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Robert Müller 2024-09-18 02:11:13 -05:00 committed by GitHub
commit 358a371b6f
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19 changed files with 94 additions and 82 deletions

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@ -176,8 +176,9 @@ public:
ColorHSLA(){}; ColorHSLA(){};
constexpr static const float DARKEST_LGT = 0.5f; constexpr static const float DARKEST_LGT = 0.5f;
constexpr static const float DARKEST_LGT7 = 61.0f / 255.0f;
ColorHSLA UnclampLighting(float Darkest = DARKEST_LGT) const ColorHSLA UnclampLighting(float Darkest) const
{ {
ColorHSLA col = *this; ColorHSLA col = *this;
col.l = Darkest + col.l * (1.0f - Darkest); col.l = Darkest + col.l * (1.0f - Darkest);

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@ -53,7 +53,7 @@ public:
virtual int GetInteger(unsigned Index) const = 0; virtual int GetInteger(unsigned Index) const = 0;
virtual float GetFloat(unsigned Index) const = 0; virtual float GetFloat(unsigned Index) const = 0;
virtual const char *GetString(unsigned Index) const = 0; virtual const char *GetString(unsigned Index) const = 0;
virtual std::optional<ColorHSLA> GetColor(unsigned Index, bool Light) const = 0; virtual std::optional<ColorHSLA> GetColor(unsigned Index, float DarkestLighting) const = 0;
virtual void RemoveArgument(unsigned Index) = 0; virtual void RemoveArgument(unsigned Index) = 0;

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@ -177,29 +177,29 @@ mod ffi {
/// # unsafe { *user.cast_mut::<bool>() = true; } /// # unsafe { *user.cast_mut::<bool>() = true; }
/// let result: &IConsole_IResult /* = `command "$f00" $ffa500 $12345 shiny cyan -16777216 $f008 $00ffff80` */; /// let result: &IConsole_IResult /* = `command "$f00" $ffa500 $12345 shiny cyan -16777216 $f008 $00ffff80` */;
/// # result = result_param; /// # result = result_param;
/// assert_eq!(result.GetColor(0, false), ColorHSLA { h: 0.0, s: 1.0, l: 0.5, a: 1.0 }); // red /// assert_eq!(result.GetColor(0, 0.0), ColorHSLA { h: 0.0, s: 1.0, l: 0.5, a: 1.0 }); // red
/// assert_eq!(result.GetColor(1, false), ColorHSLA { h: 0.10784314, s: 1.0, l: 0.5, a: 1.0 }); // DDNet logo color /// assert_eq!(result.GetColor(1, 0.0), ColorHSLA { h: 0.10784314, s: 1.0, l: 0.5, a: 1.0 }); // DDNet logo color
/// assert_eq!(result.GetColor(2, false), ColorHSLA { h: 0.0, s: 0.0, l: 0.0, a: 1.0 }); // cannot be parsed => black /// assert_eq!(result.GetColor(2, 0.0), ColorHSLA { h: 0.0, s: 0.0, l: 0.0, a: 1.0 }); // cannot be parsed => black
/// assert_eq!(result.GetColor(3, false), ColorHSLA { h: 0.0, s: 0.0, l: 0.0, a: 1.0 }); // unknown color name => black /// assert_eq!(result.GetColor(3, 0.0), ColorHSLA { h: 0.0, s: 0.0, l: 0.0, a: 1.0 }); // unknown color name => black
/// assert_eq!(result.GetColor(4, false), ColorHSLA { h: 0.5, s: 1.0, l: 0.5, a: 1.0 }); // cyan /// assert_eq!(result.GetColor(4, 0.0), ColorHSLA { h: 0.5, s: 1.0, l: 0.5, a: 1.0 }); // cyan
/// assert_eq!(result.GetColor(5, false), ColorHSLA { h: 0.0, s: 0.0, l: 0.0, a: 1.0 }); // black /// assert_eq!(result.GetColor(5, 0.0), ColorHSLA { h: 0.0, s: 0.0, l: 0.0, a: 1.0 }); // black
/// assert_eq!(result.GetColor(6, false), ColorHSLA { h: 0.0, s: 1.0, l: 0.5, a: 0.53333336 }); // red with alpha specified /// assert_eq!(result.GetColor(6, 0.0), ColorHSLA { h: 0.0, s: 1.0, l: 0.5, a: 0.53333336 }); // red with alpha specified
/// assert_eq!(result.GetColor(7, false), ColorHSLA { h: 0.5, s: 1.0, l: 0.5, a: 0.5019608 }); // cyan with alpha specified /// assert_eq!(result.GetColor(7, 0.0), ColorHSLA { h: 0.5, s: 1.0, l: 0.5, a: 0.5019608 }); // cyan with alpha specified
/// assert_eq!(result.GetColor(8, false), ColorHSLA { h: 0.0, s: 0.0, l: 0.0, a: 1.0 }); // out of range => black /// assert_eq!(result.GetColor(8, 0.0), ColorHSLA { h: 0.0, s: 0.0, l: 0.0, a: 1.0 }); // out of range => black
/// ///
/// assert_eq!(result.GetColor(0, true), result.GetColor(0, false)); /// assert_eq!(result.GetColor(0, 0.5), result.GetColor(0, 0.0));
/// assert_eq!(result.GetColor(1, true), result.GetColor(1, false)); /// assert_eq!(result.GetColor(1, 0.5), result.GetColor(1, 0.0));
/// assert_eq!(result.GetColor(2, true), result.GetColor(2, false)); /// assert_eq!(result.GetColor(2, 0.5), result.GetColor(2, 0.0));
/// assert_eq!(result.GetColor(3, true), result.GetColor(3, false)); /// assert_eq!(result.GetColor(3, 0.5), result.GetColor(3, 0.0));
/// assert_eq!(result.GetColor(4, true), result.GetColor(4, false)); /// assert_eq!(result.GetColor(4, 0.5), result.GetColor(4, 0.0));
/// assert_eq!(result.GetColor(5, true), ColorHSLA { h: 0.0, s: 0.0, l: 0.5, a: 1.0 }); // black, but has the `Light` parameter set /// assert_eq!(result.GetColor(5, 0.5), ColorHSLA { h: 0.0, s: 0.0, l: 0.5, a: 1.0 }); // black, but has the `Light` parameter set
/// assert_eq!(result.GetColor(6, true), result.GetColor(6, false)); /// assert_eq!(result.GetColor(6, 0.5), result.GetColor(6, 0.0));
/// assert_eq!(result.GetColor(7, true), result.GetColor(7, false)); /// assert_eq!(result.GetColor(7, 0.5), result.GetColor(7, 0.0));
/// assert_eq!(result.GetColor(8, true), result.GetColor(8, false)); /// assert_eq!(result.GetColor(8, 0.5), result.GetColor(8, 0.0));
/// # } /// # }
/// # assert!(executed); /// # assert!(executed);
/// ``` /// ```
pub fn GetColor(self: &IConsole_IResult, Index: u32, Light: bool) -> ColorHSLA; pub fn GetColor(self: &IConsole_IResult, Index: u32, DarkestLighting: f32) -> ColorHSLA;
/// Get the number of parameters passed. /// Get the number of parameters passed.
/// ///

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@ -117,10 +117,10 @@ void SColorConfigVariable::CommandCallback(IConsole::IResult *pResult, void *pUs
if(pData->CheckReadOnly()) if(pData->CheckReadOnly())
return; return;
const auto Color = pResult->GetColor(0, pData->m_Light); const auto Color = pResult->GetColor(0, pData->m_DarkestLighting);
if(Color) if(Color)
{ {
const unsigned Value = Color->Pack(pData->m_Light ? 0.5f : 0.0f, pData->m_Alpha); const unsigned Value = Color->Pack(pData->m_DarkestLighting, pData->m_Alpha);
*pData->m_pVariable = Value; *pData->m_pVariable = Value;
if(pResult->m_ClientId != IConsole::CLIENT_ID_GAME) if(pResult->m_ClientId != IConsole::CLIENT_ID_GAME)
@ -137,19 +137,17 @@ void SColorConfigVariable::CommandCallback(IConsole::IResult *pResult, void *pUs
str_format(aBuf, sizeof(aBuf), "Value: %u", *pData->m_pVariable); str_format(aBuf, sizeof(aBuf), "Value: %u", *pData->m_pVariable);
pData->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "config", aBuf); pData->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "config", aBuf);
ColorHSLA Hsla = ColorHSLA(*pData->m_pVariable, true); const ColorHSLA Hsla = ColorHSLA(*pData->m_pVariable, true).UnclampLighting(pData->m_DarkestLighting);
if(pData->m_Light) str_format(aBuf, sizeof(aBuf), "H: %d°, S: %d%%, L: %d%%", round_to_int(Hsla.h * 360), round_to_int(Hsla.s * 100), round_to_int(Hsla.l * 100));
Hsla = Hsla.UnclampLighting();
str_format(aBuf, sizeof(aBuf), "H: %d°, S: %d%%, L: %d%%", round_truncate(Hsla.h * 360), round_truncate(Hsla.s * 100), round_truncate(Hsla.l * 100));
pData->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "config", aBuf); pData->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "config", aBuf);
const ColorRGBA Rgba = color_cast<ColorRGBA>(Hsla); const ColorRGBA Rgba = color_cast<ColorRGBA>(Hsla);
str_format(aBuf, sizeof(aBuf), "R: %d, G: %d, B: %d, #%06X", round_truncate(Rgba.r * 255), round_truncate(Rgba.g * 255), round_truncate(Rgba.b * 255), Rgba.Pack(false)); str_format(aBuf, sizeof(aBuf), "R: %d, G: %d, B: %d, #%06X", round_to_int(Rgba.r * 255), round_to_int(Rgba.g * 255), round_to_int(Rgba.b * 255), Rgba.Pack(false));
pData->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "config", aBuf); pData->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "config", aBuf);
if(pData->m_Alpha) if(pData->m_Alpha)
{ {
str_format(aBuf, sizeof(aBuf), "A: %d%%", round_truncate(Hsla.a * 100)); str_format(aBuf, sizeof(aBuf), "A: %d%%", round_to_int(Hsla.a * 100));
pData->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "config", aBuf); pData->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "config", aBuf);
} }
} }
@ -494,19 +492,19 @@ void CConfigManager::Con_Toggle(IConsole::IResult *pResult, void *pUserData)
if(pVariable->m_Type == SConfigVariable::VAR_INT) if(pVariable->m_Type == SConfigVariable::VAR_INT)
{ {
SIntConfigVariable *pIntVariable = static_cast<SIntConfigVariable *>(pVariable); SIntConfigVariable *pIntVariable = static_cast<SIntConfigVariable *>(pVariable);
pIntVariable->SetValue(*pIntVariable->m_pVariable == pResult->GetInteger(1) ? pResult->GetInteger(2) : pResult->GetInteger(1)); pIntVariable->SetValue(*pIntVariable->m_pVariable == pResult->GetInteger(pResult->GetInteger(1) ? 2 : 1));
} }
else if(pVariable->m_Type == SConfigVariable::VAR_COLOR) else if(pVariable->m_Type == SConfigVariable::VAR_COLOR)
{ {
SColorConfigVariable *pColorVariable = static_cast<SColorConfigVariable *>(pVariable); SColorConfigVariable *pColorVariable = static_cast<SColorConfigVariable *>(pVariable);
const float Darkest = pColorVariable->m_Light ? 0.5f : 0.0f; const bool EqualToFirst = *pColorVariable->m_pVariable == pResult->GetColor(1, pColorVariable->m_DarkestLighting).value_or(ColorHSLA(0, 0, 0)).Pack(pColorVariable->m_DarkestLighting, pColorVariable->m_Alpha);
const std::optional<ColorHSLA> Value = *pColorVariable->m_pVariable == pResult->GetColor(1, pColorVariable->m_Light).value_or(ColorHSLA(0, 0, 0)).Pack(Darkest, pColorVariable->m_Alpha) ? pResult->GetColor(2, pColorVariable->m_Light) : pResult->GetColor(1, pColorVariable->m_Light); const std::optional<ColorHSLA> Value = pResult->GetColor(EqualToFirst ? 2 : 1, pColorVariable->m_DarkestLighting);
pColorVariable->SetValue(Value.value_or(ColorHSLA(0, 0, 0)).Pack(Darkest, pColorVariable->m_Alpha)); pColorVariable->SetValue(Value.value_or(ColorHSLA(0, 0, 0)).Pack(pColorVariable->m_DarkestLighting, pColorVariable->m_Alpha));
} }
else if(pVariable->m_Type == SConfigVariable::VAR_STRING) else if(pVariable->m_Type == SConfigVariable::VAR_STRING)
{ {
SStringConfigVariable *pStringVariable = static_cast<SStringConfigVariable *>(pVariable); SStringConfigVariable *pStringVariable = static_cast<SStringConfigVariable *>(pVariable);
pStringVariable->SetValue(str_comp(pStringVariable->m_pStr, pResult->GetString(1)) == 0 ? pResult->GetString(2) : pResult->GetString(1)); pStringVariable->SetValue(pResult->GetString(str_comp(pStringVariable->m_pStr, pResult->GetString(1)) == 0 ? 2 : 1));
} }
return; return;
} }

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@ -54,9 +54,10 @@ enum
CFGFLAG_GAME = 1 << 8, CFGFLAG_GAME = 1 << 8,
CFGFLAG_NONTEEHISTORIC = 1 << 9, CFGFLAG_NONTEEHISTORIC = 1 << 9,
CFGFLAG_COLLIGHT = 1 << 10, CFGFLAG_COLLIGHT = 1 << 10,
CFGFLAG_COLALPHA = 1 << 11, CFGFLAG_COLLIGHT7 = 1 << 11,
CFGFLAG_INSENSITIVE = 1 << 12, CFGFLAG_COLALPHA = 1 << 12,
CMDFLAG_PRACTICE = 1 << 13, CFGFLAG_INSENSITIVE = 1 << 13,
CMDFLAG_PRACTICE = 1 << 14,
}; };
struct SConfigVariable struct SConfigVariable
@ -133,7 +134,7 @@ struct SColorConfigVariable : public SConfigVariable
{ {
unsigned *m_pVariable; unsigned *m_pVariable;
unsigned m_Default; unsigned m_Default;
bool m_Light; float m_DarkestLighting;
bool m_Alpha; bool m_Alpha;
unsigned m_OldValue; unsigned m_OldValue;
@ -141,11 +142,22 @@ struct SColorConfigVariable : public SConfigVariable
SConfigVariable(pConsole, pScriptName, Type, Flags, pHelp), SConfigVariable(pConsole, pScriptName, Type, Flags, pHelp),
m_pVariable(pVariable), m_pVariable(pVariable),
m_Default(Default), m_Default(Default),
m_Light(Flags & CFGFLAG_COLLIGHT),
m_Alpha(Flags & CFGFLAG_COLALPHA), m_Alpha(Flags & CFGFLAG_COLALPHA),
m_OldValue(Default) m_OldValue(Default)
{ {
*m_pVariable = m_Default; *m_pVariable = m_Default;
if(Flags & CFGFLAG_COLLIGHT)
{
m_DarkestLighting = ColorHSLA::DARKEST_LGT;
}
else if(Flags & CFGFLAG_COLLIGHT7)
{
m_DarkestLighting = ColorHSLA::DARKEST_LGT7;
}
else
{
m_DarkestLighting = 0.0f;
}
} }
~SColorConfigVariable() override = default; ~SColorConfigVariable() override = default;

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@ -45,13 +45,21 @@ pub const CFGFLAG_NONTEEHISTORIC: i32 = 1 << 9;
/// Has no effect on other commands or config variables. /// Has no effect on other commands or config variables.
pub const CFGFLAG_COLLIGHT: i32 = 1 << 10; pub const CFGFLAG_COLLIGHT: i32 = 1 << 10;
/// Color config variable that can only have lightness (61/255) to 1.0.
///
/// This is achieved by dividing the lightness channel by and adding (61/255), i.e.
/// remapping all the colors.
///
/// Has no effect on other commands or config variables.
pub const CFGFLAG_COLLIGHT7: i32 = 1 << 11;
/// Color config variable that includes an alpha (opacity) value. /// Color config variable that includes an alpha (opacity) value.
/// ///
/// Has no effect on other commands or config variables. /// Has no effect on other commands or config variables.
pub const CFGFLAG_COLALPHA: i32 = 1 << 11; pub const CFGFLAG_COLALPHA: i32 = 1 << 12;
/// Config variable with insensitive data that can be included in client /// Config variable with insensitive data that can be included in client
/// integrity checks. /// integrity checks.
/// ///
/// This should only be set on config variables the server could observe anyway. /// This should only be set on config variables the server could observe anyway.
pub const CFGFLAG_INSENSITIVE: i32 = 1 << 12; pub const CFGFLAG_INSENSITIVE: i32 = 1 << 13;

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@ -138,13 +138,13 @@ MACRO_CONFIG_INT(ClPlayerDefaultEyes, player_default_eyes, 0, 0, 5, CFGFLAG_CLIE
MACRO_CONFIG_STR(ClSkinPrefix, cl_skin_prefix, 12, "", CFGFLAG_CLIENT | CFGFLAG_SAVE, "Replace the skins by skins with this prefix (e.g. kitty, santa)") MACRO_CONFIG_STR(ClSkinPrefix, cl_skin_prefix, 12, "", CFGFLAG_CLIENT | CFGFLAG_SAVE, "Replace the skins by skins with this prefix (e.g. kitty, santa)")
MACRO_CONFIG_INT(ClFatSkins, cl_fat_skins, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Enable fat skins") MACRO_CONFIG_INT(ClFatSkins, cl_fat_skins, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Enable fat skins")
MACRO_CONFIG_COL(ClPlayer7ColorBody, player7_color_body, 0x1B6F74, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT | CFGFLAG_INSENSITIVE, "Player body color") MACRO_CONFIG_COL(ClPlayer7ColorBody, player7_color_body, 0x1B6F74, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT7 | CFGFLAG_INSENSITIVE, "Player body color")
MACRO_CONFIG_COL(ClPlayer7ColorFeet, player7_color_feet, 0x1C873E, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT | CFGFLAG_INSENSITIVE, "Player feet color") MACRO_CONFIG_COL(ClPlayer7ColorFeet, player7_color_feet, 0x1C873E, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT7 | CFGFLAG_INSENSITIVE, "Player feet color")
MACRO_CONFIG_COL(ClPlayer7ColorMarking, player7_color_marking, 0xFF0000FF, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT | CFGFLAG_COLALPHA | CFGFLAG_INSENSITIVE, "Player marking color") MACRO_CONFIG_COL(ClPlayer7ColorMarking, player7_color_marking, 0xFF0000FF, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT7 | CFGFLAG_COLALPHA | CFGFLAG_INSENSITIVE, "Player marking color")
MACRO_CONFIG_COL(ClPlayer7ColorDecoration, player7_color_decoration, 0x1B6F74, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT | CFGFLAG_INSENSITIVE, "Player decoration color") MACRO_CONFIG_COL(ClPlayer7ColorDecoration, player7_color_decoration, 0x1B6F74, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT7 | CFGFLAG_INSENSITIVE, "Player decoration color")
MACRO_CONFIG_COL(ClPlayer7ColorHands, player7_color_hands, 0x1B759E, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT | CFGFLAG_INSENSITIVE, "Player hands color") MACRO_CONFIG_COL(ClPlayer7ColorHands, player7_color_hands, 0x1B759E, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT7 | CFGFLAG_INSENSITIVE, "Player hands color")
MACRO_CONFIG_COL(ClPlayer7ColorEyes, player7_color_eyes, 0x0000FF, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT | CFGFLAG_INSENSITIVE, "Player eyes color") MACRO_CONFIG_COL(ClPlayer7ColorEyes, player7_color_eyes, 0x0000FF, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT7 | CFGFLAG_INSENSITIVE, "Player eyes color")
MACRO_CONFIG_INT(ClPlayer7UseCustomColorBody, player7_use_custom_color_body, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Toggles usage of custom colors for body") MACRO_CONFIG_INT(ClPlayer7UseCustomColorBody, player7_use_custom_color_body, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Toggles usage of custom colors for body")
MACRO_CONFIG_INT(ClPlayer7UseCustomColorMarking, player7_use_custom_color_marking, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Toggles usage of custom colors for marking") MACRO_CONFIG_INT(ClPlayer7UseCustomColorMarking, player7_use_custom_color_marking, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Toggles usage of custom colors for marking")
MACRO_CONFIG_INT(ClPlayer7UseCustomColorDecoration, player7_use_custom_color_decoration, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Toggles usage of custom colors for decoration") MACRO_CONFIG_INT(ClPlayer7UseCustomColorDecoration, player7_use_custom_color_decoration, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Toggles usage of custom colors for decoration")
@ -159,13 +159,13 @@ MACRO_CONFIG_STR(ClPlayer7SkinHands, player7_skin_hands, protocol7::MAX_SKIN_ARR
MACRO_CONFIG_STR(ClPlayer7SkinFeet, player7_skin_feet, protocol7::MAX_SKIN_ARRAY_SIZE, "standard", CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Player skin feet") MACRO_CONFIG_STR(ClPlayer7SkinFeet, player7_skin_feet, protocol7::MAX_SKIN_ARRAY_SIZE, "standard", CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Player skin feet")
MACRO_CONFIG_STR(ClPlayer7SkinEyes, player7_skin_eyes, protocol7::MAX_SKIN_ARRAY_SIZE, "standard", CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Player skin eyes") MACRO_CONFIG_STR(ClPlayer7SkinEyes, player7_skin_eyes, protocol7::MAX_SKIN_ARRAY_SIZE, "standard", CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Player skin eyes")
MACRO_CONFIG_COL(ClDummy7ColorBody, dummy7_color_body, 0x1B6F74, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT | CFGFLAG_INSENSITIVE, "Dummy body color") MACRO_CONFIG_COL(ClDummy7ColorBody, dummy7_color_body, 0x1B6F74, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT7 | CFGFLAG_INSENSITIVE, "Dummy body color")
MACRO_CONFIG_COL(ClDummy7ColorFeet, dummy7_color_feet, 0x1C873E, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT | CFGFLAG_INSENSITIVE, "Dummy feet color") MACRO_CONFIG_COL(ClDummy7ColorFeet, dummy7_color_feet, 0x1C873E, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT7 | CFGFLAG_INSENSITIVE, "Dummy feet color")
MACRO_CONFIG_COL(ClDummy7ColorMarking, dummy7_color_marking, 0xFF0000FF, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT | CFGFLAG_COLALPHA | CFGFLAG_INSENSITIVE, "Dummy marking color") MACRO_CONFIG_COL(ClDummy7ColorMarking, dummy7_color_marking, 0xFF0000FF, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT7 | CFGFLAG_COLALPHA | CFGFLAG_INSENSITIVE, "Dummy marking color")
MACRO_CONFIG_COL(ClDummy7ColorDecoration, dummy7_color_decoration, 0x1B6F74, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT | CFGFLAG_INSENSITIVE, "Dummy decoration color") MACRO_CONFIG_COL(ClDummy7ColorDecoration, dummy7_color_decoration, 0x1B6F74, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT7 | CFGFLAG_INSENSITIVE, "Dummy decoration color")
MACRO_CONFIG_COL(ClDummy7ColorHands, dummy7_color_hands, 0x1B759E, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT | CFGFLAG_INSENSITIVE, "Dummy hands color") MACRO_CONFIG_COL(ClDummy7ColorHands, dummy7_color_hands, 0x1B759E, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT7 | CFGFLAG_INSENSITIVE, "Dummy hands color")
MACRO_CONFIG_COL(ClDummy7ColorEyes, dummy7_color_eyes, 0x0000FF, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT | CFGFLAG_INSENSITIVE, "Dummy eyes color") MACRO_CONFIG_COL(ClDummy7ColorEyes, dummy7_color_eyes, 0x0000FF, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT7 | CFGFLAG_INSENSITIVE, "Dummy eyes color")
MACRO_CONFIG_INT(ClDummy7UseCustomColorBody, dummy7_use_custom_color_body, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Toggles usage of custom colors for body") MACRO_CONFIG_INT(ClDummy7UseCustomColorBody, dummy7_use_custom_color_body, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Toggles usage of custom colors for body")
MACRO_CONFIG_INT(ClDummy7UseCustomColorMarking, dummy7_use_custom_color_marking, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Toggles usage of custom colors for marking") MACRO_CONFIG_INT(ClDummy7UseCustomColorMarking, dummy7_use_custom_color_marking, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Toggles usage of custom colors for marking")
MACRO_CONFIG_INT(ClDummy7UseCustomColorDecoration, dummy7_use_custom_color_decoration, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Toggles usage of custom colors for decoration") MACRO_CONFIG_INT(ClDummy7UseCustomColorDecoration, dummy7_use_custom_color_decoration, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Toggles usage of custom colors for decoration")

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@ -40,7 +40,7 @@ float CConsole::CResult::GetFloat(unsigned Index) const
return str_tofloat(m_apArgs[Index]); return str_tofloat(m_apArgs[Index]);
} }
std::optional<ColorHSLA> CConsole::CResult::GetColor(unsigned Index, bool Light) const std::optional<ColorHSLA> CConsole::CResult::GetColor(unsigned Index, float DarkestLighting) const
{ {
if(Index >= m_NumArgs) if(Index >= m_NumArgs)
return std::nullopt; return std::nullopt;
@ -51,10 +51,7 @@ std::optional<ColorHSLA> CConsole::CResult::GetColor(unsigned Index, bool Light)
unsigned long Value = str_toulong_base(pStr, 10); unsigned long Value = str_toulong_base(pStr, 10);
if(Value == std::numeric_limits<unsigned long>::max()) if(Value == std::numeric_limits<unsigned long>::max())
return std::nullopt; return std::nullopt;
const ColorHSLA Hsla = ColorHSLA(Value, true); return ColorHSLA(Value, true).UnclampLighting(DarkestLighting);
if(Light)
return Hsla.UnclampLighting();
return Hsla;
} }
else if(*pStr == '$') // Hex RGB/RGBA else if(*pStr == '$') // Hex RGB/RGBA
{ {

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@ -115,7 +115,7 @@ class CConsole : public IConsole
const char *GetString(unsigned Index) const override; const char *GetString(unsigned Index) const override;
int GetInteger(unsigned Index) const override; int GetInteger(unsigned Index) const override;
float GetFloat(unsigned Index) const override; float GetFloat(unsigned Index) const override;
std::optional<ColorHSLA> GetColor(unsigned Index, bool Light) const override; std::optional<ColorHSLA> GetColor(unsigned Index, float DarkestLighting) const override;
void RemoveArgument(unsigned Index) override void RemoveArgument(unsigned Index) override
{ {

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@ -393,8 +393,8 @@ void CGhost::InitRenderInfos(CGhostItem *pGhost)
pRenderInfo->m_CustomColoredSkin = pGhost->m_Skin.m_UseCustomColor; pRenderInfo->m_CustomColoredSkin = pGhost->m_Skin.m_UseCustomColor;
if(pGhost->m_Skin.m_UseCustomColor) if(pGhost->m_Skin.m_UseCustomColor)
{ {
pRenderInfo->m_ColorBody = color_cast<ColorRGBA>(ColorHSLA(pGhost->m_Skin.m_ColorBody).UnclampLighting()); pRenderInfo->m_ColorBody = color_cast<ColorRGBA>(ColorHSLA(pGhost->m_Skin.m_ColorBody).UnclampLighting(ColorHSLA::DARKEST_LGT));
pRenderInfo->m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(pGhost->m_Skin.m_ColorFeet).UnclampLighting()); pRenderInfo->m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(pGhost->m_Skin.m_ColorFeet).UnclampLighting(ColorHSLA::DARKEST_LGT));
} }
else else
{ {

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@ -1828,8 +1828,8 @@ CTeeRenderInfo CMenus::GetTeeRenderInfo(vec2 Size, const char *pSkinName, bool C
TeeInfo.m_CustomColoredSkin = CustomSkinColors; TeeInfo.m_CustomColoredSkin = CustomSkinColors;
if(CustomSkinColors) if(CustomSkinColors)
{ {
TeeInfo.m_ColorBody = color_cast<ColorRGBA>(ColorHSLA(CustomSkinColorBody).UnclampLighting()); TeeInfo.m_ColorBody = color_cast<ColorRGBA>(ColorHSLA(CustomSkinColorBody).UnclampLighting(ColorHSLA::DARKEST_LGT));
TeeInfo.m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(CustomSkinColorFeet).UnclampLighting()); TeeInfo.m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(CustomSkinColorFeet).UnclampLighting(ColorHSLA::DARKEST_LGT));
} }
else else
{ {

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@ -638,8 +638,8 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
OwnSkinInfo.m_CustomColoredSkin = *pUseCustomColor; OwnSkinInfo.m_CustomColoredSkin = *pUseCustomColor;
if(*pUseCustomColor) if(*pUseCustomColor)
{ {
OwnSkinInfo.m_ColorBody = color_cast<ColorRGBA>(ColorHSLA(*pColorBody).UnclampLighting()); OwnSkinInfo.m_ColorBody = color_cast<ColorRGBA>(ColorHSLA(*pColorBody).UnclampLighting(ColorHSLA::DARKEST_LGT));
OwnSkinInfo.m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(*pColorFeet).UnclampLighting()); OwnSkinInfo.m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(*pColorFeet).UnclampLighting(ColorHSLA::DARKEST_LGT));
} }
else else
{ {
@ -843,7 +843,7 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
if(g_Config.m_Debug) if(g_Config.m_Debug)
{ {
const ColorRGBA BloodColor = *pUseCustomColor ? color_cast<ColorRGBA>(ColorHSLA(*pColorBody).UnclampLighting()) : pSkinToBeDraw->m_BloodColor; const ColorRGBA BloodColor = *pUseCustomColor ? color_cast<ColorRGBA>(ColorHSLA(*pColorBody).UnclampLighting(ColorHSLA::DARKEST_LGT)) : pSkinToBeDraw->m_BloodColor;
Graphics()->TextureClear(); Graphics()->TextureClear();
Graphics()->QuadsBegin(); Graphics()->QuadsBegin();
Graphics()->SetColor(BloodColor.r, BloodColor.g, BloodColor.b, 1.0f); Graphics()->SetColor(BloodColor.r, BloodColor.g, BloodColor.b, 1.0f);

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@ -299,7 +299,7 @@ void CMenus::RenderSettingsTeeCustom7(CUIRect MainView)
CustomColors.HSplitTop(5.0f, nullptr, &CustomColors); CustomColors.HSplitTop(5.0f, nullptr, &CustomColors);
CustomColors.HSplitTop(95.0f, &CustomColorScrollbars, &CustomColors); CustomColors.HSplitTop(95.0f, &CustomColorScrollbars, &CustomColors);
if(RenderHslaScrollbars(&CustomColorScrollbars, CSkins7::ms_apColorVariables[(int)m_Dummy][m_TeePartSelected], m_TeePartSelected == protocol7::SKINPART_MARKING, CSkins7::DARKEST_COLOR_LGT)) if(RenderHslaScrollbars(&CustomColorScrollbars, CSkins7::ms_apColorVariables[(int)m_Dummy][m_TeePartSelected], m_TeePartSelected == protocol7::SKINPART_MARKING, ColorHSLA::DARKEST_LGT7))
{ {
SetNeedSendInfo(); SetNeedSendInfo();
} }

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@ -477,7 +477,7 @@ void CSkins7::RandomizeSkin(int Dummy)
ColorRGBA CSkins7::GetColor(int Value, bool UseAlpha) const ColorRGBA CSkins7::GetColor(int Value, bool UseAlpha) const
{ {
return color_cast<ColorRGBA>(ColorHSLA(Value, UseAlpha).UnclampLighting(DARKEST_COLOR_LGT)); return color_cast<ColorRGBA>(ColorHSLA(Value, UseAlpha).UnclampLighting(ColorHSLA::DARKEST_LGT7));
} }
ColorRGBA CSkins7::GetTeamColor(int UseCustomColors, int PartColor, int Team, int Part) const ColorRGBA CSkins7::GetTeamColor(int UseCustomColors, int PartColor, int Team, int Part) const
@ -501,7 +501,7 @@ ColorRGBA CSkins7::GetTeamColor(int UseCustomColors, int PartColor, int Team, in
int h = TeamHue; int h = TeamHue;
int s = clamp(mix(TeamSat, PartSat, 0.2), MinSat, MaxSat); int s = clamp(mix(TeamSat, PartSat, 0.2), MinSat, MaxSat);
int l = clamp(mix(TeamLgt, PartLgt, 0.2), (int)DARKEST_COLOR_LGT, 200); int l = clamp(mix(TeamLgt, PartLgt, 0.2), (int)ColorHSLA::DARKEST_LGT7, 200);
int ColorVal = (h << 16) + (s << 8) + l; int ColorVal = (h << 16) + (s << 8) + l;

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@ -26,8 +26,6 @@ public:
HAT_OFFSET_SIDE = 2, HAT_OFFSET_SIDE = 2,
}; };
static constexpr float DARKEST_COLOR_LGT = 61.0f / 255.0f;
struct CSkinPart struct CSkinPart
{ {
int m_Flags; int m_Flags;

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@ -1551,8 +1551,8 @@ void CGameClient::OnNewSnapshot()
if(!m_GameInfo.m_AllowXSkins && (pClient->m_aSkinName[0] == 'x' && pClient->m_aSkinName[1] == '_')) if(!m_GameInfo.m_AllowXSkins && (pClient->m_aSkinName[0] == 'x' && pClient->m_aSkinName[1] == '_'))
str_copy(pClient->m_aSkinName, "default"); str_copy(pClient->m_aSkinName, "default");
pClient->m_SkinInfo.m_ColorBody = color_cast<ColorRGBA>(ColorHSLA(pClient->m_ColorBody).UnclampLighting()); pClient->m_SkinInfo.m_ColorBody = color_cast<ColorRGBA>(ColorHSLA(pClient->m_ColorBody).UnclampLighting(ColorHSLA::DARKEST_LGT));
pClient->m_SkinInfo.m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(pClient->m_ColorFeet).UnclampLighting()); pClient->m_SkinInfo.m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(pClient->m_ColorFeet).UnclampLighting(ColorHSLA::DARKEST_LGT));
pClient->m_SkinInfo.m_Size = 64; pClient->m_SkinInfo.m_Size = 64;
// find new skin // find new skin

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@ -76,8 +76,8 @@ void CTeeInfo::ToSixup()
if(m_UseCustomColor) if(m_UseCustomColor)
{ {
int ColorBody = ColorHSLA(m_ColorBody).UnclampLighting().Pack(ms_DarkestLGT7); int ColorBody = ColorHSLA(m_ColorBody).UnclampLighting(ColorHSLA::DARKEST_LGT).Pack(ColorHSLA::DARKEST_LGT7);
int ColorFeet = ColorHSLA(m_ColorFeet).UnclampLighting().Pack(ms_DarkestLGT7); int ColorFeet = ColorHSLA(m_ColorFeet).UnclampLighting(ColorHSLA::DARKEST_LGT).Pack(ColorHSLA::DARKEST_LGT7);
m_aUseCustomColors[protocol7::SKINPART_BODY] = true; m_aUseCustomColors[protocol7::SKINPART_BODY] = true;
m_aUseCustomColors[protocol7::SKINPART_MARKING] = true; m_aUseCustomColors[protocol7::SKINPART_MARKING] = true;
m_aUseCustomColors[protocol7::SKINPART_DECORATION] = true; m_aUseCustomColors[protocol7::SKINPART_DECORATION] = true;
@ -138,9 +138,9 @@ void CTeeInfo::FromSixup()
str_copy(m_aSkinName, g_aStdSkins[BestSkin].m_aSkinName, sizeof(m_aSkinName)); str_copy(m_aSkinName, g_aStdSkins[BestSkin].m_aSkinName, sizeof(m_aSkinName));
m_UseCustomColor = true; m_UseCustomColor = true;
m_ColorBody = ColorHSLA(m_aUseCustomColors[protocol7::SKINPART_BODY] ? m_aSkinPartColors[protocol7::SKINPART_BODY] : 255) m_ColorBody = ColorHSLA(m_aUseCustomColors[protocol7::SKINPART_BODY] ? m_aSkinPartColors[protocol7::SKINPART_BODY] : 255)
.UnclampLighting(ms_DarkestLGT7) .UnclampLighting(ColorHSLA::DARKEST_LGT7)
.Pack(ColorHSLA::DARKEST_LGT); .Pack(ColorHSLA::DARKEST_LGT);
m_ColorFeet = ColorHSLA(m_aUseCustomColors[protocol7::SKINPART_FEET] ? m_aSkinPartColors[protocol7::SKINPART_FEET] : 255) m_ColorFeet = ColorHSLA(m_aUseCustomColors[protocol7::SKINPART_FEET] ? m_aSkinPartColors[protocol7::SKINPART_FEET] : 255)
.UnclampLighting(ms_DarkestLGT7) .UnclampLighting(ColorHSLA::DARKEST_LGT7)
.Pack(ColorHSLA::DARKEST_LGT); .Pack(ColorHSLA::DARKEST_LGT);
} }

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@ -4,8 +4,6 @@
class CTeeInfo class CTeeInfo
{ {
public: public:
constexpr static const float ms_DarkestLGT7 = 61 / 255.0f;
char m_aSkinName[24] = {'\0'}; char m_aSkinName[24] = {'\0'};
int m_UseCustomColor = 0; int m_UseCustomColor = 0;
int m_ColorBody = 0; int m_ColorBody = 0;

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@ -108,9 +108,9 @@ void cxxbridge1$IConsole_IResult$GetString(const ::IConsole_IResult &self, ::std
new (return$) ::StrRef((self.*GetString$)(Index)); new (return$) ::StrRef((self.*GetString$)(Index));
} }
void cxxbridge1$IConsole_IResult$GetColor(const ::IConsole_IResult &self, ::std::uint32_t Index, bool Light, ::ColorHSLA *return$) noexcept { void cxxbridge1$IConsole_IResult$GetColor(const ::IConsole_IResult &self, ::std::uint32_t Index, float DarkestLighting, ::ColorHSLA *return$) noexcept {
std::optional<::ColorHSLA> (::IConsole_IResult::*GetColor$)(::std::uint32_t, bool) const = &::IConsole_IResult::GetColor; std::optional<::ColorHSLA> (::IConsole_IResult::*GetColor$)(::std::uint32_t, float) const = &::IConsole_IResult::GetColor;
new(return$)::ColorHSLA((self.*GetColor$)(Index, Light).value_or(::ColorHSLA(0, 0, 0))); new(return$)::ColorHSLA((self.*GetColor$)(Index, DarkestLighting).value_or(::ColorHSLA(0, 0, 0)));
} }
::std::int32_t cxxbridge1$IConsole_IResult$NumArguments(const ::IConsole_IResult &self) noexcept { ::std::int32_t cxxbridge1$IConsole_IResult$NumArguments(const ::IConsole_IResult &self) noexcept {