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Fix
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@ -153,7 +153,6 @@ void CGameContext::CreateHammerHit(vec2 Pos, int64_t Mask)
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}
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}
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void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask)
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{
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// create the event
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@ -189,17 +188,18 @@ void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamag
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float Dmg = Strength * l;
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if(!(int)Dmg) continue;
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if((GetPlayerChar(Owner) ? GetPlayerChar(Owner)->m_Hit&CCharacter::DISABLE_HIT_GRENADE : !g_Config.m_SvHit && !NoDamage) && Owner != apEnts[i]->GetPlayer()->GetCID()) continue;
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if((GetPlayerChar(Owner) ? !(GetPlayerChar(Owner)->m_Hit&CCharacter::DISABLE_HIT_GRENADE) : g_Config.m_SvHit || NoDamage) || Owner == apEnts[i]->GetPlayer()->GetCID())
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{
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if(Owner != -1 && apEnts[i]->IsAlive() && !apEnts[i]->CanCollide(Owner)) continue;
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if(Owner == -1 && ActivatedTeam != -1 && apEnts[i]->IsAlive() && apEnts[i]->Team() != ActivatedTeam) continue;
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if(Owner != -1 && apEnts[i]->IsAlive() && !apEnts[i]->CanCollide(Owner)) continue;
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if(Owner == -1 && ActivatedTeam != -1 && apEnts[i]->IsAlive() && apEnts[i]->Team() != ActivatedTeam) continue;
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// Explode at most once per team
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int PlayerTeam = ((CGameControllerDDRace*)m_pController)->m_Teams.m_Core.Team(apEnts[i]->GetPlayer()->GetCID());
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if(!CmaskIsSet(Mask, PlayerTeam)) continue;
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Mask = CmaskUnset(Mask, PlayerTeam);
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// Explode at most once per team
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int PlayerTeam = ((CGameControllerDDRace*)m_pController)->m_Teams.m_Core.Team(apEnts[i]->GetPlayer()->GetCID());
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if(!CmaskIsSet(Mask, PlayerTeam)) continue;
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Mask = CmaskUnset(Mask, PlayerTeam);
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apEnts[i]->TakeDamage(ForceDir*Dmg*2, (int)Dmg, Owner, Weapon);
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apEnts[i]->TakeDamage(ForceDir*Dmg*2, (int)Dmg, Owner, Weapon);
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}
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}
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//}
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}
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