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https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
set max width for custom text texture upload and fixing alignments for
texture updates
This commit is contained in:
parent
f2820ea392
commit
31844d3353
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@ -800,6 +800,9 @@ void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Update(const CCommandBuffe
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IsAndUpdateTextureSlotBound(Slot, pCommand->m_Slot);
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glActiveTexture(GL_TEXTURE0 + Slot);
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}
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//fix the alignment to allow even 1byte changes, e.g. for alpha components
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot].m_Tex);
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glTexSubImage2D(GL_TEXTURE_2D, 0, pCommand->m_X, pCommand->m_Y, pCommand->m_Width, pCommand->m_Height,
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TexFormatToOpenGLFormat(pCommand->m_Format), GL_UNSIGNED_BYTE, pCommand->m_pData);
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@ -333,6 +333,7 @@ int CGraphics_Threaded::LoadTextureRawSub(int TextureID, int x, int y, int Width
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//
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m_pCommandBuffer->AddCommand(Cmd);
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KickCommandBuffer();
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return 0;
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}
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@ -745,7 +745,7 @@ public:
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pCursor->m_Y = DrawY;
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}
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virtual void UploadText(int TextureID, const char *pText, int Length, float x, float y, float Size)
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virtual void UploadText(int TextureID, const char *pText, int Length, float x, float y, int Size, int MaxWidth)
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{
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CFont *pFont = m_pDefaultFont;
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FT_Bitmap *pBitmap;
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@ -766,7 +766,6 @@ public:
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while(pCurrent < pEnd)
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{
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int NewLine = 0;
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const char *pBatchEnd = pEnd;
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const char *pTmp = pCurrent;
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@ -774,12 +773,6 @@ public:
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if(NextCharacter)
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{
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int SlotID = 0;
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int SlotW = Size;
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int SlotH = Size;
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int SlotSize = SlotW*SlotH;
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int xt = 1;
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int yt = 1;
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unsigned int px, py;
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FT_Set_Pixel_Sizes(pFont->m_FtFace, 0, Size);
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@ -792,28 +785,38 @@ public:
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}
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pBitmap = &pFont->m_FtFace->glyph->bitmap; // ignore_convention
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// prepare glyph data
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mem_zero(ms_aGlyphData, SlotSize);
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if(pBitmap->pixel_mode == FT_PIXEL_MODE_GRAY) // ignore_convention
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{
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for(py = 0; py < (unsigned)pBitmap->rows; py++) // ignore_convention
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for(px = 0; px < (unsigned)pBitmap->width; px++) // ignore_convention
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ms_aGlyphData[(py+yt)*SlotW+px+xt] = pBitmap->buffer[py*pBitmap->pitch+px]; // ignore_convention
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}
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else if(pBitmap->pixel_mode == FT_PIXEL_MODE_MONO) // ignore_convention
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{
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for(py = 0; py < (unsigned)pBitmap->rows; py++) // ignore_convention
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for(px = 0; px < (unsigned)pBitmap->width; px++) // ignore_convention
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{
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if(pBitmap->buffer[py*pBitmap->pitch+px/8]&(1<<(7-(px%8)))) // ignore_convention
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ms_aGlyphData[(py+yt)*SlotW+px+xt] = 255;
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}
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}
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Graphics()->LoadTextureRawSub(TextureID, x + WidthLastChars, y, Size, Size, CImageInfo::FORMAT_ALPHA, ms_aGlyphData);
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WidthLastChars += (pBitmap->width + 1);
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int MaxSize = (MaxWidth - WidthLastChars);
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if (MaxSize > 0)
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{
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int SlotW = (MaxSize < pBitmap->width ? MaxSize : pBitmap->width);
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int SlotH = pBitmap->rows;
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int SlotSize = SlotW*SlotH;
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// prepare glyph data
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mem_zero(ms_aGlyphData, SlotSize);
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if(pBitmap->pixel_mode == FT_PIXEL_MODE_GRAY) // ignore_convention
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{
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for (py = 0; py < (unsigned)SlotH; py++) // ignore_convention
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for (px = 0; px < (unsigned)SlotW; px++)
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{
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ms_aGlyphData[(py)*SlotW + px] = pBitmap->buffer[py*pBitmap->width + px]; // ignore_convention
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}
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}
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/*else if(pBitmap->pixel_mode == FT_PIXEL_MODE_MONO) // ignore_convention
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{
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for(py = 0; py < (unsigned)pBitmap->rows; py++) // ignore_convention
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for(px = 0; px < (unsigned)pBitmap->width; px++) // ignore_convention
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{
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if(pBitmap->buffer[py*pBitmap->pitch+px/8]&(1<<(7-(px%8)))) // ignore_convention
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ms_aGlyphData[(py)*SlotW+px] = 255;
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}
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}*/
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Graphics()->LoadTextureRawSub(TextureID, x + WidthLastChars, y, SlotW, SlotH, CImageInfo::FORMAT_ALPHA, ms_aGlyphData);
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WidthLastChars += (SlotW + 1);
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}
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}
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++ChrCount;
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pCurrent = pTmp;
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@ -43,7 +43,7 @@ public:
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//
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virtual void TextEx(CTextCursor *pCursor, const char *pText, int Length) = 0;
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virtual void UploadText(int TextureID, const char *pText, int Length, float x, float y, float Size) = 0;
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virtual void UploadText(int TextureID, const char *pText, int Length, float x, float y, int Size, int MaxWidth) = 0;
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// old foolish interface
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virtual void TextColor(float r, float g, float b, float a) = 0;
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@ -27,6 +27,7 @@ void CMapImages::OnInit()
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void *pMem = mem_alloc(1024*1024, 1);
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mem_zero(pMem, 1024*1024);
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m_OverlayBottomTexture = Graphics()->LoadTextureRaw(1024, 1024, CImageInfo::FORMAT_ALPHA, pMem, CImageInfo::FORMAT_ALPHA, IGraphics::TEXLOAD_NOMIPMAPS);
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mem_free(pMem);
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for(int i = 0; i < 256; ++i)
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{
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@ -36,16 +37,15 @@ void CMapImages::OnInit()
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float x = (i%16) * 64;
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float y = (int)(i/16)* 64;
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Graphics()->LoadTextureRawSub(m_OverlayBottomTexture, x, y, 64, 64, CImageInfo::FORMAT_ALPHA, pMem);
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TextRender()->UploadText(m_OverlayBottomTexture, buff, -1, x, y + 12 + 32, 20);
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TextRender()->UploadText(m_OverlayBottomTexture, buff, -1, x+1, y + 12 + 32, 20, 64-1);
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}
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mem_free(pMem);
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}
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if(m_OverlayTopTexture == -1)
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{
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void *pMem = mem_alloc(1024*1024, 1);
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mem_zero(pMem, 1024*1024);
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m_OverlayTopTexture = Graphics()->LoadTextureRaw(1024, 1024, CImageInfo::FORMAT_ALPHA, pMem, CImageInfo::FORMAT_ALPHA, IGraphics::TEXLOAD_NOMIPMAPS);
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mem_free(pMem);
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for(int i = 0; i < 256; ++i)
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{
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@ -55,17 +55,16 @@ void CMapImages::OnInit()
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float x = (i%16) * 64;
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float y = (int)(i/16)* 64;
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Graphics()->LoadTextureRawSub(m_OverlayTopTexture, x, y, 64, 64, CImageInfo::FORMAT_ALPHA, pMem);
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TextRender()->UploadText(m_OverlayTopTexture, buff, -1, x, y, 20);
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TextRender()->UploadText(m_OverlayTopTexture, buff, -1, x+1, y+1, 20, 64-1);
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}
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mem_free(pMem);
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}
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if(m_OverlayCenterTexture == -1)
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{
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void *pMem = mem_alloc(1024*1024, 1);
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mem_zero(pMem, 1024*1024);
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m_OverlayCenterTexture = Graphics()->LoadTextureRaw(1024, 1024, CImageInfo::FORMAT_ALPHA, pMem, CImageInfo::FORMAT_ALPHA, IGraphics::TEXLOAD_NOMIPMAPS);
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mem_free(pMem);
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for(int i = 0; i < 256; ++i)
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{
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char buff[4];
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@ -76,14 +75,11 @@ void CMapImages::OnInit()
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float y = (int)(i/16)* 64;
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int Size = (len == 3 ? 20 : 64);
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int Width = (len == 3 ? 15 : 32);
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int OffY = (len == 3 ? 10 : 5);
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int OffX = (len == 3 ? 10 : 0);
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int OffX = (len == 3 ? 10 : 1);
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Graphics()->LoadTextureRawSub(m_OverlayCenterTexture, x, y, 64, 64, CImageInfo::FORMAT_ALPHA, pMem);
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TextRender()->UploadText(m_OverlayCenterTexture, buff, -1, x + OffX, y + OffY, Size);
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TextRender()->UploadText(m_OverlayCenterTexture, buff, -1, x + OffX, y + OffY, Size, 64-OffX);
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}
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mem_free(pMem);
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}
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}
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