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Fix editor crash when saving external RGB images after embedding
Always convert image data to RGBA and dilate if enabled also for external images, as images may be embedded later and should therefore always be in RGBA format.
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@ -4358,13 +4358,10 @@ bool CEditor::ReplaceImage(const char *pFileName, int StorageType, bool CheckDup
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str_copy(pImg->m_aName, aBuf);
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pImg->m_External = IsVanillaImage(pImg->m_aName);
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if(!pImg->m_External)
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ConvertToRgba(*pImg);
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if(g_Config.m_ClEditorDilate == 1)
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{
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ConvertToRgba(*pImg);
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if(g_Config.m_ClEditorDilate == 1)
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{
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DilateImage(*pImg);
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}
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DilateImage(*pImg);
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}
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pImg->m_AutoMapper.Load(pImg->m_aName);
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@ -4425,13 +4422,10 @@ bool CEditor::AddImage(const char *pFileName, int StorageType, void *pUser)
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pImg->m_pData = ImgInfo.m_pData;
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pImg->m_External = IsVanillaImage(aBuf);
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if(!pImg->m_External)
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ConvertToRgba(*pImg);
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if(g_Config.m_ClEditorDilate == 1)
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{
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ConvertToRgba(*pImg);
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if(g_Config.m_ClEditorDilate == 1)
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{
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DilateImage(*pImg);
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}
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DilateImage(*pImg);
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}
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int TextureLoadFlag = pEditor->Graphics()->Uses2DTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
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