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Add toggle keyboard shortcuts button to demo player
Demo shortcuts can be annoying if you have other binds on them. Icons made by eNJi
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Before Width: | Height: | Size: 262 B After Width: | Height: | Size: 1.4 KiB |
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@ -270,7 +270,7 @@ set_demobuttons = SpriteSet("demobuttons", image_demobuttons, 5, 1)
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set_fileicons = SpriteSet("fileicons", image_fileicons, 8, 1)
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set_fileicons = SpriteSet("fileicons", image_fileicons, 8, 1)
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set_guibuttons = SpriteSet("guibuttons", image_guibuttons, 12, 4)
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set_guibuttons = SpriteSet("guibuttons", image_guibuttons, 12, 4)
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set_guiicons = SpriteSet("guiicons", image_guiicons, 8, 2)
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set_guiicons = SpriteSet("guiicons", image_guiicons, 8, 2)
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set_demobuttons2 = SpriteSet("demobuttons2", image_demobuttons2, 3, 1)
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set_demobuttons2 = SpriteSet("demobuttons2", image_demobuttons2, 4, 1)
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set_audio_source = SpriteSet("audio_source", image_audio_source, 1, 1)
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set_audio_source = SpriteSet("audio_source", image_audio_source, 1, 1)
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container.spritesets.Add(set_particles)
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container.spritesets.Add(set_particles)
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@ -408,6 +408,8 @@ container.sprites.Add(Sprite("demobutton_faster", set_demobuttons, 4,0,1,1))
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container.sprites.Add(Sprite("demobutton_slice_begin", set_demobuttons2, 0,0,1,1))
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container.sprites.Add(Sprite("demobutton_slice_begin", set_demobuttons2, 0,0,1,1))
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container.sprites.Add(Sprite("demobutton_slice_end", set_demobuttons2, 1,0,1,1))
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container.sprites.Add(Sprite("demobutton_slice_end", set_demobuttons2, 1,0,1,1))
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container.sprites.Add(Sprite("demobutton_shortcuts_enabled", set_demobuttons2, 2,0,1,1))
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container.sprites.Add(Sprite("demobutton_shortcuts_disabled", set_demobuttons2, 3,0,1,1))
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container.sprites.Add(Sprite("file_demo1", set_fileicons, 0,0,1,1))
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container.sprites.Add(Sprite("file_demo1", set_fileicons, 0,0,1,1))
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container.sprites.Add(Sprite("file_demo2", set_fileicons, 1,0,1,1))
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container.sprites.Add(Sprite("file_demo2", set_fileicons, 1,0,1,1))
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@ -358,6 +358,7 @@ MACRO_CONFIG_INT(ClConfigVersion, cl_config_version, 0, 0, 0, CFGFLAG_CLIENT|CFG
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MACRO_CONFIG_INT(ClDemoSliceBegin, cl_demo_slice_begin, -1, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Begin marker for demo slice")
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MACRO_CONFIG_INT(ClDemoSliceBegin, cl_demo_slice_begin, -1, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Begin marker for demo slice")
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MACRO_CONFIG_INT(ClDemoSliceEnd, cl_demo_slice_end, -1, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "End marker for demo slice")
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MACRO_CONFIG_INT(ClDemoSliceEnd, cl_demo_slice_end, -1, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "End marker for demo slice")
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MACRO_CONFIG_INT(ClDemoShowSpeed, cl_demo_show_speed, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Show speed meter on change")
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MACRO_CONFIG_INT(ClDemoShowSpeed, cl_demo_show_speed, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Show speed meter on change")
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MACRO_CONFIG_INT(ClDemoKeyboardShortcuts, cl_demo_keyboard_shortcuts, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Enable keyboard shortcuts in demo player")
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//opengl
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//opengl
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MACRO_CONFIG_INT(GfxOpenGL3, gfx_opengl3, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Use new OpenGL3 with shaders")
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MACRO_CONFIG_INT(GfxOpenGL3, gfx_opengl3, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Use new OpenGL3 with shaders")
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@ -164,7 +164,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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}
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}
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// handle keyboard shortcuts independent of active menu
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// handle keyboard shortcuts independent of active menu
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if(m_pClient->m_pGameConsole->IsClosed() && m_DemoPlayerState == DEMOPLAYER_NONE)
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if(m_pClient->m_pGameConsole->IsClosed() && m_DemoPlayerState == DEMOPLAYER_NONE && g_Config.m_ClDemoKeyboardShortcuts)
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{
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{
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// increase/decrease speed
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// increase/decrease speed
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if(Input()->KeyPress(KEY_MOUSE_WHEEL_UP) || Input()->KeyPress(KEY_UP))
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if(Input()->KeyPress(KEY_MOUSE_WHEEL_UP) || Input()->KeyPress(KEY_UP))
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@ -467,6 +467,16 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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DemolistOnUpdate(false);
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DemolistOnUpdate(false);
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}
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}
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// toggle keyboard shortcuts button
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ButtonBar.VSplitRight(Margins*3, &ButtonBar, 0);
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ButtonBar.VSplitRight(ButtonbarHeight, &ButtonBar, &Button);
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static int s_KeyboardShortcutsButton = 0;
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int Sprite = g_Config.m_ClDemoKeyboardShortcuts ? SPRITE_DEMOBUTTON_SHORTCUTS_ENABLED : SPRITE_DEMOBUTTON_SHORTCUTS_DISABLED;
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if(DoButton_Sprite(&s_KeyboardShortcutsButton, IMAGE_DEMOBUTTONS2, Sprite, 0, &Button, CUI::CORNER_ALL))
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{
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g_Config.m_ClDemoKeyboardShortcuts ^= 1;
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}
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// demo name
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// demo name
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char aDemoName[64] = {0};
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char aDemoName[64] = {0};
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DemoPlayer()->GetDemoName(aDemoName, sizeof(aDemoName));
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DemoPlayer()->GetDemoName(aDemoName, sizeof(aDemoName));
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