diff --git a/src/engine/server.h b/src/engine/server.h index 191a0a085..52f944a3c 100644 --- a/src/engine/server.h +++ b/src/engine/server.h @@ -32,7 +32,6 @@ public: virtual bool ClientIngame(int ClientID) = 0; virtual int GetClientInfo(int ClientID, CClientInfo *pInfo) = 0; virtual void GetClientAddr(int ClientID, char *pAddrStr, int Size) = 0; - virtual void RestrictRconOutput(int ClientID) = 0; virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientID) = 0; diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp index de49c9447..1a18587a5 100644 --- a/src/engine/server/server.cpp +++ b/src/engine/server/server.cpp @@ -313,8 +313,6 @@ CServer::CServer() : m_DemoRecorder(&m_SnapshotDelta) m_RconClientID = IServer::RCON_CID_SERV; m_RconAuthLevel = AUTHED_ADMIN; - m_RconRestrict = -1; - Init(); } @@ -791,7 +789,7 @@ void CServer::SendRconLineAuthed(const char *pLine, void *pUser) for(i = 0; i < MAX_CLIENTS; i++) { - if(pThis->m_aClients[i].m_State != CClient::STATE_EMPTY && pThis->m_aClients[i].m_Authed >= pThis->m_RconAuthLevel && (pThis->m_RconRestrict == -1 || pThis->m_RconRestrict == i)) + if(pThis->m_aClients[i].m_State != CClient::STATE_EMPTY && pThis->m_aClients[i].m_Authed >= pThis->m_RconAuthLevel) pThis->SendRconLine(i, pLine); } diff --git a/src/engine/server/server.h b/src/engine/server/server.h index 8c99e72e8..09b5ec377 100644 --- a/src/engine/server/server.h +++ b/src/engine/server/server.h @@ -169,8 +169,6 @@ public: CRegister m_Register; CMapChecker m_MapChecker; - int m_RconRestrict; - CServer(); int TrySetClientName(int ClientID, const char *pName); @@ -258,7 +256,6 @@ public: int m_aPrevStates[MAX_CLIENTS]; char *GetAnnouncementLine(char const *FileName); unsigned m_AnnouncementLastLine; - void RestrictRconOutput(int ClientID) { m_RconRestrict = ClientID; } }; #endif diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 84edaf62b..720e43db2 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -812,7 +812,6 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) } m_ChatResponseTargetID = ClientID; - Server()->RestrictRconOutput(ClientID); Console()->SetFlagMask(CFGFLAG_CHAT); if (pPlayer->m_Authed) @@ -829,7 +828,6 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) Console()->SetAccessLevel(IConsole::ACCESS_LEVEL_ADMIN); Console()->SetFlagMask(CFGFLAG_SERVER); m_ChatResponseTargetID = -1; - Server()->RestrictRconOutput(-1); } else SendChat(ClientID, Team, pMsg->m_pMessage, ClientID);