done language selector

This commit is contained in:
Magnus Auvinen 2009-06-15 08:15:53 +00:00
parent ab171f8f30
commit 307cf4aa64
9 changed files with 109 additions and 29 deletions

View file

@ -124,12 +124,18 @@ Game
Game info
== Spel info.
Game over
== Slutspelat
Game type
== Speltyp
Game types
== Speltyper
General
== Generallt
Graphics
== Grafik
@ -178,6 +184,9 @@ Kick
LAN
== LAN
Language
== Språk
Lht.
== Ljusstyrka
@ -423,9 +432,6 @@ You must restart the game for all settings to take effect.
##### needs translation ####
Game over
==
N/A
==

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@ -1213,6 +1213,13 @@ void gui_messagebox(const char *title, const char *message)
int str_isspace(char c) { return c == ' ' || c == '\n' || c == '\t'; }
char str_uppercase(char c)
{
if(c >= 'a' && c <= 'z')
return 'A' + (c-'a');
return c;
}
static int str_utf8_isstart(char c)

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@ -970,6 +970,7 @@ typedef struct
void net_stats(NETSTATS *stats);
int str_isspace(char c);
char str_uppercase(char c);
/*

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@ -157,6 +157,7 @@ class MENUS : public COMPONENT
void render_serverbrowser(RECT main_view);
// found in menus_settings.cpp
void render_settings_general(RECT main_view);
void render_settings_player(RECT main_view);
void render_settings_controls(RECT main_view);
void render_settings_graphics(RECT main_view);

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@ -64,6 +64,9 @@ void MENUS::render_settings_player(RECT main_view)
if(ui_do_edit_box(config.player_name, &button, config.player_name, sizeof(config.player_name), 14.0f))
need_sendinfo = true;
// extra spacing
ui_hsplit_t(&main_view, 10.0f, 0, &main_view);
static int dynamic_camera_button = 0;
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
if(ui_do_button(&dynamic_camera_button, localize("Dynamic Camera"), config.cl_mouse_deadzone != 0, &button, ui_draw_checkbox, 0))
@ -622,21 +625,80 @@ void MENUS::render_settings_sound(RECT main_view)
}
}
/*
static void menu2_render_settings_network(RECT main_view)
struct LANGUAGE
{
RECT button;
ui_vsplit_l(&main_view, 300.0f, &main_view, 0);
LANGUAGE() {}
LANGUAGE(const char *n, const char *f) : name(n), filename(f) {}
string name;
string filename;
bool operator<(const LANGUAGE &other) { return name < other.name; }
};
int fs_listdir(const char *dir, FS_LISTDIR_CALLBACK cb, void *user);
void gather_languages(const char *name, int is_dir, void *user)
{
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
ui_do_label(&button, "Rcon Password", 14.0, -1);
ui_vsplit_l(&button, 110.0f, 0, &button);
ui_vsplit_l(&button, 180.0f, &button, 0);
ui_do_edit_box(&config.rcon_password, &button, config.rcon_password, sizeof(config.rcon_password), true);
if(is_dir || name[0] == '.')
return;
sorted_array<LANGUAGE> &languages = *((sorted_array<LANGUAGE> *)user);
char filename[128];
str_format(filename, sizeof(filename), "data/languages/%s", name);
char nicename[128];
str_format(nicename, sizeof(nicename), "%s", name);
nicename[0] = str_uppercase(nicename[0]);
for(char *p = nicename; *p; p++)
if(*p == '.')
*p = 0;
languages.add(LANGUAGE(nicename, filename));
}
void MENUS::render_settings_general(RECT main_view)
{
static int lanuagelist = 0;
static int selected_language = 0;
static sorted_array<LANGUAGE> languages;
if(languages.size() == 0)
{
languages.add(LANGUAGE("English", ""));
fs_listdir("data/languages", gather_languages, &languages);
for(int i = 0; i < languages.size(); i++)
if(str_comp(languages[i].filename, config.cl_languagefile) == 0)
{
selected_language = i;
break;
}
}
int old_selected = selected_language;
RECT list = main_view;
ui_do_listbox_start(&lanuagelist, &list, 24.0f, localize("Language"), languages.size(), selected_language);
for(sorted_array<LANGUAGE>::range r = languages.all(); !r.empty(); r.pop_front())
{
LISTBOXITEM item = ui_do_listbox_nextitem(&r.front());
if(item.visible)
ui_do_label(&item.rect, r.front().name, 16.0f, -1);
}
selected_language = ui_do_listbox_end();
if(old_selected != selected_language)
{
str_copy(config.cl_languagefile, languages[selected_language].filename, sizeof(config.cl_languagefile));
localization.load(languages[selected_language].filename);
}
}
}*/
void MENUS::render_settings(RECT main_view)
{
@ -654,6 +716,7 @@ void MENUS::render_settings(RECT main_view)
RECT button;
const char *tabs[] = {
localize("General"),
localize("Player"),
localize("Controls"),
localize("Graphics"),
@ -671,12 +734,14 @@ void MENUS::render_settings(RECT main_view)
ui_margin(&main_view, 10.0f, &main_view);
if(settings_page == 0)
render_settings_player(main_view);
render_settings_general(main_view);
else if(settings_page == 1)
render_settings_controls(main_view);
render_settings_player(main_view);
else if(settings_page == 2)
render_settings_graphics(main_view);
render_settings_controls(main_view);
else if(settings_page == 3)
render_settings_graphics(main_view);
else if(settings_page == 4)
render_settings_sound(main_view);
if(need_restart)

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@ -229,9 +229,6 @@ void GAMECLIENT::on_console_init()
input.add(controls);
input.add(binds);
//
MACRO_REGISTER_COMMAND("language", "s", CFGFLAG_CLIENT, con_language, this, "Sets the language");
// add the some console commands
MACRO_REGISTER_COMMAND("team", "i", CFGFLAG_CLIENT, con_team, this, "Switch team");
MACRO_REGISTER_COMMAND("kill", "", CFGFLAG_CLIENT, con_kill, this, "Kill yourself");
@ -258,6 +255,9 @@ void GAMECLIENT::on_console_init()
void GAMECLIENT::on_init()
{
// set the language
localization.load(config.cl_languagefile);
// init all components
for(int i = 0; i < all.num; i++)
all.components[i]->on_init();
@ -954,10 +954,3 @@ void GAMECLIENT::con_kill(void *result, void *user_data)
{
((GAMECLIENT*)user_data)->send_kill(-1);
}
void GAMECLIENT::con_language(void *result, void *user_data)
{
char buf[128];
str_format(buf, sizeof(buf), "data/languages/%s.txt", console_arg_string(result, 0));
localization.load(buf);
}

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@ -31,7 +31,6 @@ class GAMECLIENT
int predicted_tick;
int last_new_predicted_tick;
static void con_language(void *result, void *user_data);
static void con_team(void *result, void *user_data);
static void con_kill(void *result, void *user_data);

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@ -51,12 +51,18 @@ void LOCALIZATIONDATABASE::add_string(const char *org_str, const char *new_str)
bool LOCALIZATIONDATABASE::load(const char *filename)
{
// empty string means unload
if(filename[0] == 0)
{
strings.clear();
return true;
}
LINEREADER lr;
IOHANDLE io = io_open(filename, IOFLAG_READ);
if(!io)
return false;
dbg_msg("localization", "loaded '%s'", filename);
strings.clear();

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@ -27,6 +27,8 @@ MACRO_CONFIG_INT(cl_motd_time, 10, 0, 100, CFGFLAG_CLIENT|CFGFLAG_SAVE, "How lon
MACRO_CONFIG_STR(cl_version_server, 100, "version.teeworlds.com", CFGFLAG_CLIENT|CFGFLAG_SAVE, "Server to use to check for new versions")
MACRO_CONFIG_STR(cl_languagefile, 255, "", CFGFLAG_CLIENT|CFGFLAG_SAVE, "What language file to use")
MACRO_CONFIG_INT(player_use_custom_color, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Toggles usage of custom colors")
MACRO_CONFIG_INT(player_color_body, 65408, 0, 0, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player body color")
MACRO_CONFIG_INT(player_color_feet, 65408, 0, 0, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player feet color")