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fixed connecting to localhost if the client couldn't find the address and small cleanup
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parent
bd02c2043e
commit
31b63e488a
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@ -478,7 +478,6 @@ void CClient::EnterGame()
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void CClient::Connect(const char *pAddress)
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void CClient::Connect(const char *pAddress)
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{
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{
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char aBuf[512];
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char aBuf[512];
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const char *pPortStr = 0;
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int Port = 8303;
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int Port = 8303;
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Disconnect();
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Disconnect();
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@ -494,18 +493,18 @@ void CClient::Connect(const char *pAddress)
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{
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{
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if(aBuf[k] == ':')
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if(aBuf[k] == ':')
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{
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{
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pPortStr = &(aBuf[k+1]);
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Port = str_toint(aBuf+k+1);
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aBuf[k] = 0;
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aBuf[k] = 0;
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break;
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break;
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}
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}
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}
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}
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if(pPortStr)
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Port = str_toint(pPortStr);
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// TODO: IPv6 support
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// TODO: IPv6 support
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if(net_host_lookup(aBuf, &m_ServerAddress, NETTYPE_IPV4) != 0)
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if(net_host_lookup(aBuf, &m_ServerAddress, NETTYPE_IPV4) != 0)
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{
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dbg_msg("client", "could not find the address of %s, connecting to localhost", aBuf);
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dbg_msg("client", "could not find the address of %s, connecting to localhost", aBuf);
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net_host_lookup("localhost", &m_ServerAddress, NETTYPE_IPV4);
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}
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m_RconAuthed = 0;
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m_RconAuthed = 0;
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m_ServerAddress.port = Port;
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m_ServerAddress.port = Port;
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