Do not create 2D textures, if not required

This commit is contained in:
Jupeyy 2020-08-23 08:25:21 +02:00
parent 2c02314708
commit 3117a936a9
6 changed files with 67 additions and 33 deletions

View file

@ -616,21 +616,30 @@ void CCommandProcessorFragment_OpenGL::Cmd_Texture_Create(const CCommandBuffer::
}
}
if((pCommand->m_Flags&CCommandBuffer::TEXFLAG_NO_2D_TEXTURE) == 0)
{
glGenTextures(1, &m_aTextures[pCommand->m_Slot].m_Tex);
glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot].m_Tex);
}
if(pCommand->m_Flags&CCommandBuffer::TEXFLAG_NOMIPMAPS || !m_HasMipMaps)
{
if((pCommand->m_Flags&CCommandBuffer::TEXFLAG_NO_2D_TEXTURE) == 0)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, Width, Height, 0, Oglformat, GL_UNSIGNED_BYTE, pTexData);
}
}
else
{
if((pCommand->m_Flags&CCommandBuffer::TEXFLAG_NO_2D_TEXTURE) == 0)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, Width, Height, 0, Oglformat, GL_UNSIGNED_BYTE, pTexData);
}
int Flag2DArrayTexture = (CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE | CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER);
int Flag3DTexture = (CCommandBuffer::TEXFLAG_TO_3D_TEXTURE | CCommandBuffer::TEXFLAG_TO_3D_TEXTURE_SINGLE_LAYER);
@ -2157,11 +2166,15 @@ void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Create(const CCommandBuffe
IsAndUpdateTextureSlotBound(Slot, pCommand->m_Slot);
glActiveTexture(GL_TEXTURE0 + Slot);
}
if((pCommand->m_Flags&CCommandBuffer::TEXFLAG_NO_2D_TEXTURE) == 0)
{
glGenTextures(1, &m_aTextures[pCommand->m_Slot].m_Tex);
glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot].m_Tex);
glGenSamplers(1, &m_aTextures[pCommand->m_Slot].m_Sampler);
glBindSampler(Slot, m_aTextures[pCommand->m_Slot].m_Sampler);
}
if(Oglformat == GL_RED)
{
@ -2172,6 +2185,8 @@ void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Create(const CCommandBuffe
}
if(pCommand->m_Flags&CCommandBuffer::TEXFLAG_NOMIPMAPS)
{
if((pCommand->m_Flags&CCommandBuffer::TEXFLAG_NO_2D_TEXTURE) == 0)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@ -2179,7 +2194,10 @@ void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Create(const CCommandBuffe
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, Width, Height, 0, Oglformat, GL_UNSIGNED_BYTE, pTexData);
}
}
else
{
if((pCommand->m_Flags&CCommandBuffer::TEXFLAG_NO_2D_TEXTURE) == 0)
{
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
@ -2191,6 +2209,7 @@ void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Create(const CCommandBuffe
}
glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, Width, Height, 0, Oglformat, GL_UNSIGNED_BYTE, pTexData);
glGenerateMipmap(GL_TEXTURE_2D);
}
if((pCommand->m_Flags&(CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE | CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER)) != 0)
{

View file

@ -445,6 +445,8 @@ IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(int Width, int Heig
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER;
if((Flags&IGraphics::TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER) != 0)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_3D_TEXTURE_SINGLE_LAYER;
if((Flags&IGraphics::TEXLOAD_NO_2D_TEXTURE) != 0)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NO_2D_TEXTURE;
// copy texture data
int MemSize = Width*Height*Cmd.m_PixelSize;

View file

@ -133,6 +133,7 @@ public:
TEXFLAG_TO_2D_ARRAY_TEXTURE = (1 << 4),
TEXFLAG_TO_3D_TEXTURE_SINGLE_LAYER = (1 << 5),
TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER = (1 << 6),
TEXFLAG_NO_2D_TEXTURE = (1 << 7),
};
enum

View file

@ -139,6 +139,7 @@ public:
TEXLOAD_TO_2D_ARRAY_TEXTURE = (1 << 4),
TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER = (1 << 5),
TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER = (1 << 6),
TEXLOAD_NO_2D_TEXTURE = (1 << 7),
};

View file

@ -20,6 +20,8 @@ CMapImages::CMapImages(int TextureSize)
m_TextureScale = TextureSize;
m_EntitiesIsLoaded = false;
m_SpeedupArrowIsLoaded = false;
mem_zero(m_aTextureUsedByTileOrQuadLayerFlag, sizeof(m_aTextureUsedByTileOrQuadLayerFlag));
}
void CMapImages::OnInit()
@ -36,7 +38,7 @@ void CMapImages::OnMapLoad()
{
Graphics()->UnloadTexture(m_aTextures[i]);
m_aTextures[i] = IGraphics::CTextureHandle();
m_aTextureUsedByLayer[i] = false;
m_aTextureUsedByTileOrQuadLayerFlag[i] = 0;
}
m_Count = 0;
@ -60,7 +62,15 @@ void CMapImages::OnMapLoad()
CMapItemLayerTilemap *pTLayer = (CMapItemLayerTilemap *)pLayer;
if(pTLayer->m_Image != -1 && pTLayer->m_Image < (int)(sizeof(m_aTextures) / sizeof(m_aTextures[0])))
{
m_aTextureUsedByLayer[(size_t)pTLayer->m_Image] = true;
m_aTextureUsedByTileOrQuadLayerFlag[(size_t)pTLayer->m_Image] |= 1;
}
}
else if(pLayer->m_Type == LAYERTYPE_QUADS)
{
CMapItemLayerQuads *pQLayer = (CMapItemLayerQuads *)pLayer;
if(pQLayer->m_Image != -1 && pQLayer->m_Image < (int)(sizeof(m_aTextures) / sizeof(m_aTextures[0])))
{
m_aTextureUsedByTileOrQuadLayerFlag[(size_t)pQLayer->m_Image] |= 2;
}
}
}
@ -71,18 +81,19 @@ void CMapImages::OnMapLoad()
// load new textures
for(int i = 0; i < m_Count; i++)
{
int LoadFlag = (((m_aTextureUsedByTileOrQuadLayerFlag[i] & 1) != 0) ? TextureLoadFlag : 0) | (((m_aTextureUsedByTileOrQuadLayerFlag[i] & 2) != 0) ? 0 : (Graphics()->IsTileBufferingEnabled() ? IGraphics::TEXLOAD_NO_2D_TEXTURE : 0));
CMapItemImage *pImg = (CMapItemImage *)pMap->GetItem(Start+i, 0, 0);
if(pImg->m_External)
{
char Buf[256];
char *pName = (char *)pMap->GetData(pImg->m_ImageName);
str_format(Buf, sizeof(Buf), "mapres/%s.png", pName);
m_aTextures[i] = Graphics()->LoadTexture(Buf, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, m_aTextureUsedByLayer[i] ? TextureLoadFlag : 0);
m_aTextures[i] = Graphics()->LoadTexture(Buf, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, LoadFlag);
}
else
{
void *pData = pMap->GetData(pImg->m_ImageData);
m_aTextures[i] = Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, CImageInfo::FORMAT_RGBA, pData, CImageInfo::FORMAT_RGBA, m_aTextureUsedByLayer[i] ? TextureLoadFlag : 0);
m_aTextures[i] = Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, CImageInfo::FORMAT_RGBA, pData, CImageInfo::FORMAT_RGBA, LoadFlag);
pMap->UnloadData(pImg->m_ImageData);
}
}
@ -129,7 +140,7 @@ IGraphics::CTextureHandle CMapImages::GetSpeedupArrow()
{
if(!m_SpeedupArrowIsLoaded)
{
int TextureLoadFlag = Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER : IGraphics::TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER;
int TextureLoadFlag = (Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER : IGraphics::TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER) | IGraphics::TEXLOAD_NO_2D_TEXTURE;
m_SpeedupArrowTexture = Graphics()->LoadTexture(g_pData->m_aImages[IMAGE_SPEEDUP_ARROW].m_pFilename, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, TextureLoadFlag);
m_SpeedupArrowIsLoaded = true;
@ -184,7 +195,7 @@ IGraphics::CTextureHandle CMapImages::UploadEntityLayerText(int TextureSize, int
UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, YOffset, 1);
UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, YOffset, 2, 255);
int TextureLoadFlag = Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
int TextureLoadFlag = (Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE) | IGraphics::TEXLOAD_NO_2D_TEXTURE;
IGraphics::CTextureHandle Texture = Graphics()->LoadTextureRaw(1024, 1024, CImageInfo::FORMAT_RGBA, pMem, CImageInfo::FORMAT_RGBA, TextureLoadFlag);
free(pMem);

View file

@ -9,7 +9,7 @@ class CMapImages : public CComponent
friend class CBackground;
IGraphics::CTextureHandle m_aTextures[64];
bool m_aTextureUsedByLayer[64];
int m_aTextureUsedByTileOrQuadLayerFlag[64]; // 0: nothing, 1(as flag): tile layer, 2(as flag): quad layer
int m_Count;
const char *m_pEntitiesGameType;