diff --git a/src/game/server/ddracecommands.cpp b/src/game/server/ddracecommands.cpp index 0a34d706e..8ff0a3bd2 100644 --- a/src/game/server/ddracecommands.cpp +++ b/src/game/server/ddracecommands.cpp @@ -665,7 +665,7 @@ void CGameContext::ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData) CCharacter *pChr = pSelf->GetPlayerChar(Target); if((pController->m_Teams.m_Core.Team(Target) && pController->m_Teams.GetDDRaceState(pSelf->m_apPlayers[Target]) == DDRACE_STARTED) || (pChr && pController->m_Teams.IsPractice(pChr->Team()))) - pSelf->m_apPlayers[Target]->KillCharacter(WEAPON_SELF); + pSelf->m_apPlayers[Target]->KillCharacter(WEAPON_GAME); pController->m_Teams.SetForceCharacterTeam(Target, Team); }