Update 64 player server infos

This commit is contained in:
def 2014-01-14 20:40:29 +01:00
parent c90568ce71
commit 333efc37b0

View file

@ -1282,7 +1282,12 @@ void CServer::UpdateServerInfo()
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
SendServerInfo(m_NetServer.ClientAddr(i), -1);
{
if (m_aClients[i].m_CustClt)
SendServerInfo(m_NetServer.ClientAddr(i), -1, true);
else
SendServerInfo(m_NetServer.ClientAddr(i), -1, false);
}
}
}