refactor upnp code

This commit is contained in:
Edgar 2020-04-19 15:14:21 +02:00
parent 8c76dab962
commit 3569e174f2
No known key found for this signature in database
GPG key ID: 8731E6C0166EAA85
7 changed files with 110 additions and 46 deletions

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@ -1076,6 +1076,8 @@ set_src(ENGINE_SERVER GLOB src/engine/server
sql_server.h
sql_string_helpers.cpp
sql_string_helpers.h
upnp.cpp
upnp.h
)
set_src(GAME_SERVER GLOB_RECURSE src/game/server
antibot.cpp
@ -1741,7 +1743,7 @@ foreach(target ${TARGETS_OWN})
endif()
if(UPNP)
target_compile_definitions(${target} PRIVATE CONF_UPNP)
target_include_directories(${target} PRIVATE ${MINIUPNPC_INCLUDE_DIRS})
target_include_directories(${target} PRIVATE ${MINIUPNPC_INCLUDE_DIRS})
endif()
if(VIDEORECORDER)
target_compile_definitions(${target} PRIVATE CONF_VIDEORECORDER)

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@ -80,7 +80,7 @@ Whether to optimize for development, speeding up the compilation process a littl
* **-DUPNP=[ON|OFF]** <br>
Whether to enable UPnP support for the server.
You need to install `libminiupnpc-dev`.
You need to install `libminiupnpc-dev` on Debian, `miniupnpc` on Arch Linux.
* **-GNinja** <br>
Use the Ninja build system instead of Make. This automatically parallizes the build and is generally faster. Compile with `ninja` instead of `make`. Install Ninja with `sudo apt install ninja-build` on Debian, `sudo pacman -S --needed ninja` on Arch Linux.

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@ -34,17 +34,10 @@
#include <vector>
#include <engine/shared/linereader.h>
#include <game/extrainfo.h>
#include <game/version.h>
#include "register.h"
#include "server.h"
#if defined(CONF_UPNP)
#include <miniupnpc/miniupnpc.h>
#include <miniupnpc/upnpcommands.h>
#include <miniupnpc/upnperrors.h>
#endif
#if defined(CONF_FAMILY_WINDOWS)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
@ -1970,42 +1963,7 @@ int CServer::Run()
}
#if defined(CONF_UPNP)
if(g_Config.m_SvUseUPnP)
{
struct UPNPUrls upnp_urls;
struct IGDdatas upnp_data;
char aLanAddr[64];
char aPort[6];
int error = 0;
struct UPNPDev *upnp_dev = upnpDiscover(2000, NULL, NULL, 0, 0, 2, &error);
int status = UPNP_GetValidIGD(upnp_dev, &upnp_urls, &upnp_data, aLanAddr, sizeof(aLanAddr));
dbg_msg("upnp", "status=%d, lan_addr=%s", status, aLanAddr);
if(status == 1)
{
dbg_msg("upnp", "found valid IGD: %s", upnp_urls.controlURL);
str_format(aPort, sizeof(aPort), "%d", BindAddr.port);
error = UPNP_AddPortMapping(upnp_urls.controlURL, upnp_data.first.servicetype,
aPort, aPort, aLanAddr,
"DDNet Server " GAME_RELEASE_VERSION,
"UDP", NULL, "0");
if(error)
{
dbg_msg("upnp", "failed to map port");
dbg_msg("upnp", "error: %s", strupnperror(error));
}
else
dbg_msg("upnp", "successfully mapped port");
}
else
{
dbg_msg("upnp", "no valid IGD found");
dbg_msg("upnp", "disabled");
}
FreeUPNPUrls(&upnp_urls);
freeUPNPDevlist(upnp_dev);
}
m_UPnP.Open(BindAddr);
#endif
if(!m_NetServer.Open(BindAddr, &m_ServerBan, g_Config.m_SvMaxClients, g_Config.m_SvMaxClientsPerIP, 0))
@ -2276,6 +2234,10 @@ int CServer::Run()
}
#endif
#if defined (CONF_UPNP)
m_UPnP.Shutdown();
#endif
return ErrorShutdown();
}

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@ -28,6 +28,10 @@
#include "authmanager.h"
#include "name_ban.h"
#if defined (CONF_UPNP)
#include "upnp.h"
#endif
#if defined (CONF_SQL)
#include "sql_connector.h"
#include "sql_server.h"
@ -92,6 +96,10 @@ class CServer : public IServer
class IConsole *m_pConsole;
class IStorage *m_pStorage;
#if defined(CONF_UPNP)
CUPnP m_UPnP;
#endif
#if defined(CONF_SQL)
lock m_GlobalSqlLock;

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@ -0,0 +1,74 @@
#ifdef CONF_UPNP
#include <miniupnpc/miniupnpc.h>
#include <miniupnpc/upnpcommands.h>
#include <miniupnpc/upnperrors.h>
#include <engine/shared/config.h>
#include <base/system.h>
#include <game/version.h>
#include "upnp.h"
void CUPnP::Open(NETADDR Address)
{
if(g_Config.m_SvUseUPnP)
{
m_Enabled = false;
m_Addr = Address;
m_UPnPUrls = (struct UPNPUrls *)malloc(sizeof(struct UPNPUrls));
m_UPnPData = (struct IGDdatas *)malloc(sizeof(struct IGDdatas));
char aLanAddr[64];
char aPort[6];
int Error;
m_UPnPDevice = upnpDiscover(2000, NULL, NULL, 0, 0, 2, &Error);
int Status = UPNP_GetValidIGD(m_UPnPDevice, m_UPnPUrls, m_UPnPData, aLanAddr, sizeof(aLanAddr));
dbg_msg("upnp", "status=%d, lan_addr=%s", Status, aLanAddr);
if(Status == 1)
{
m_Enabled = true;
dbg_msg("upnp", "found valid IGD: %s", m_UPnPUrls->controlURL);
str_format(aPort, sizeof(aPort), "%d", m_Addr.port);
Error = UPNP_AddPortMapping(m_UPnPUrls->controlURL, m_UPnPData->first.servicetype,
aPort, aPort, aLanAddr,
"DDNet Server " GAME_RELEASE_VERSION,
"UDP", NULL, "0");
if(Error)
dbg_msg("upnp", "failed to map port, error: %s", strupnperror(Error));
else
dbg_msg("upnp", "successfully mapped port");
}
else
dbg_msg("upnp", "no valid IGD found, disabled");
}
}
void CUPnP::Shutdown()
{
if(g_Config.m_SvUseUPnP)
{
if(m_Enabled)
{
char aPort[6];
str_format(aPort, sizeof(aPort), "%d", m_Addr.port);
int Error = UPNP_DeletePortMapping(m_UPnPUrls->controlURL, m_UPnPData->first.servicetype, aPort, "UDP", NULL);
if(Error != 0)
{
dbg_msg("upnp", "failed to delete port mapping on shutdown: %s", strupnperror(Error));
}
FreeUPNPUrls(m_UPnPUrls);
freeUPNPDevlist(m_UPnPDevice);
}
free(m_UPnPUrls);
free(m_UPnPData);
m_UPnPUrls = NULL;
m_UPnPData = NULL;
}
}
#endif

18
src/engine/server/upnp.h Normal file
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@ -0,0 +1,18 @@
#ifndef ENGINE_SERVER_UPNP_H
#define ENGINE_SERVER_UPNP_H
#include <base/system.h>
class CUPnP
{
NETADDR m_Addr;
struct UPNPUrls *m_UPnPUrls;
struct IGDdatas *m_UPnPData;
struct UPNPDev *m_UPnPDevice;
bool m_Enabled;
public:
void Open(NETADDR Address);
void Shutdown();
};
#endif

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@ -222,7 +222,7 @@ MACRO_CONFIG_INT(SvSqlQueriesDelay, sv_sql_queries_delay, 1, 0, 20, CFGFLAG_SERV
#endif
#if defined(CONF_UPNP)
MACRO_CONFIG_INT(SvUseUPnP, sv_use_upnp, 1, 0, 1, CFGFLAG_SERVER, "Enables UPnP support.")
MACRO_CONFIG_INT(SvUseUPnP, sv_use_upnp, 0, 0, 1, CFGFLAG_SERVER, "Enables UPnP support.")
#endif
MACRO_CONFIG_INT(SvDDRaceRules, sv_ddrace_rules, 1, 0, 1, CFGFLAG_SERVER, "Whether the default mod rules are displayed or not")