 32, "nameless tee")
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@ -1,5 +1,5 @@
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <game/g_math.h>
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#include <game/g_math.hpp>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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@ -10,19 +10,19 @@ extern "C" {
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#include <engine/e_client_interface.h>
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};
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#include "../g_game.h"
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#include "../g_version.h"
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#include "../g_layers.h"
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#include "../g_math.h"
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#include "gc_map_image.h"
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#include "../generated/gc_data.h"
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#include "gc_menu.h"
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#include "gc_skin.h"
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#include "gc_ui.h"
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#include "gc_client.h"
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#include "gc_render.h"
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#include "gc_anim.h"
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#include "gc_console.h"
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#include "../g_game.hpp"
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#include "../g_version.hpp"
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#include "../g_layers.hpp"
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#include "../g_math.hpp"
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#include "gc_map_image.hpp"
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#include "../generated/gc_data.hpp"
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#include "gc_menu.hpp"
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#include "gc_skin.hpp"
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#include "gc_ui.hpp"
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#include "gc_client.hpp"
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#include "gc_render.hpp"
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#include "gc_anim.hpp"
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#include "gc_console.hpp"
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//struct data_container *data = 0;
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int64 debug_firedelay = 0;
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@ -1,8 +1,8 @@
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#include <game/g_vmath.h>
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#include <game/g_protocol.h>
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#include <game/g_game.h>
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#include <game/g_vmath.hpp>
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#include <game/g_protocol.hpp>
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#include <game/g_game.hpp>
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#include <game/client/gc_render.h>
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#include <game/client/gc_render.hpp>
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// sound channels
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enum
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@ -1,5 +1,5 @@
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#include "gc_console.h"
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#include "../generated/gc_data.h"
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#include "gc_console.hpp"
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#include "../generated/gc_data.hpp"
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extern "C" {
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#include <engine/e_system.h>
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@ -13,10 +13,10 @@ extern "C" {
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#include <cstring>
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#include <cstdio>
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#include "gc_ui.h"
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#include "gc_client.h"
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#include "gc_ui.hpp"
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#include "gc_client.hpp"
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#include "../g_version.h"
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#include "../g_version.hpp"
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enum
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{
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@ -1,7 +1,7 @@
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#include <engine/e_client_interface.h>
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#include "gc_client.h"
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#include "gc_skin.h"
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#include "../generated/gc_data.h"
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#include "gc_client.hpp"
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#include "gc_skin.hpp"
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#include "../generated/gc_data.hpp"
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static bool add_50hz = false;
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static bool add_100hz = false;
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@ -1,7 +1,7 @@
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#include <engine/e_client_interface.h>
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#include <engine/e_config.h>
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#include "gc_client.h"
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#include "../g_layers.h"
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#include "gc_client.hpp"
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#include "../g_layers.hpp"
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struct FLOWCELL
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{
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@ -8,17 +8,17 @@ extern "C" {
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#include <engine/e_console.h>
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};
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#include <game/generated/gc_data.h>
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#include <game/g_game.h>
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#include <game/g_version.h>
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#include <game/generated/gc_data.hpp>
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#include <game/g_game.hpp>
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#include <game/g_version.hpp>
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#include <game/g_layers.h>
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#include <game/g_layers.hpp>
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#include "gc_client.h"
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#include "gc_skin.h"
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#include "gc_render.h"
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#include "gc_map_image.h"
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#include "gc_console.h"
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#include "gc_client.hpp"
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#include "gc_skin.hpp"
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#include "gc_render.hpp"
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#include "gc_map_image.hpp"
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#include "gc_console.hpp"
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extern unsigned char internal_data[];
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@ -2,8 +2,8 @@
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#include <stdio.h>
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#include <engine/e_system.h>
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#include <engine/e_client_interface.h>
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#include <game/g_mapitems.h>
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#include "gc_map_image.h"
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#include <game/g_mapitems.hpp>
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#include "gc_map_image.hpp"
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static int map_textures[64] = {0};
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static int count = 0;
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@ -4,8 +4,8 @@
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#include <string.h>
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#include <stdlib.h>
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#include <game/g_math.h>
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#include <game/g_vmath.h>
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#include <game/g_math.hpp>
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#include <game/g_vmath.hpp>
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extern "C" {
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#include <engine/e_system.h>
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@ -14,15 +14,15 @@ extern "C" {
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#include <engine/client/ec_font.h>
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}
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#include "../g_version.h"
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#include "../g_protocol.h"
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#include "../g_version.hpp"
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#include "../g_protocol.hpp"
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#include "../generated/gc_data.h"
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#include "gc_render.h"
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#include "gc_anim.h"
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#include "gc_skin.h"
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#include "gc_ui.h"
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#include "gc_client.h"
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#include "../generated/gc_data.hpp"
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#include "gc_render.hpp"
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#include "gc_anim.hpp"
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#include "gc_skin.hpp"
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#include "gc_ui.hpp"
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#include "gc_client.hpp"
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#include <mastersrv/mastersrv.h>
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//extern data_container *data;
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@ -1,6 +1,6 @@
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#include <engine/e_client_interface.h>
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#include "gc_client.h"
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#include "../generated/gc_data.h"
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#include "gc_client.hpp"
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#include "../generated/gc_data.hpp"
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// NOTE: the way the particle system works isn't very cache friendly
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@ -2,14 +2,14 @@
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#include <math.h>
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#include <engine/e_client_interface.h>
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#include <engine/e_config.h>
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#include <game/generated/gc_data.h>
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#include <game/g_protocol.h>
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#include <game/g_math.h>
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#include <game/g_layers.h>
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#include "gc_render.h"
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#include "gc_anim.h"
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#include "gc_client.h"
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#include "gc_map_image.h"
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#include <game/generated/gc_data.hpp>
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#include <game/g_protocol.hpp>
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#include <game/g_math.hpp>
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#include <game/g_layers.hpp>
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#include "gc_render.hpp"
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#include "gc_anim.hpp"
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#include "gc_client.hpp"
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#include "gc_map_image.hpp"
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static float sprite_w_scale;
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static float sprite_h_scale;
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@ -2,9 +2,9 @@
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#ifndef GAME_CLIENT_RENDER_H
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#define GAME_CLIENT_RENDER_H
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#include "../g_vmath.h"
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#include "../g_mapitems.h"
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#include "gc_ui.h"
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#include "../g_vmath.hpp"
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#include "../g_mapitems.hpp"
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#include "gc_ui.hpp"
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struct TEE_RENDER_INFO
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{
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@ -1,7 +1,7 @@
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <engine/e_client_interface.h>
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#include "../g_math.h"
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#include "gc_client.h"
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#include "../g_math.hpp"
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#include "gc_client.hpp"
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void render_eval_envelope(ENVPOINT *points, int num_points, int channels, float time, float *result)
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{
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@ -3,13 +3,13 @@
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#include <stdio.h>
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#include <engine/e_client_interface.h>
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#include <engine/e_config.h>
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#include "../generated/gc_data.h"
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#include "../g_protocol.h"
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#include "../g_math.h"
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#include "gc_render.h"
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#include "gc_anim.h"
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#include "gc_client.h"
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#include "gc_skin.h"
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#include "../generated/gc_data.hpp"
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#include "../g_protocol.hpp"
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#include "../g_math.hpp"
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#include "gc_render.hpp"
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#include "gc_anim.hpp"
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#include "gc_client.hpp"
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#include "gc_skin.hpp"
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void render_projectile(const NETOBJ_PROJECTILE *current, int itemid)
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@ -4,8 +4,8 @@
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#include <math.h>
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#include <engine/e_system.h>
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#include <engine/e_client_interface.h>
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#include "gc_skin.h"
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#include "../g_math.h"
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#include "gc_skin.hpp"
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#include "../g_math.hpp"
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enum
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{
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@ -1,5 +1,5 @@
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include "../g_vmath.h"
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#include "../g_vmath.hpp"
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// do this better and nicer
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typedef struct
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@ -2,7 +2,7 @@
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#include <engine/e_system.h>
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#include <engine/e_client_interface.h>
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#include <engine/e_config.h>
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#include "gc_ui.h"
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#include "gc_ui.hpp"
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/********************************************************
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UI
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@ -11,10 +11,10 @@ extern "C" {
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#include <engine/e_config.h>
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}
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#include <game/client/gc_map_image.h>
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#include <game/client/gc_ui.h>
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#include <game/g_game.h>
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#include <game/client/gc_render.h>
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#include <game/client/gc_map_image.hpp>
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#include <game/client/gc_ui.hpp>
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#include <game/g_game.hpp>
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#include <game/client/gc_render.hpp>
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#include "ed_editor.hpp"
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@ -2,10 +2,10 @@
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#include <stdlib.h>
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#include <math.h>
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#include "array.h"
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#include "../g_mapitems.h"
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#include "../g_math.h"
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#include "../client/gc_render.h"
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#include "array.hpp"
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#include "../g_mapitems.hpp"
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#include "../g_math.hpp"
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#include "../client/gc_render.hpp"
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extern "C" {
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#include <engine/e_system.h>
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@ -14,7 +14,7 @@ extern "C" {
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#include <engine/e_config.h>
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}
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#include <game/client/gc_ui.h>
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#include <game/client/gc_ui.hpp>
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typedef void (*INDEX_MODIFY_FUNC)(int *index);
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@ -1,7 +1,7 @@
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#include "ed_editor.hpp"
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#include <game/g_math.h>
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#include <game/generated/gc_data.h>
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#include <game/client/gc_render.h>
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#include <game/g_math.hpp>
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#include <game/generated/gc_data.hpp>
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#include <game/client/gc_render.hpp>
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LAYER_QUADS::LAYER_QUADS()
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{
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@ -1,6 +1,6 @@
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#include <game/g_math.h>
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#include <game/generated/gc_data.h>
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#include <game/client/gc_render.h>
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#include <game/g_math.hpp>
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#include <game/generated/gc_data.hpp>
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#include <game/client/gc_render.hpp>
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#include "ed_editor.hpp"
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LAYER_TILES::LAYER_TILES(int w, int h)
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@ -1,11 +1,11 @@
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <engine/e_system.h>
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#include <game/g_vmath.h>
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#include <game/g_vmath.hpp>
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#include <math.h>
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#include <engine/e_common_interface.h>
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#include <game/g_math.h>
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#include <game/g_mapitems.h>
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#include <game/g_layers.h>
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#include <game/g_math.hpp>
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#include <game/g_mapitems.hpp>
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#include <game/g_layers.hpp>
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static TILE *tiles;
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static int width = 0;
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@ -3,7 +3,7 @@
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#define GAME_MAPRES_COL_H
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#include <game/g_vmath.h>
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#include <game/g_vmath.hpp>
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int col_init();
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int col_is_solid(int x, int y);
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@ -1,11 +1,11 @@
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <string.h>
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#include "g_game.h"
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#include "g_game.hpp"
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const char *TUNING_PARAMS::names[] =
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{
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#define MACRO_TUNING_PARAM(name,value) #name,
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#include "g_tuning.h"
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#include "g_tuning.hpp"
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#undef MACRO_TUNING_PARAM
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};
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@ -5,9 +5,9 @@
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#include <engine/e_system.h>
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#include <engine/e_common_interface.h>
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#include <math.h>
|
||||
#include "g_math.h"
|
||||
#include "g_collision.h"
|
||||
#include "g_protocol.h"
|
||||
#include "g_math.hpp"
|
||||
#include "g_collision.hpp"
|
||||
#include "g_protocol.hpp"
|
||||
|
||||
struct TUNING_PARAMS
|
||||
{
|
||||
|
@ -15,14 +15,14 @@ struct TUNING_PARAMS
|
|||
{
|
||||
const float ticks_per_second = 50.0f;
|
||||
#define MACRO_TUNING_PARAM(name,value) name.set((int)(value*100.0f));
|
||||
#include "g_tuning.h"
|
||||
#include "g_tuning.hpp"
|
||||
#undef MACRO_TUNING_PARAM
|
||||
}
|
||||
|
||||
static const char *names[];
|
||||
|
||||
#define MACRO_TUNING_PARAM(name,value) tune_param name;
|
||||
#include "g_tuning.h"
|
||||
#include "g_tuning.hpp"
|
||||
#undef MACRO_TUNING_PARAM
|
||||
|
||||
static int num() { return sizeof(TUNING_PARAMS)/sizeof(int); }
|
|
@ -1,5 +1,5 @@
|
|||
#include <engine/e_common_interface.h>
|
||||
#include "g_layers.h"
|
||||
#include "g_layers.hpp"
|
||||
|
||||
static MAPITEM_LAYER_TILEMAP *game_layer = 0;
|
||||
static MAPITEM_GROUP *game_group = 0;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_mapitems.h"
|
||||
#include "g_mapitems.hpp"
|
||||
|
||||
void layers_init();
|
||||
|
|
@ -4,7 +4,7 @@
|
|||
#ifndef GAME_PROTOCOL_H
|
||||
#define GAME_PROTOCOL_H
|
||||
|
||||
#include <game/generated/g_protocol.h>
|
||||
#include <game/generated/g_protocol.hpp>
|
||||
|
||||
// Network stuff
|
||||
/*
|
|
@ -1,6 +1,6 @@
|
|||
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
|
||||
#include "../g_game.h"
|
||||
#include "../generated/gs_data.h"
|
||||
#include "../g_game.hpp"
|
||||
#include "../generated/gs_data.hpp"
|
||||
|
||||
|
||||
extern TUNING_PARAMS tuning;
|
|
@ -2,8 +2,8 @@
|
|||
#include <string.h>
|
||||
#include <engine/e_config.h>
|
||||
#include <engine/e_server_interface.h>
|
||||
#include <game/g_mapitems.h>
|
||||
#include "gs_common.h"
|
||||
#include <game/g_mapitems.hpp>
|
||||
#include "gs_common.hpp"
|
||||
|
||||
GAMECONTROLLER::GAMECONTROLLER()
|
||||
: ENTITY(NETOBJTYPE_GAME)
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
|
||||
#include <engine/e_server_interface.h>
|
||||
#include <game/g_mapitems.h>
|
||||
#include "gs_common.h"
|
||||
#include "gs_game_ctf.h"
|
||||
#include <game/g_mapitems.hpp>
|
||||
#include "gs_common.hpp"
|
||||
#include "gs_game_ctf.hpp"
|
||||
|
||||
GAMECONTROLLER_CTF::GAMECONTROLLER_CTF()
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
|
||||
#include <engine/e_config.h>
|
||||
#include "gs_common.h"
|
||||
#include "gs_game_dm.h"
|
||||
#include "gs_common.hpp"
|
||||
#include "gs_game_dm.hpp"
|
||||
|
||||
void GAMECONTROLLER_DM::tick()
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
|
||||
#include <engine/e_config.h>
|
||||
#include "gs_common.h"
|
||||
#include "gs_game_tdm.h"
|
||||
#include "gs_common.hpp"
|
||||
#include "gs_game_tdm.hpp"
|
||||
|
||||
GAMECONTROLLER_TDM::GAMECONTROLLER_TDM()
|
||||
{
|
||||
|
|
|
@ -4,14 +4,14 @@
|
|||
#include <string.h>
|
||||
#include <engine/e_config.h>
|
||||
#include <engine/e_server_interface.h>
|
||||
#include <game/g_version.h>
|
||||
#include <game/g_collision.h>
|
||||
#include <game/g_layers.h>
|
||||
#include <game/g_math.h>
|
||||
#include "gs_common.h"
|
||||
#include "gs_game_ctf.h"
|
||||
#include "gs_game_tdm.h"
|
||||
#include "gs_game_dm.h"
|
||||
#include <game/g_version.hpp>
|
||||
#include <game/g_collision.hpp>
|
||||
#include <game/g_layers.hpp>
|
||||
#include <game/g_math.hpp>
|
||||
#include "gs_common.hpp"
|
||||
#include "gs_game_ctf.hpp"
|
||||
#include "gs_game_tdm.hpp"
|
||||
#include "gs_game_dm.hpp"
|
||||
|
||||
TUNING_PARAMS tuning;
|
||||
|
||||
|
|
Loading…
Reference in a new issue