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https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
fixed #490 (insert the player info in the sv_setinfo message into the snapshot instead)
This commit is contained in:
parent
1d094181ed
commit
3544db4927
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@ -144,6 +144,21 @@ Objects = [
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NetIntAny("latency"),
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NetIntAny("latency_flux"),
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]),
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NetObject("Client_Info", [
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# 4*6 = 24 charachters
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NetIntAny("name0"), NetIntAny("name1"), NetIntAny("name2"),
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NetIntAny("name3"), NetIntAny("name4"), NetIntAny("name5"),
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# 4*6 = 24 charachters
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NetIntAny("skin0"), NetIntAny("skin1"), NetIntAny("skin2"),
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NetIntAny("skin3"), NetIntAny("skin4"), NetIntAny("skin5"),
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NetIntRange("use_custom_color", 0, 1),
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NetIntAny("color_body"),
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NetIntAny("color_feet"),
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]),
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## Events
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@ -192,15 +207,6 @@ Messages = [
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NetString("message"),
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]),
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NetMessage("sv_setinfo", [
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NetIntRange("cid", 0, 'MAX_CLIENTS-1'),
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NetString("name"),
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NetString("skin"),
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NetBool("use_custom_color"),
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NetIntAny("color_body"),
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NetIntAny("color_feet"),
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]),
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NetMessage("sv_killmsg", [
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NetIntRange("killer", 0, 'MAX_CLIENTS-1'),
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NetIntRange("victim", 0, 'MAX_CLIENTS-1'),
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@ -1142,14 +1142,6 @@ static void client_process_packet(NETCHUNK *packet)
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swap_endian(&marker, sizeof(int), sizeof(marker)/sizeof(int));
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demorec_record_write("TICK", sizeof(marker), &marker);
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/* build snap and possibly add some messages */
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modc_recordkeyframe();
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/*
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snapbuild_init(&builder);
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mods_snap(-1);
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snapshot_size = snapbuild_finish(&builder, data);*/
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/* write snapshot */
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demorec_record_write("SNAP", snapsize, tmpbuffer3);
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}
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@ -142,6 +142,4 @@ int modc_snap_input(int *data);
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*/
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const char *modc_net_version();
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void modc_recordkeyframe();
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#endif
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@ -17,7 +17,6 @@ extern "C" void modc_init() { gameclient.on_init(); }
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extern "C" void modc_connected() { gameclient.on_connected(); }
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extern "C" void modc_predict() { gameclient.on_predict(); }
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extern "C" void modc_newsnapshot() { gameclient.on_snapshot(); }
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extern "C" void modc_recordkeyframe() { gameclient.on_recordkeyframe(); }
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extern "C" int modc_snap_input(int *data) { return gameclient.on_snapinput(data); }
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extern "C" void modc_statechange(int state, int old) { gameclient.on_statechange(state, old); }
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extern "C" void modc_render() { gameclient.on_render(); }
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@ -424,44 +424,7 @@ void GAMECLIENT::on_message(int msgtype)
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for(int i = 0; i < all.num; i++)
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all.components[i]->on_message(msgtype, rawmsg);
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// handle core messages
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if(msgtype == NETMSGTYPE_SV_SETINFO)
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{
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NETMSG_SV_SETINFO *msg = (NETMSG_SV_SETINFO *)rawmsg;
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str_copy(clients[msg->cid].name, msg->name, 64);
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str_copy(clients[msg->cid].skin_name, msg->skin, 64);
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// make sure that we don't set a special skin on the client
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if(clients[msg->cid].skin_name[0] == 'x' || clients[msg->cid].skin_name[1] == '_')
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str_copy(clients[msg->cid].skin_name, "default", 64);
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clients[msg->cid].color_body = msg->color_body;
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clients[msg->cid].color_feet = msg->color_feet;
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clients[msg->cid].skin_info.color_body = skins->get_color(msg->color_body);
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clients[msg->cid].skin_info.color_feet = skins->get_color(msg->color_feet);
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clients[msg->cid].skin_info.size = 64;
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// find new skin
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clients[msg->cid].skin_id = gameclient.skins->find(clients[msg->cid].skin_name);
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if(clients[msg->cid].skin_id < 0)
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clients[msg->cid].skin_id = 0;
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clients[msg->cid].use_custom_color = msg->use_custom_color;
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if(msg->use_custom_color)
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clients[msg->cid].skin_info.texture = gameclient.skins->get(clients[msg->cid].skin_id)->color_texture;
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else
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{
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clients[msg->cid].skin_info.texture = gameclient.skins->get(clients[msg->cid].skin_id)->org_texture;
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clients[msg->cid].skin_info.color_body = vec4(1,1,1,1);
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clients[msg->cid].skin_info.color_feet = vec4(1,1,1,1);
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}
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clients[msg->cid].update_render_info();
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}
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else if(msgtype == NETMSGTYPE_SV_READYTOENTER)
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if(msgtype == NETMSGTYPE_SV_READYTOENTER)
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{
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client_entergame();
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}
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@ -579,7 +542,43 @@ void GAMECLIENT::on_snapshot()
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SNAP_ITEM item;
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const void *data = snap_get_item(SNAP_CURRENT, i, &item);
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if(item.type == NETOBJTYPE_PLAYER_INFO)
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if(item.type == NETOBJTYPE_CLIENT_INFO)
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{
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const NETOBJ_CLIENT_INFO *info = (const NETOBJ_CLIENT_INFO *)data;
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int cid = item.id;
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ints_to_str(&info->name0, 6, clients[cid].name);
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ints_to_str(&info->skin0, 6, clients[cid].skin_name);
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clients[cid].use_custom_color = info->use_custom_color;
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clients[cid].color_body = info->color_body;
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clients[cid].color_feet = info->color_feet;
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// prepare the info
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if(clients[cid].skin_name[0] == 'x' || clients[cid].skin_name[1] == '_')
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str_copy(clients[cid].skin_name, "default", 64);
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clients[cid].skin_info.color_body = skins->get_color(clients[cid].color_body);
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clients[cid].skin_info.color_feet = skins->get_color(clients[cid].color_feet);
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clients[cid].skin_info.size = 64;
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// find new skin
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clients[cid].skin_id = gameclient.skins->find(clients[cid].skin_name);
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if(clients[cid].skin_id < 0)
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clients[cid].skin_id = 0;
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if(clients[cid].use_custom_color)
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clients[cid].skin_info.texture = gameclient.skins->get(clients[cid].skin_id)->color_texture;
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else
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{
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clients[cid].skin_info.texture = gameclient.skins->get(clients[cid].skin_id)->org_texture;
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clients[cid].skin_info.color_body = vec4(1,1,1,1);
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clients[cid].skin_info.color_feet = vec4(1,1,1,1);
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}
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clients[cid].update_render_info();
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}
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else if(item.type == NETOBJTYPE_PLAYER_INFO)
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{
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const NETOBJ_PLAYER_INFO *info = (const NETOBJ_PLAYER_INFO *)data;
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@ -808,25 +807,6 @@ void GAMECLIENT::send_kill(int client_id)
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client_send_msg();
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}
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void GAMECLIENT::on_recordkeyframe()
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{
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(!snap.player_infos[i])
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continue;
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NETMSG_SV_SETINFO msg;
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msg.cid = i;
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msg.name = clients[i].name;
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msg.skin = clients[i].skin_name;
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msg.use_custom_color = clients[i].use_custom_color;
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msg.color_body = clients[i].color_body;
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msg.color_feet = clients[i].color_feet;
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msg.pack(MSGFLAG_NOSEND|MSGFLAG_RECORD);
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client_send_msg();
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}
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}
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void GAMECLIENT::con_team(void *result, void *user_data)
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{
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((GAMECLIENT*)user_data)->send_switch_team(console_arg_int(result, 0));
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@ -119,7 +119,6 @@ public:
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void on_snapshot();
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void on_predict();
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int on_snapinput(int *data);
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void on_recordkeyframe();
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// actions
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// TODO: move these
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@ -53,6 +53,41 @@ inline float get_angle(vec2 dir)
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return a;
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}
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inline void str_to_ints(int *ints, int num, const char *str)
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{
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int index = 0;
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while(num)
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{
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char buf[4] = {0,0,0,0};
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for(int c = 0; c < 4 && str[index]; c++, index++)
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buf[c] = str[index];
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*ints = (buf[0]<<24)|(buf[1]<<16)|(buf[2]<<8)|buf[3];
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ints++;
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num--;
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}
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// null terminate
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ints[-1] &= 0xffffff00;
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}
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inline void ints_to_str(const int *ints, int num, char *str)
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{
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while(num)
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{
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str[0] = ((*ints)>>24)&0xff;
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str[1] = ((*ints)>>16)&0xff;
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str[2] = ((*ints)>>8)&0xff;
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str[3] = (*ints)&0xff;
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str += 4;
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ints++;
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num--;
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}
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// null terminate
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str[-1] = 0;
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}
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inline vec2 calc_pos(vec2 p, vec2 v, float curvature, float speed, float t)
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{
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@ -170,29 +170,6 @@ void GAMECONTEXT::send_chat(int chatter_cid, int team, const char *text)
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}
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}
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void GAMECONTEXT::send_info(int who, int to_who, bool recordonly)
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{
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NETMSG_SV_SETINFO msg;
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msg.cid = who;
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msg.name = server_clientname(who);
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msg.skin = players[who]->skin_name;
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msg.use_custom_color = players[who]->use_custom_color;
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msg.color_body = players[who]->color_body;
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msg.color_feet = players[who]->color_feet;
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if(recordonly)
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{
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msg.pack(MSGFLAG_NOSEND);
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server_send_msg(to_who);
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}
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else
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{
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msg.pack(MSGFLAG_VITAL);
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server_send_msg(to_who);
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}
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}
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void GAMECONTEXT::send_emoticon(int cid, int emoticon)
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{
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NETMSG_SV_EMOTICON msg;
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@ -219,8 +196,6 @@ void GAMECONTEXT::send_broadcast(const char *text, int cid)
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server_send_msg(cid);
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}
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//
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void GAMECONTEXT::start_vote(const char *desc, const char *command)
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{
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@ -341,18 +316,6 @@ void GAMECONTEXT::tick()
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void GAMECONTEXT::snap(int client_id)
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{
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// check if we are recording a demo
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if(client_id == -1)
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{
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// we are recording, make sure that we set
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// the info for all players all the time
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(game.players[i])
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send_info(i, -1, true);
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}
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}
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world.snap(client_id);
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controller->snap(client_id);
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events.snap(client_id);
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@ -77,7 +77,6 @@ public:
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void send_emoticon(int cid, int emoticon);
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void send_weapon_pickup(int cid, int weapon);
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void send_broadcast(const char *text, int cid);
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void send_info(int who, int to_who, bool recordonly = false);
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};
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@ -281,15 +281,6 @@ void mods_message(int msgtype, int client_id)
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if(msgtype == NETMSGTYPE_CL_STARTINFO)
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{
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// a client that connected!
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// send all info to this client
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(game.players[i])
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game.send_info(i, client_id);
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}
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// send tuning parameters to client
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send_tuning_params(client_id);
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@ -306,8 +297,6 @@ void mods_message(int msgtype, int client_id)
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m.pack(MSGFLAG_VITAL|MSGFLAG_FLUSH);
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server_send_msg(client_id);
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}
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game.send_info(client_id, -1);
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}
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else if (msgtype == NETMSGTYPE_CL_EMOTICON)
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{
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@ -62,6 +62,13 @@ void PLAYER::tick()
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void PLAYER::snap(int snaping_client)
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{
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NETOBJ_CLIENT_INFO *client_info = (NETOBJ_CLIENT_INFO *)snap_new_item(NETOBJTYPE_CLIENT_INFO, client_id, sizeof(NETOBJ_CLIENT_INFO));
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str_to_ints(&client_info->name0, 6, server_clientname(client_id));
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str_to_ints(&client_info->skin0, 6, skin_name);
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client_info->use_custom_color = use_custom_color;
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client_info->color_body = color_body;
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client_info->color_feet = color_feet;
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NETOBJ_PLAYER_INFO *info = (NETOBJ_PLAYER_INFO *)snap_new_item(NETOBJTYPE_PLAYER_INFO, client_id, sizeof(NETOBJ_PLAYER_INFO));
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info->latency = latency.min;
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@ -151,13 +158,6 @@ void PLAYER::set_team(int new_team)
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dbg_msg("game", "team_join player='%d:%s' team=%d", client_id, server_clientname(client_id), team);
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game.controller->on_player_info_change(game.players[client_id]);
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// send all info to this client
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(game.players[i])
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game.send_info(i, -1);
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}
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}
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void PLAYER::try_respawn()
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