diff --git a/src/engine/client/client.cpp b/src/engine/client/client.cpp index f8f10422a..c8c5da83b 100644 --- a/src/engine/client/client.cpp +++ b/src/engine/client/client.cpp @@ -102,7 +102,6 @@ static snapshot_info *client_snapshot_add(int tick, int64 time, void *data, int holder->snap = (snapshot *)(holder+1); mem_copy(holder->snap, data, data_size); - holder->next =0x0; holder->prev = last_snapshot; if(last_snapshot) @@ -644,19 +643,9 @@ static void client_process_packet(NETPACKET *packet) int num_parts = 1; int part = 0; int part_size = 0; - int crc = 0; - - //if(msg == NETMSG_SNAP) - { - //num_parts = msg_unpack_int(); - //part = msg_unpack_int(); - } if(msg != NETMSG_SNAPEMPTY) - { part_size = msg_unpack_int(); - crc = msg_unpack_int(); - } if(snapshot_part == part) { @@ -677,8 +666,6 @@ static void client_process_packet(NETPACKET *packet) unsigned char tmpbuffer2[MAX_SNAPSHOT_SIZE]; if(part_size) { - if(msg == NETMSG_SNAPEMPTY) - dbg_msg("client", "FAILURE!"); int compsize = zerobit_decompress(snapshot_incomming_data, part_size, tmpbuffer); int intsize = intpack_decompress(tmpbuffer, compsize, tmpbuffer2); deltadata = tmpbuffer2; @@ -762,13 +749,10 @@ static void client_process_packet(NETPACKET *packet) snapshot_part = 0; // ack snapshot - //if((rand()%10)==0) - { - msg_pack_start_system(NETMSG_SNAPACK, 0); - msg_pack_int(game_tick); - msg_pack_end(); - client_send_msg(); - } + msg_pack_start_system(NETMSG_SNAPACK, 0); + msg_pack_int(game_tick); + msg_pack_end(); + client_send_msg(); } } else diff --git a/src/engine/network.cpp b/src/engine/network.cpp index 11786e084..93f4e158d 100644 --- a/src/engine/network.cpp +++ b/src/engine/network.cpp @@ -303,7 +303,7 @@ static int conn_feed(NETCONNECTION *conn, NETPACKETDATA *p, NETADDR4 *addr) else { // out of sequence, request resend - dbg_msg("conn", "asking for resend"); + //dbg_msg("conn", "asking for resend"); conn_send(conn, NETWORK_PACKETFLAG_RESEND, 0, 0); return 0; } @@ -312,7 +312,7 @@ static int conn_feed(NETCONNECTION *conn, NETPACKETDATA *p, NETADDR4 *addr) { if(p->seq > conn->ack) { - dbg_msg("conn", "asking for resend"); + //dbg_msg("conn", "asking for resend"); conn_send(conn, NETWORK_PACKETFLAG_RESEND, 0, 0); } } diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp index dce618f73..c20821ebb 100644 --- a/src/engine/server/server.cpp +++ b/src/engine/server/server.cpp @@ -306,7 +306,6 @@ public: // create delta int deltasize = snapshot_create_delta(deltashot, (snapshot*)data, deltadata); - //dbg_msg("PACK", "%d unpacked with %d", current_tick, delta_tick); if(deltasize) { @@ -337,7 +336,6 @@ public: msg_pack_int(current_tick); msg_pack_int(current_tick-delta_tick); // compressed with msg_pack_int(chunk); - msg_pack_int(snapshot_crc((snapshot*)data)); msg_pack_raw(&compdata[n*max_size], chunk); msg_pack_end(); //const msg_info *info = msg_get_info(); diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp index b3f1bef64..d4969798b 100644 --- a/src/game/client/game_client.cpp +++ b/src/game/client/game_client.cpp @@ -882,17 +882,13 @@ static void render_player(obj_player *prev, obj_player *player) if(player->health < 0) // dont render dead players return; - if (prev->health < 0) - { - // Don't flicker from previous position - prev->x = player->x; - prev->y = player->y; - } - vec2 direction = get_direction(player->angle); float angle = player->angle/256.0f; vec2 position = mix(vec2(prev->x, prev->y), vec2(player->x, player->y), client_intratick()); + if(prev->health < 0) // Don't flicker from previous position + position = vec2(player->x, player->y); + bool stationary = player->vx < 1 && player->vx > -1; bool inair = col_check_point(player->x, player->y+16) == 0;