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Merge #5680
5680: Remove CFlag dead code (fixes #5677) r=Robyt3 a=def- <!-- What is the motivation for the changes of this pull request --> ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
This commit is contained in:
commit
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.github/workflows/style.yml
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@ -50,3 +50,6 @@ jobs:
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run: |
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pylint --version
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find . -type f -name "*.py" -not -path './ddnet-libs/*' -not -path './googletest-src/*' -print0 | xargs -0 pylint
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- name: Unused headers
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run: |
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find src -name '*.h' | while read i; do grep -r -q $(basename $i) || (echo "Header file $i is unused" && exit 1); done
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@ -1948,7 +1948,6 @@ if(CLIENT)
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backend/opengl/opengl_sl_program.cpp
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backend/opengl/opengl_sl_program.h
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backend/opengles/backend_opengles.cpp
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backend/opengles/backend_opengles.h
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backend/opengles/backend_opengles3.cpp
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backend/opengles/backend_opengles3.h
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backend/opengles/gles_class_defines.h
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@ -2307,8 +2306,6 @@ if(SERVER)
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entities/dragger.h
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entities/dragger_beam.cpp
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entities/dragger_beam.h
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entities/flag.cpp
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entities/flag.h
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entities/gun.cpp
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entities/gun.h
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entities/laser.cpp
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@ -1,23 +0,0 @@
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#ifndef ENGINE_CLIENT_BACKEND_OPENGLES_BACKEND_OPENGLES_H
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#define ENGINE_CLIENT_BACKEND_OPENGLES_BACKEND_OPENGLES_H
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#include <base/detect.h>
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#if defined(CONF_BACKEND_OPENGL_ES) || defined(CONF_BACKEND_OPENGL_ES3)
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#include <engine/client/backend_sdl.h>
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#define GLES_CLASS_DEFINES_DO_DEFINE
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#include "gles_class_defines.h"
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#undef GLES_CLASS_DEFINES_DO_DEFINE
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#define BACKEND_AS_OPENGL_ES 1
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#include <engine/client/backend/opengl/backend_opengl.h>
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#undef BACKEND_AS_OPENGL_ES
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#include "gles_class_defines.h"
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#endif
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#endif
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@ -1,47 +0,0 @@
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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/*
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#include "flag.h"
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#include <game/server/gamecontext.h>
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CFlag::CFlag(CGameWorld *pGameWorld, int Team)
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: CEntity(pGameWorld, CGameWorld::ENTTYPE_FLAG)
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{
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m_Team = Team;
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m_ProximityRadius = ms_PhysSize;
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m_pCarryingCharacter = NULL;
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m_GrabTick = 0;
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Reset();
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}
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void CFlag::Reset()
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{
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m_pCarryingCharacter = NULL;
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m_AtStand = 1;
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m_Pos = m_StandPos;
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m_Vel = vec2(0,0);
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m_GrabTick = 0;
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}
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void CFlag::TickPaused()
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{
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++m_DropTick;
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if(m_GrabTick)
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++m_GrabTick;
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}
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void CFlag::Snap(int SnappingClient)
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{
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if(NetworkClipped(SnappingClient))
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return;
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CNetObj_Flag *pFlag = (CNetObj_Flag *)Server()->SnapNewItem(NETOBJTYPE_FLAG, m_Team, sizeof(CNetObj_Flag));
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if(!pFlag)
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return;
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pFlag->m_X = (int)m_Pos.x;
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pFlag->m_Y = (int)m_Pos.y;
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pFlag->m_Team = m_Team;
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}
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*/
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@ -1,30 +0,0 @@
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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/*
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#ifndef GAME_SERVER_ENTITIES_FLAG_H
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#define GAME_SERVER_ENTITIES_FLAG_H
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#include <game/server/entity.h>
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class CFlag : public CEntity
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{
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public:
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static const int ms_PhysSize = 14;
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CCharacter *m_pCarryingCharacter;
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vec2 m_Vel;
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vec2 m_StandPos;
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int m_Team;
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int m_AtStand;
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int m_DropTick;
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int m_GrabTick;
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CFlag(CGameWorld *pGameWorld, int Team);
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virtual void Reset();
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virtual void TickPaused();
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virtual void Snap(int SnappingClient);
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};
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#endif
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*/
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