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fixed the sv_team 1 message.. lol it never told u too join a team :D
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@ -99,7 +99,10 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos)
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{
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{
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Controller->m_Teams.SendTeamsState(GetPlayer()->GetCID());
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Controller->m_Teams.SendTeamsState(GetPlayer()->GetCID());
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}
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}
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if(g_Config.m_SvTeam == 1)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(),"Please join a team before you start");
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}
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m_DefEmote = EMOTE_NORMAL;
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m_DefEmote = EMOTE_NORMAL;
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m_DefEmoteReset = -1;
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m_DefEmoteReset = -1;
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return true;
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return true;
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@ -1045,8 +1048,8 @@ void CCharacter::HandleTiles(int Index)
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if(((m_TileIndex == TILE_BEGIN) || (m_TileFIndex == TILE_BEGIN) || FTile1 == TILE_BEGIN || FTile2 == TILE_BEGIN || FTile3 == TILE_BEGIN || FTile4 == TILE_BEGIN || Tile1 == TILE_BEGIN || Tile2 == TILE_BEGIN || Tile3 == TILE_BEGIN || Tile4 == TILE_BEGIN) && (m_DDRaceState == DDRACE_NONE || m_DDRaceState == DDRACE_FINISHED || (m_DDRaceState == DDRACE_STARTED && !Team())))
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if(((m_TileIndex == TILE_BEGIN) || (m_TileFIndex == TILE_BEGIN) || FTile1 == TILE_BEGIN || FTile2 == TILE_BEGIN || FTile3 == TILE_BEGIN || FTile4 == TILE_BEGIN || Tile1 == TILE_BEGIN || Tile2 == TILE_BEGIN || Tile3 == TILE_BEGIN || Tile4 == TILE_BEGIN) && (m_DDRaceState == DDRACE_NONE || m_DDRaceState == DDRACE_FINISHED || (m_DDRaceState == DDRACE_STARTED && !Team())))
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{
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{
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bool CanBegin = true;
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bool CanBegin = true;
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if(g_Config.m_SvTeam == 1 && (Team() == TEAM_FLOCK || Teams()->Count(Team()) <= 1) ) {
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if(g_Config.m_SvTeam == 1 && (Team() == TEAM_FLOCK || Teams()->Count(Team()) <= 1)) {
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GameServer()->SendChat(-1, GetPlayer()->GetCID(),"I already told you that you must find a friend");//need to make this better
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GameServer()->SendChatTarget(GetPlayer()->GetCID(),"I already told you too join a team");
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CanBegin = false;
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CanBegin = false;
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}
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}
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if(CanBegin) {
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if(CanBegin) {
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