diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index 1e9cb94b8..7a296cc37 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -137,7 +137,7 @@ int CControls::SnapInput(int *pData) // we freeze the input if chat or menu is activated if(!(m_InputData.m_PlayerFlags&PLAYERFLAG_PLAYING)) { - OnReset(); + //OnReset(); mem_copy(pData, &m_InputData, sizeof(m_InputData));