Add more gametype colors

This commit is contained in:
+KZ 2024-09-10 11:24:38 -03:00
parent b5d662622c
commit 3494958763

View file

@ -55,11 +55,18 @@ static ColorRGBA GetPingTextColor(int Latency)
static ColorRGBA GetGametypeTextColor(const char *pGametype) static ColorRGBA GetGametypeTextColor(const char *pGametype)
{ {
ColorHSLA HslaColor; ColorHSLA HslaColor;
if(str_comp(pGametype, "DM") == 0 || str_comp(pGametype, "TDM") == 0 || str_comp(pGametype, "CTF") == 0) if(str_comp(pGametype, "DM") == 0 || str_comp(pGametype, "TDM") == 0 || str_comp(pGametype, "CTF") == 0 || str_comp(pGametype, "LMS") == 0 || str_comp(pGametype, "LTS") == 0)
HslaColor = ColorHSLA(0.33f, 1.0f, 0.75f); HslaColor = ColorHSLA(0.33f, 1.0f, 0.75f);
else if(str_find_nocase(pGametype, "catch")) else if(str_find_nocase(pGametype, "catch"))
HslaColor = ColorHSLA(0.17f, 1.0f, 0.75f); HslaColor = ColorHSLA(0.17f, 1.0f, 0.75f);
else if(str_find_nocase(pGametype, "idm") || str_find_nocase(pGametype, "itdm") || str_find_nocase(pGametype, "ictf") || str_find_nocase(pGametype, "f-ddrace")) else if(str_find_nocase(pGametype, "dm") || str_find_nocase(pGametype, "tdm") || str_find_nocase(pGametype, "ctf") || str_find_nocase(pGametype, "lms") || str_find_nocase(pGametype, "lts"))
{
if(pGametype[0] == 'i' || pGametype[0] == 'g')
HslaColor = ColorHSLA(0.0f, 1.0f, 0.75f);
else
HslaColor = ColorHSLA(0.375f, 1.0f, 0.35f);
}
else if(str_find_nocase(pGametype, "f-ddrace") || str_find_nocase(pGametype, "freeze"))
HslaColor = ColorHSLA(0.0f, 1.0f, 0.75f); HslaColor = ColorHSLA(0.0f, 1.0f, 0.75f);
else if(str_find_nocase(pGametype, "fng")) else if(str_find_nocase(pGametype, "fng"))
HslaColor = ColorHSLA(0.83f, 1.0f, 0.75f); HslaColor = ColorHSLA(0.83f, 1.0f, 0.75f);