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abort "move to spectator"-vote when the player disconnects
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@ -343,7 +343,8 @@ void CGameContext::SendVoteStatus(int ClientID, int Total, int Yes, int No)
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void CGameContext::AbortVoteKickOnDisconnect(int ClientID)
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void CGameContext::AbortVoteKickOnDisconnect(int ClientID)
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{
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{
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if(m_VoteCloseTime && !str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientID)
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if(m_VoteCloseTime && ((!str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientID) ||
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(!str_comp_num(m_aVoteCommand, "set_team ", 9) && str_toint(&m_aVoteCommand[9]) == ClientID)))
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m_VoteCloseTime = -1;
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m_VoteCloseTime = -1;
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}
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}
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