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https://github.com/ddnet/ddnet.git
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refactor upnp code
This commit is contained in:
parent
8c76dab962
commit
3569e174f2
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@ -1076,6 +1076,8 @@ set_src(ENGINE_SERVER GLOB src/engine/server
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sql_server.h
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sql_server.h
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sql_string_helpers.cpp
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sql_string_helpers.cpp
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sql_string_helpers.h
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sql_string_helpers.h
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upnp.cpp
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upnp.h
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)
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)
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set_src(GAME_SERVER GLOB_RECURSE src/game/server
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set_src(GAME_SERVER GLOB_RECURSE src/game/server
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antibot.cpp
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antibot.cpp
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@ -1741,7 +1743,7 @@ foreach(target ${TARGETS_OWN})
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endif()
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endif()
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if(UPNP)
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if(UPNP)
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target_compile_definitions(${target} PRIVATE CONF_UPNP)
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target_compile_definitions(${target} PRIVATE CONF_UPNP)
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target_include_directories(${target} PRIVATE ${MINIUPNPC_INCLUDE_DIRS})
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target_include_directories(${target} PRIVATE ${MINIUPNPC_INCLUDE_DIRS})
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endif()
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endif()
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if(VIDEORECORDER)
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if(VIDEORECORDER)
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target_compile_definitions(${target} PRIVATE CONF_VIDEORECORDER)
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target_compile_definitions(${target} PRIVATE CONF_VIDEORECORDER)
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@ -80,7 +80,7 @@ Whether to optimize for development, speeding up the compilation process a littl
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* **-DUPNP=[ON|OFF]** <br>
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* **-DUPNP=[ON|OFF]** <br>
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Whether to enable UPnP support for the server.
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Whether to enable UPnP support for the server.
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You need to install `libminiupnpc-dev`.
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You need to install `libminiupnpc-dev` on Debian, `miniupnpc` on Arch Linux.
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* **-GNinja** <br>
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* **-GNinja** <br>
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Use the Ninja build system instead of Make. This automatically parallizes the build and is generally faster. Compile with `ninja` instead of `make`. Install Ninja with `sudo apt install ninja-build` on Debian, `sudo pacman -S --needed ninja` on Arch Linux.
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Use the Ninja build system instead of Make. This automatically parallizes the build and is generally faster. Compile with `ninja` instead of `make`. Install Ninja with `sudo apt install ninja-build` on Debian, `sudo pacman -S --needed ninja` on Arch Linux.
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@ -34,17 +34,10 @@
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#include <vector>
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#include <vector>
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#include <engine/shared/linereader.h>
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#include <engine/shared/linereader.h>
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#include <game/extrainfo.h>
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#include <game/extrainfo.h>
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#include <game/version.h>
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#include "register.h"
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#include "register.h"
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#include "server.h"
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#include "server.h"
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#if defined(CONF_UPNP)
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#include <miniupnpc/miniupnpc.h>
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#include <miniupnpc/upnpcommands.h>
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#include <miniupnpc/upnperrors.h>
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#endif
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#if defined(CONF_FAMILY_WINDOWS)
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#if defined(CONF_FAMILY_WINDOWS)
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#define WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <windows.h>
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@ -1970,42 +1963,7 @@ int CServer::Run()
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}
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}
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#if defined(CONF_UPNP)
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#if defined(CONF_UPNP)
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if(g_Config.m_SvUseUPnP)
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m_UPnP.Open(BindAddr);
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{
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struct UPNPUrls upnp_urls;
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struct IGDdatas upnp_data;
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char aLanAddr[64];
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char aPort[6];
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int error = 0;
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struct UPNPDev *upnp_dev = upnpDiscover(2000, NULL, NULL, 0, 0, 2, &error);
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int status = UPNP_GetValidIGD(upnp_dev, &upnp_urls, &upnp_data, aLanAddr, sizeof(aLanAddr));
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dbg_msg("upnp", "status=%d, lan_addr=%s", status, aLanAddr);
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if(status == 1)
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{
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dbg_msg("upnp", "found valid IGD: %s", upnp_urls.controlURL);
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str_format(aPort, sizeof(aPort), "%d", BindAddr.port);
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error = UPNP_AddPortMapping(upnp_urls.controlURL, upnp_data.first.servicetype,
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aPort, aPort, aLanAddr,
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"DDNet Server " GAME_RELEASE_VERSION,
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"UDP", NULL, "0");
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if(error)
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{
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dbg_msg("upnp", "failed to map port");
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dbg_msg("upnp", "error: %s", strupnperror(error));
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}
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else
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dbg_msg("upnp", "successfully mapped port");
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}
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else
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{
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dbg_msg("upnp", "no valid IGD found");
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dbg_msg("upnp", "disabled");
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}
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FreeUPNPUrls(&upnp_urls);
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freeUPNPDevlist(upnp_dev);
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}
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#endif
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#endif
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if(!m_NetServer.Open(BindAddr, &m_ServerBan, g_Config.m_SvMaxClients, g_Config.m_SvMaxClientsPerIP, 0))
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if(!m_NetServer.Open(BindAddr, &m_ServerBan, g_Config.m_SvMaxClients, g_Config.m_SvMaxClientsPerIP, 0))
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@ -2276,6 +2234,10 @@ int CServer::Run()
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}
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}
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#endif
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#endif
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#if defined (CONF_UPNP)
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m_UPnP.Shutdown();
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#endif
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return ErrorShutdown();
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return ErrorShutdown();
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}
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}
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@ -28,6 +28,10 @@
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#include "authmanager.h"
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#include "authmanager.h"
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#include "name_ban.h"
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#include "name_ban.h"
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#if defined (CONF_UPNP)
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#include "upnp.h"
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#endif
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#if defined (CONF_SQL)
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#if defined (CONF_SQL)
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#include "sql_connector.h"
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#include "sql_connector.h"
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#include "sql_server.h"
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#include "sql_server.h"
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@ -92,6 +96,10 @@ class CServer : public IServer
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class IConsole *m_pConsole;
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class IConsole *m_pConsole;
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class IStorage *m_pStorage;
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class IStorage *m_pStorage;
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#if defined(CONF_UPNP)
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CUPnP m_UPnP;
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#endif
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#if defined(CONF_SQL)
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#if defined(CONF_SQL)
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lock m_GlobalSqlLock;
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lock m_GlobalSqlLock;
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74
src/engine/server/upnp.cpp
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74
src/engine/server/upnp.cpp
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@ -0,0 +1,74 @@
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#ifdef CONF_UPNP
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#include <miniupnpc/miniupnpc.h>
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#include <miniupnpc/upnpcommands.h>
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#include <miniupnpc/upnperrors.h>
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#include <engine/shared/config.h>
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#include <base/system.h>
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#include <game/version.h>
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#include "upnp.h"
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void CUPnP::Open(NETADDR Address)
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{
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if(g_Config.m_SvUseUPnP)
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{
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m_Enabled = false;
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m_Addr = Address;
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m_UPnPUrls = (struct UPNPUrls *)malloc(sizeof(struct UPNPUrls));
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m_UPnPData = (struct IGDdatas *)malloc(sizeof(struct IGDdatas));
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char aLanAddr[64];
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char aPort[6];
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int Error;
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m_UPnPDevice = upnpDiscover(2000, NULL, NULL, 0, 0, 2, &Error);
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int Status = UPNP_GetValidIGD(m_UPnPDevice, m_UPnPUrls, m_UPnPData, aLanAddr, sizeof(aLanAddr));
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dbg_msg("upnp", "status=%d, lan_addr=%s", Status, aLanAddr);
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if(Status == 1)
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{
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m_Enabled = true;
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dbg_msg("upnp", "found valid IGD: %s", m_UPnPUrls->controlURL);
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str_format(aPort, sizeof(aPort), "%d", m_Addr.port);
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Error = UPNP_AddPortMapping(m_UPnPUrls->controlURL, m_UPnPData->first.servicetype,
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aPort, aPort, aLanAddr,
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"DDNet Server " GAME_RELEASE_VERSION,
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"UDP", NULL, "0");
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if(Error)
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dbg_msg("upnp", "failed to map port, error: %s", strupnperror(Error));
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else
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dbg_msg("upnp", "successfully mapped port");
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}
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else
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dbg_msg("upnp", "no valid IGD found, disabled");
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}
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}
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void CUPnP::Shutdown()
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{
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if(g_Config.m_SvUseUPnP)
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{
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if(m_Enabled)
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{
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char aPort[6];
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str_format(aPort, sizeof(aPort), "%d", m_Addr.port);
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int Error = UPNP_DeletePortMapping(m_UPnPUrls->controlURL, m_UPnPData->first.servicetype, aPort, "UDP", NULL);
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if(Error != 0)
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{
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dbg_msg("upnp", "failed to delete port mapping on shutdown: %s", strupnperror(Error));
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}
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FreeUPNPUrls(m_UPnPUrls);
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freeUPNPDevlist(m_UPnPDevice);
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}
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free(m_UPnPUrls);
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free(m_UPnPData);
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m_UPnPUrls = NULL;
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m_UPnPData = NULL;
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}
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}
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#endif
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18
src/engine/server/upnp.h
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18
src/engine/server/upnp.h
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@ -0,0 +1,18 @@
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#ifndef ENGINE_SERVER_UPNP_H
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#define ENGINE_SERVER_UPNP_H
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#include <base/system.h>
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class CUPnP
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{
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NETADDR m_Addr;
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struct UPNPUrls *m_UPnPUrls;
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struct IGDdatas *m_UPnPData;
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struct UPNPDev *m_UPnPDevice;
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bool m_Enabled;
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public:
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void Open(NETADDR Address);
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void Shutdown();
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};
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#endif
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@ -222,7 +222,7 @@ MACRO_CONFIG_INT(SvSqlQueriesDelay, sv_sql_queries_delay, 1, 0, 20, CFGFLAG_SERV
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#endif
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#endif
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#if defined(CONF_UPNP)
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#if defined(CONF_UPNP)
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MACRO_CONFIG_INT(SvUseUPnP, sv_use_upnp, 1, 0, 1, CFGFLAG_SERVER, "Enables UPnP support.")
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MACRO_CONFIG_INT(SvUseUPnP, sv_use_upnp, 0, 0, 1, CFGFLAG_SERVER, "Enables UPnP support.")
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#endif
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#endif
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MACRO_CONFIG_INT(SvDDRaceRules, sv_ddrace_rules, 1, 0, 1, CFGFLAG_SERVER, "Whether the default mod rules are displayed or not")
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MACRO_CONFIG_INT(SvDDRaceRules, sv_ddrace_rules, 1, 0, 1, CFGFLAG_SERVER, "Whether the default mod rules are displayed or not")
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