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why do i always forget to press crtl+s
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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parent
0c93fe13fe
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341746441e
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@ -267,7 +267,7 @@ int CCollision::IntersectLine(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *p
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return 0;
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return 0;
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}
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}
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int CCollision::IntersectNoLaser(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision)
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int CCollision::IntersectNoLaserNW(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision)
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{
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{
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float d = distance(Pos0, Pos1);
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float d = distance(Pos0, Pos1);
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vec2 Last = Pos0;
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vec2 Last = Pos0;
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@ -293,7 +293,7 @@ int CCollision::IntersectNoLaser(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2
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return 0;
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return 0;
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}
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}
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int CCollision::IntersectNoLaserNW(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision)
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int CCollision::IntersectNoLaser(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision)
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{
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{
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float d = distance(Pos0, Pos1);
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float d = distance(Pos0, Pos1);
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vec2 Last = Pos0;
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vec2 Last = Pos0;
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@ -35,9 +35,9 @@ void CDragger::move()
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target = ents[i];
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target = ents[i];
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int res=0;
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int res=0;
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if (!nw)
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if (!nw)
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res = GameServer()->Collision()->IntersectNoLaser(m_Pos, target->m_Pos, 0, 0);
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else
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res = GameServer()->Collision()->IntersectNoLaserNW(m_Pos, target->m_Pos, 0, 0);
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res = GameServer()->Collision()->IntersectNoLaserNW(m_Pos, target->m_Pos, 0, 0);
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else
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res = GameServer()->Collision()->IntersectNoLaser(m_Pos, target->m_Pos, 0, 0);
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if (res==0)
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if (res==0)
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{
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{
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@ -66,9 +66,9 @@ void CDragger::drag()
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int res = 0;
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int res = 0;
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if (!nw)
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if (!nw)
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res = GameServer()->Collision()->IntersectNoLaser(m_Pos, target->m_Pos, 0, 0);
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else
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res = GameServer()->Collision()->IntersectNoLaserNW(m_Pos, target->m_Pos, 0, 0);
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res = GameServer()->Collision()->IntersectNoLaserNW(m_Pos, target->m_Pos, 0, 0);
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else
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res = GameServer()->Collision()->IntersectNoLaser(m_Pos, target->m_Pos, 0, 0);
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if (res || length(m_Pos-target->m_Pos)>700)
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if (res || length(m_Pos-target->m_Pos)>700)
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{
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{
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target=0;
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target=0;
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