mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
you can now choose what key activates which weapon
This commit is contained in:
parent
5bd2c434f6
commit
33f1f2f835
|
@ -1174,8 +1174,13 @@ void modc_render()
|
||||||
input.blink = inp_key_pressed('S');
|
input.blink = inp_key_pressed('S');
|
||||||
|
|
||||||
// Weapon switching
|
// Weapon switching
|
||||||
for(int i = 0; i < 8; i++)
|
#define TEST_WEAPON_KEY(key) if (inp_key_pressed(config.key_weapon ## key)) input.activeweapon = key-1;
|
||||||
input.activeweapon = inp_key_pressed('1'+i) ? i : input.activeweapon;
|
TEST_WEAPON_KEY(1);
|
||||||
|
TEST_WEAPON_KEY(2);
|
||||||
|
TEST_WEAPON_KEY(3);
|
||||||
|
TEST_WEAPON_KEY(4);
|
||||||
|
//for(int i = 0; i < 8; i++)
|
||||||
|
// input.activeweapon = inp_key_pressed('1'+i) ? i : input.activeweapon;
|
||||||
}
|
}
|
||||||
|
|
||||||
snap_input(&input, sizeof(input));
|
snap_input(&input, sizeof(input));
|
||||||
|
|
|
@ -766,9 +766,41 @@ static int settings_general_render()
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
typedef void (*assign_func_callback)(configuration *config, int value);
|
||||||
|
|
||||||
|
struct key_thing
|
||||||
|
{
|
||||||
|
char name[32];
|
||||||
|
int *key;
|
||||||
|
assign_func_callback assign_func;
|
||||||
|
};
|
||||||
|
|
||||||
static int settings_controls_render()
|
static int settings_controls_render()
|
||||||
{
|
{
|
||||||
|
static int scroll_index = 0;
|
||||||
|
|
||||||
|
key_thing keys[] =
|
||||||
|
{
|
||||||
|
{ "Move Left:", &config_copy.key_move_left, config_set_key_move_left },
|
||||||
|
{ "Move Right:", &config_copy.key_move_right, config_set_key_move_right },
|
||||||
|
{ "Jump:", &config_copy.key_jump, config_set_key_jump },
|
||||||
|
{ "Fire:", &config_copy.key_fire, config_set_key_fire },
|
||||||
|
{ "Hook:", &config_copy.key_hook, config_set_key_hook },
|
||||||
|
{ "Pistol:", &config_copy.key_weapon1, config_set_key_weapon1 },
|
||||||
|
{ "Grenade:", &config_copy.key_weapon2, config_set_key_weapon2 },
|
||||||
|
{ "Shotgun:", &config_copy.key_weapon3, config_set_key_weapon3 },
|
||||||
|
{ "Hammer:", &config_copy.key_weapon4, config_set_key_weapon4 },
|
||||||
|
};
|
||||||
|
|
||||||
|
for (int i = 0; i < 7; i++)
|
||||||
|
{
|
||||||
|
key_thing key = keys[i + scroll_index];
|
||||||
|
|
||||||
|
ui_do_label(column1_x, row1_y + 40 * i, key.name, 36);
|
||||||
|
key.assign_func(&config_copy, ui_do_key_reader(key.key, column2_x, row1_y + 40 * i, 150, 36, *key.key));
|
||||||
|
}
|
||||||
// KEYS
|
// KEYS
|
||||||
|
/*
|
||||||
ui_do_label(column1_x, row1_y + 0, "Move Left:", 36);
|
ui_do_label(column1_x, row1_y + 0, "Move Left:", 36);
|
||||||
config_set_key_move_left(&config_copy, ui_do_key_reader(&config_copy.key_move_left, column2_x, row1_y + 0, 150, 36, config_copy.key_move_left));
|
config_set_key_move_left(&config_copy, ui_do_key_reader(&config_copy.key_move_left, column2_x, row1_y + 0, 150, 36, config_copy.key_move_left));
|
||||||
ui_do_label(column1_x, row1_y + 40, "Move Right:", 36);
|
ui_do_label(column1_x, row1_y + 40, "Move Right:", 36);
|
||||||
|
@ -779,11 +811,14 @@ static int settings_controls_render()
|
||||||
config_set_key_fire(&config_copy, ui_do_key_reader(&config_copy.key_fire, column2_x, row1_y + 120, 150, 36, config_copy.key_fire));
|
config_set_key_fire(&config_copy, ui_do_key_reader(&config_copy.key_fire, column2_x, row1_y + 120, 150, 36, config_copy.key_fire));
|
||||||
ui_do_label(column1_x, row1_y + 160, "Hook:", 36);
|
ui_do_label(column1_x, row1_y + 160, "Hook:", 36);
|
||||||
config_set_key_hook(&config_copy, ui_do_key_reader(&config_copy.key_hook, column2_x, row1_y + 160, 150, 36, config_copy.key_hook));
|
config_set_key_hook(&config_copy, ui_do_key_reader(&config_copy.key_hook, column2_x, row1_y + 160, 150, 36, config_copy.key_hook));
|
||||||
|
*/
|
||||||
|
|
||||||
|
scroll_index = do_scroll_bar_vert(&scroll_index, 600, row1_y, 40 * 7, 9 - 7, scroll_index);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static const unsigned MAX_RESOLUTIONS = 8;
|
static const int MAX_RESOLUTIONS = 8;
|
||||||
|
|
||||||
static int settings_video_render()
|
static int settings_video_render()
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,6 +3,10 @@ MACRO_CONFIG_INT(key_move_right, 68, 32, 512)
|
||||||
MACRO_CONFIG_INT(key_jump, 32, 32, 512)
|
MACRO_CONFIG_INT(key_jump, 32, 32, 512)
|
||||||
MACRO_CONFIG_INT(key_fire, 384, 32, 512)
|
MACRO_CONFIG_INT(key_fire, 384, 32, 512)
|
||||||
MACRO_CONFIG_INT(key_hook, 385, 32, 512)
|
MACRO_CONFIG_INT(key_hook, 385, 32, 512)
|
||||||
|
MACRO_CONFIG_INT(key_weapon1, 49, 32, 512)
|
||||||
|
MACRO_CONFIG_INT(key_weapon2, 50, 32, 512)
|
||||||
|
MACRO_CONFIG_INT(key_weapon3, 51, 32, 512)
|
||||||
|
MACRO_CONFIG_INT(key_weapon4, 52, 32, 512)
|
||||||
|
|
||||||
MACRO_CONFIG_INT(scorelimit, 20, 0, 1000)
|
MACRO_CONFIG_INT(scorelimit, 20, 0, 1000)
|
||||||
MACRO_CONFIG_INT(timelimit, 0, 0, 1000)
|
MACRO_CONFIG_INT(timelimit, 0, 0, 1000)
|
||||||
|
|
Loading…
Reference in a new issue