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Fix smooth zooming overshooting the target zoom level
Ensure that the zoom level with smooth zooming does not exceed the target zoom level. Closes #3747.
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@ -81,7 +81,13 @@ void CCamera::OnRender()
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}
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}
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else
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else
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{
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{
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const float OldLevel = m_Zoom;
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m_Zoom = m_ZoomSmoothing.Evaluate(ZoomProgress(Time));
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m_Zoom = m_ZoomSmoothing.Evaluate(ZoomProgress(Time));
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if((OldLevel < m_ZoomSmoothingTarget && m_Zoom > m_ZoomSmoothingTarget) || (OldLevel > m_ZoomSmoothingTarget && m_Zoom < m_ZoomSmoothingTarget))
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{
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m_Zoom = m_ZoomSmoothingTarget;
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m_Zooming = false;
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}
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}
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}
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m_Zoom = clamp(m_Zoom, MinZoomLevel(), MaxZoomLevel());
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m_Zoom = clamp(m_Zoom, MinZoomLevel(), MaxZoomLevel());
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}
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}
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@ -6138,6 +6138,11 @@ void CEditor::UpdateZoom()
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else
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else
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{
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{
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m_Zoom = m_ZoomSmoothing.Evaluate(ZoomProgress(Time));
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m_Zoom = m_ZoomSmoothing.Evaluate(ZoomProgress(Time));
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if((OldLevel < m_ZoomSmoothingTarget && m_Zoom > m_ZoomSmoothingTarget) || (OldLevel > m_ZoomSmoothingTarget && m_Zoom < m_ZoomSmoothingTarget))
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{
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m_Zoom = m_ZoomSmoothingTarget;
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m_Zooming = false;
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}
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}
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}
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m_Zoom = clamp(m_Zoom, MinZoomLevel(), MaxZoomLevel());
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m_Zoom = clamp(m_Zoom, MinZoomLevel(), MaxZoomLevel());
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if(g_Config.m_EdZoomTarget)
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if(g_Config.m_EdZoomTarget)
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