Fix memset compilation

/home/deen/isos/ddnet/ddnet-source/src/tools/map_create_pixelart.cpp: In function ‘int InsertPixelArtQuads(CQuad*, int&, const CImageInfo&, const int*, const int*, const bool*)’:
/home/deen/isos/ddnet/ddnet-source/src/tools/map_create_pixelart.cpp:110:9: error: ‘memset’ was not declared in this scope
  110 |         memset(aVisitedPixels, 0, sizeof(bool) * Img.m_Height * Img.m_Width);
      |         ^~~~~~
/home/deen/isos/ddnet/ddnet-source/src/tools/map_create_pixelart.cpp:8:1: note: ‘memset’ is defined in header ‘<cstring>’; did you forget to ‘#include <cstring>’?
    7 | #include <game/mapitems.h>
  +++ |+#include <cstring>
    8 |
This commit is contained in:
Dennis Felsing 2022-08-25 14:07:47 +02:00
parent 7375f2c9d7
commit 2ccca3a50a
3 changed files with 6 additions and 4 deletions

View file

@ -1066,7 +1066,7 @@ int CServer::NewClientCallback(int ClientID, void *pUser, bool Sixup)
pThis->m_aClients[ClientID].m_DDNetVersion = VERSION_NONE; pThis->m_aClients[ClientID].m_DDNetVersion = VERSION_NONE;
pThis->m_aClients[ClientID].m_GotDDNetVersionPacket = false; pThis->m_aClients[ClientID].m_GotDDNetVersionPacket = false;
pThis->m_aClients[ClientID].m_DDNetVersionSettled = false; pThis->m_aClients[ClientID].m_DDNetVersionSettled = false;
memset(&pThis->m_aClients[ClientID].m_Addr, 0, sizeof(NETADDR)); mem_zero(&pThis->m_aClients[ClientID].m_Addr, sizeof(NETADDR));
pThis->m_aClients[ClientID].Reset(); pThis->m_aClients[ClientID].Reset();
pThis->GameServer()->OnClientEngineJoin(ClientID, Sixup); pThis->GameServer()->OnClientEngineJoin(ClientID, Sixup);

View file

@ -170,7 +170,7 @@ static context_data contexts[WS_CONTEXTS];
int websocket_create(const char *addr, int port) int websocket_create(const char *addr, int port)
{ {
struct lws_context_creation_info info; struct lws_context_creation_info info;
memset(&info, 0, sizeof(info)); mem_zero(&info, sizeof(info));
info.port = port; info.port = port;
info.iface = addr; info.iface = addr;
info.protocols = protocols; info.protocols = protocols;

View file

@ -6,6 +6,8 @@
#include <engine/storage.h> #include <engine/storage.h>
#include <game/mapitems.h> #include <game/mapitems.h>
#include <cstring>
bool CreatePixelArt(const char[][64], const int[], const int[], int[], const bool[]); bool CreatePixelArt(const char[][64], const int[], const int[], int[], const bool[]);
void InsertCurrentQuads(CDataFileReader &, CMapItemLayerQuads *, CQuad *); void InsertCurrentQuads(CDataFileReader &, CMapItemLayerQuads *, CQuad *);
int InsertPixelArtQuads(CQuad *, int &, const CImageInfo &, const int[], const int[], const bool[]); int InsertPixelArtQuads(CQuad *, int &, const CImageInfo &, const int[], const int[], const bool[]);
@ -107,7 +109,7 @@ int InsertPixelArtQuads(CQuad *pQuads, int &NumQuads, const CImageInfo &Img, con
int ImgPixelSize = aPixelSizes[0], QuadPixelSize = aPixelSizes[1], OriginalNumQuads = NumQuads; int ImgPixelSize = aPixelSizes[0], QuadPixelSize = aPixelSizes[1], OriginalNumQuads = NumQuads;
int aForcedPivot[2] = {std::numeric_limits<int>::max(), std::numeric_limits<int>::max()}; int aForcedPivot[2] = {std::numeric_limits<int>::max(), std::numeric_limits<int>::max()};
bool *aVisitedPixels = new bool[Img.m_Height * Img.m_Width]; bool *aVisitedPixels = new bool[Img.m_Height * Img.m_Width];
memset(aVisitedPixels, 0, sizeof(bool) * Img.m_Height * Img.m_Width); mem_zero(aVisitedPixels, sizeof(bool) * Img.m_Height * Img.m_Width);
for(int y = 0; y < Img.m_Height; y += ImgPixelSize) for(int y = 0; y < Img.m_Height; y += ImgPixelSize)
for(int x = 0; x < Img.m_Width; x += ImgPixelSize) for(int x = 0; x < Img.m_Width; x += ImgPixelSize)
@ -162,7 +164,7 @@ int GetImagePixelSize(const CImageInfo &Img)
{ {
int ImgPixelSize = std::numeric_limits<int>::max(); int ImgPixelSize = std::numeric_limits<int>::max();
bool *aVisitedPixels = new bool[Img.m_Height * Img.m_Width]; bool *aVisitedPixels = new bool[Img.m_Height * Img.m_Width];
memset(aVisitedPixels, 0, sizeof(bool) * Img.m_Height * Img.m_Width); mem_zero(aVisitedPixels, sizeof(bool) * Img.m_Height * Img.m_Width);
for(int y = 0; y < Img.m_Height && ImgPixelSize > 1; y++) for(int y = 0; y < Img.m_Height && ImgPixelSize > 1; y++)
for(int x = 0; x < Img.m_Width && ImgPixelSize > 1; x++) for(int x = 0; x < Img.m_Width && ImgPixelSize > 1; x++)