mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-20 06:58:20 +00:00
Merge #3440
3440: Fix veto vote, simplified logic r=heinrich5991 a=def- Reported by Lenah on Discord Also allow IPs to change their vote when multiple players are connected, with 1 player it always worked. Further broken by https://github.com/ddnet/ddnet/pull/3405 <!-- What is the motivation for the changes of this pull request --> ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
This commit is contained in:
commit
2eae2c9a97
|
@ -820,11 +820,12 @@ void CGameContext::OnTick()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool aVoteChecked[MAX_CLIENTS] = {0};
|
// remember checked players, only the first player with a specific ip will be handled
|
||||||
|
bool aVoteChecked[MAX_CLIENTS] = {false};
|
||||||
int64 Now = Server()->Tick();
|
int64 Now = Server()->Tick();
|
||||||
for(int i = 0; i < MAX_CLIENTS; i++)
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
||||||
{
|
{
|
||||||
if(!m_apPlayers[i])
|
if(!m_apPlayers[i] || aVoteChecked[i])
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if((IsKickVote() || IsSpecVote()) && (m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS ||
|
if((IsKickVote() || IsSpecVote()) && (m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS ||
|
||||||
|
@ -851,41 +852,49 @@ void CGameContext::OnTick()
|
||||||
int ActVotePos = m_apPlayers[i]->m_VotePos;
|
int ActVotePos = m_apPlayers[i]->m_VotePos;
|
||||||
|
|
||||||
// only allow IPs to vote once, but keep veto ability
|
// only allow IPs to vote once, but keep veto ability
|
||||||
if(!aVoteChecked[i])
|
// check for more players with the same ip (only use the vote of the one who voted first)
|
||||||
|
for(int j = i + 1; j < MAX_CLIENTS; j++)
|
||||||
{
|
{
|
||||||
// check for more players with the same ip (only use the vote of the one who voted first)
|
if(!m_apPlayers[j] || aVoteChecked[j] || str_comp(aaBuf[j], aaBuf[i]) != 0)
|
||||||
for(int j = i + 1; j < MAX_CLIENTS; ++j)
|
continue;
|
||||||
{
|
|
||||||
if(!m_apPlayers[j] || aVoteChecked[j] || str_comp(aaBuf[j], aaBuf[i]))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
aVoteChecked[j] = true;
|
// count the latest vote by this ip
|
||||||
if(m_apPlayers[j]->m_Vote && (!ActVote || ActVotePos > m_apPlayers[j]->m_VotePos))
|
if(ActVotePos < m_apPlayers[j]->m_VotePos)
|
||||||
{
|
{
|
||||||
ActVote = m_apPlayers[j]->m_Vote;
|
ActVote = m_apPlayers[j]->m_Vote;
|
||||||
ActVotePos = m_apPlayers[j]->m_VotePos;
|
ActVotePos = m_apPlayers[j]->m_VotePos;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Total++;
|
aVoteChecked[j] = true;
|
||||||
if(ActVote > 0)
|
|
||||||
Yes++;
|
|
||||||
else if(ActVote < 0)
|
|
||||||
No++;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Total++;
|
||||||
|
if(ActVote > 0)
|
||||||
|
Yes++;
|
||||||
|
else if(ActVote < 0)
|
||||||
|
No++;
|
||||||
|
|
||||||
// veto right for players who have been active on server for long and who're not afk
|
// veto right for players who have been active on server for long and who're not afk
|
||||||
if(!IsKickVote() && !IsSpecVote() && m_apPlayers[i] &&
|
if(!IsKickVote() && !IsSpecVote() && g_Config.m_SvVoteVetoTime)
|
||||||
!m_apPlayers[i]->m_Afk && m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS &&
|
|
||||||
g_Config.m_SvVoteVetoTime &&
|
|
||||||
((Server()->Tick() - m_apPlayers[i]->m_JoinTick) / (Server()->TickSpeed() * 60) > g_Config.m_SvVoteVetoTime ||
|
|
||||||
(m_apPlayers[i]->GetCharacter() && m_apPlayers[i]->GetCharacter()->m_DDRaceState == DDRACE_STARTED &&
|
|
||||||
(Server()->Tick() - m_apPlayers[i]->GetCharacter()->m_StartTime) / (Server()->TickSpeed() * 60) > g_Config.m_SvVoteVetoTime)))
|
|
||||||
{
|
{
|
||||||
if(ActVote == 0)
|
// look through all players with same IP again
|
||||||
Veto = true;
|
for(int j = i + 1; j < MAX_CLIENTS; j++)
|
||||||
else if(ActVote < 0)
|
{
|
||||||
VetoStop = true;
|
if(!m_apPlayers[j] || str_comp(aaBuf[j], aaBuf[i]) != 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if(m_apPlayers[j] && !m_apPlayers[j]->m_Afk && m_apPlayers[j]->GetTeam() != TEAM_SPECTATORS &&
|
||||||
|
((Server()->Tick() - m_apPlayers[j]->m_JoinTick) / (Server()->TickSpeed() * 60) > g_Config.m_SvVoteVetoTime ||
|
||||||
|
(m_apPlayers[j]->GetCharacter() && m_apPlayers[j]->GetCharacter()->m_DDRaceState == DDRACE_STARTED &&
|
||||||
|
(Server()->Tick() - m_apPlayers[j]->GetCharacter()->m_StartTime) / (Server()->TickSpeed() * 60) > g_Config.m_SvVoteVetoTime)))
|
||||||
|
{
|
||||||
|
if(ActVote == 0)
|
||||||
|
Veto = true;
|
||||||
|
else if(ActVote < 0)
|
||||||
|
VetoStop = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue