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https://github.com/ddnet/ddnet.git
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Use new opengl by default
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parent
02aeae416b
commit
342c6048bf
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@ -66,6 +66,8 @@ shutil.copy("autoexec_server.cfg", package_dir)
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if include_data and not use_bundle:
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if include_data and not use_bundle:
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os.mkdir(os.path.join(package_dir, "data"))
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os.mkdir(os.path.join(package_dir, "data"))
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copydir("data", package_dir)
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copydir("data", package_dir)
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os.mkdir(os.path.join(package_dir, "shader"))
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copydir("shader", package_dir)
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if platform[:3] == "win":
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if platform[:3] == "win":
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shutil.copy("other/config_directory.bat", package_dir)
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shutil.copy("other/config_directory.bat", package_dir)
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shutil.copy("SDL2.dll", package_dir)
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shutil.copy("SDL2.dll", package_dir)
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@ -119,7 +121,9 @@ if use_bundle:
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os.mkdir(clientbundle_resource_dir)
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os.mkdir(clientbundle_resource_dir)
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os.mkdir(clientbundle_framework_dir)
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os.mkdir(clientbundle_framework_dir)
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os.mkdir(os.path.join(clientbundle_resource_dir, "data"))
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os.mkdir(os.path.join(clientbundle_resource_dir, "data"))
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os.mkdir(os.path.join(clientbundle_resource_dir, "shader"))
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copydir("data", clientbundle_resource_dir)
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copydir("data", clientbundle_resource_dir)
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copydir("shader", clientbundle_resource_dir)
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shutil.copy("other/icons/DDNet.icns", clientbundle_resource_dir)
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shutil.copy("other/icons/DDNet.icns", clientbundle_resource_dir)
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@ -400,7 +400,7 @@ MACRO_CONFIG_INT(ClDemoSliceEnd, cl_demo_slice_end, -1, 0, 0, CFGFLAG_SAVE|CFGFL
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MACRO_CONFIG_INT(ClDemoShowSpeed, cl_demo_show_speed, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Show speed meter on change")
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MACRO_CONFIG_INT(ClDemoShowSpeed, cl_demo_show_speed, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Show speed meter on change")
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//opengl
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//opengl
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MACRO_CONFIG_INT(GfxForceOldOpenGL, gfx_force_old_opengl, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Forces to use the old opengl version.")
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MACRO_CONFIG_INT(GfxForceOldOpenGL, gfx_force_old_opengl, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Forces to use the old opengl version.")
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#if !defined(CONF_PLATFORM_MACOSX)
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#if !defined(CONF_PLATFORM_MACOSX)
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MACRO_CONFIG_INT(GfxEnableTextureUnitOptimization, gfx_enable_texture_unit_optimization, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Use multiple texture units, instead of only one.")
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MACRO_CONFIG_INT(GfxEnableTextureUnitOptimization, gfx_enable_texture_unit_optimization, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Use multiple texture units, instead of only one.")
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#else
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#else
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