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Fix /showothers
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@ -269,32 +269,38 @@ int64_t CGameTeams::TeamMask(int Team, int ExceptID, int Asker)
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if (!GetPlayer(i))
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continue; // Player doesn't exist
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if (GetPlayer(i)->m_ShowOthers)
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{} // ShowOthers sees all
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else if (!(GetPlayer(i)->GetTeam() == -1 || GetPlayer(i)->m_Paused))
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if (!(GetPlayer(i)->GetTeam() == -1 || GetPlayer(i)->m_Paused))
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{ // Not spectator
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if (i != Asker)
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{ // Actions of other players
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if (!Character(i))
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continue; // Player is currently dead
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if (!GetPlayer(i)->m_ShowOthers || g_Config.m_SvTeam != 3)
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{ // Only for SvTeam 3 because it's buggy otherwise
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if (m_Core.GetSolo(Asker))
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continue; // When in solo part don't show others
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if (m_Core.GetSolo(i))
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continue; // When in solo part don't show others
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if (m_Core.Team(i) != Team && m_Core.Team(i) != TEAM_SUPER)
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continue; // In different teams
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} // ShowOthers
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} // See everything of yourself
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}
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else if (GetPlayer(i)->m_SpectatorID != SPEC_FREEVIEW)
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{ // Spectating specific player
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if (GetPlayer(i)->m_SpectatorID != Asker)
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{ // Actions of other players
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if (m_Core.Team(GetPlayer(i)->m_SpectatorID) != Team)
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continue; // In different teams
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if (!Character(GetPlayer(i)->m_SpectatorID))
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continue; // Player is currently dead
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if (!GetPlayer(i)->m_ShowOthers || g_Config.m_SvTeam != 3)
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{ // Only for SvTeam 3 because it's buggy otherwise
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if (m_Core.GetSolo(Asker))
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continue; // When in solo part don't show others
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if (m_Core.GetSolo(GetPlayer(i)->m_SpectatorID))
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continue; // When in solo part don't show others
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if (m_Core.Team(GetPlayer(i)->m_SpectatorID) != Team && m_Core.Team(GetPlayer(i)->m_SpectatorID) != TEAM_SUPER)
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continue; // In different teams
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} // ShowOthers
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} // See everything of player you're spectating
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} // Freeview sees all
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